Player Matchup

Bakasura
Bakasura
Silver I
Elpepe1011
Bakasura
Silver I
Level 48
God Stats
1W - 0L
1,850 SR
Queue Stats
25W - 26L
1,392 MMR
Solo
Mulan
Mulan
Gold V
Vinty Von Camp
Mulan
Gold V
Level 69
God Stats
23W - 22L
1,577 SR
Queue Stats
264W - 263L
1,389 MMR
Solo
Fafnir
Fafnir
Gold IV
YoungPasty
Fafnir
Gold IV
Level 154
God Stats
24W - 20L
1,535 SR
Queue Stats
60W - 67L
1,388 MMR
Solo
Medusa
Medusa
Silver IV
coolpeople
Medusa
Silver IV
Level 156
God Stats
7W - 5L
1,500 SR
Queue Stats
20W - 17L
1,444 MMR
Party 2
Tiamat
Tiamat
Gold III
iM z Vegas
Tiamat
Gold III
Level 156
God Stats
73W - 42L
1,693 SR
Queue Stats
828W - 829L
1,366 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,631 SR
1,396 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,578 SR
1,395 MMR
Kali
Kali
Bronze III
GreatestLinke24
Kali
Bronze III
Level 47
God Stats
1W - 4L
1,682 SR
Queue Stats
4W - 10L
1,309 MMR
Party 1
Chronos
Chronos
Gold II
MRTOXIC619
Chronos
Gold II
Level 156
God Stats
6W - 7L
1,659 SR
Queue Stats
174W - 167L
1,419 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
SToLL11
Zhong Kui
Bronze III
Level 66
God Stats
0W - 2L
1,519 SR
Queue Stats
1W - 3L
1,446 MMR
Party 1
Ganesha
Ganesha
Gold V
VeggiiTable
Ganesha
Gold V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 161L
1,407 MMR
Solo
Izanami
Izanami
Gold V
latjior
Izanami
Gold V
Level 144
God Stats
2W - 4L
1,531 SR
Queue Stats
140W - 156L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elpepe1011
Bakasura
20
13 / 3 / 4
15,408
616
21,143
23,333
10,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 4 / 12
13,852
554
18,063
25,687
35,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
YoungPasty
Fafnir
18
2 / 2 / 15
14,572
583
6,590
22,277
33,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
coolpeople
Medusa
19
4 / 3 / 13
13,038
522
16,403
15,728
8,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
iM z Vegas
Tiamat
20
8 / 3 / 8
14,671
587
20,103
13,128
9,122
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AthenaMorgan Le FayGilgameshSetSol

VS

Bans
Ao KuangCthulhuArachneDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 7
11,886
475
7,116
21,022
9,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
MRTOXIC619
Chronos
20
2 / 7 / 5
13,009
520
11,276
21,974
9,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
SToLL11
Zhong Kui
20
10 / 6 / 2
14,372
575
15,686
27,032
25,570
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
VeggiiTable
Ganesha
17
0 / 5 / 10
10,133
405
6,819
17,745
21,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
latjior
Izanami
20
2 / 7 / 7
13,179
527
11,885
20,711
9,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
32
Kills
15
15
Deaths
33
52
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Elpepe1011
Bakasura
13
3
4
5
L
1
8
7
0.56
L
Chronos
MRTOXIC619
Chronos
2
7
5
0.64
L
Zhong Kui
SToLL11
Zhong Kui
10
6
2
1.83
L
Ganesha
VeggiiTable
Ganesha
0
5
10
1
W
5
4
12
2.75
W
Fafnir
YoungPasty
Fafnir
2
2
15
4.75
W
Medusa
coolpeople
Medusa
4
3
13
3.5
W
Tiamat
iM z Vegas
Tiamat
8
3
8
4
L
Izanami
latjior
Izanami
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,302
Damage
52,782
100,153
Taken
108,484
96,446
Mitigated
75,695
31,929
Healing
26,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Elpepe1011
Bakasura
21,143
14,327
0
8,926
23,333
10,562
2,029
6,871
16,462
0
107,972
L
7,116
4,103
0
3,774
21,022
9,295
0
5,368
14,617
0
84,420
L
Chronos
MRTOXIC619
Chronos
11,276
4,651
224
2,647
21,974
9,785
3,542
6,947
13,788
89,366
0
L
Zhong Kui
SToLL11
Zhong Kui
15,686
3,179
492
10,233
27,032
25,570
720
5,413
19,687
70,311
0
L
Ganesha
VeggiiTable
Ganesha
6,819
816
0
1,622
17,745
21,701
0
6,541
10,214
33,340
0
W
18,063
1,003
0
7,478
25,687
35,066
510
11,653
14,034
1,483
69,456
W
Fafnir
YoungPasty
Fafnir
6,590
1,839
0
5,961
22,277
33,514
632
5,971
16,306
44,180
0
W
Medusa
coolpeople
Medusa
16,403
8,037
0
4,752
15,728
8,182
5,518
5,622
10,106
0
100,717
W
Tiamat
iM z Vegas
Tiamat
20,103
680
92
4,720
13,128
9,122
1,563
3,944
9,184
86,609
0
L
Izanami
latjior
Izanami
11,885
6,760
0
7,261
20,711
9,344
1,098
3,885
16,620
0
147,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,541
Gold Earned
62,579
623
Minions Killed
684
0
Camps Cleared
0
2,230,201
Distance Traveled
2,125,193
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,408
616
185
7
0
507,026
9
L
Kali
11,886
475
129
5
0
455,010
0
L
Chronos
13,009
520
193
8
0
417,880
4
L
Zhong Kui
14,372
575
121
5
0
384,221
2
L
Ganesha
10,133
405
24
1
0
459,393
6
W
Mulan
13,852
554
111
4
0
402,322
3
W
Fafnir
14,572
583
42
2
0
445,897
6
W
Medusa
13,038
522
125
5
0
445,786
10
W
Tiamat
14,671
587
160
6
0
429,170
4
L
Izanami
13,179
527
217
9
0
408,689
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role