Player Matchup

Mercury
Mercury
Clearlylaughable
Mercury
Level 29
God Stats
28W - 19L
1,750 SR
Queue Stats
205W - 210L
1,570 Elo+
Party 1
Bacchus
Bacchus
HughManChu2
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,515 Elo+
Party 3
Artemis
Artemis
KeyNaughtyBoi
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,515 Elo+
Party 3
Janus
Janus
NeonRhythm
Janus
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 81L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
jonm650
Sun Wukong
Level 18
God Stats
4W - 3L
1,747 SR
Queue Stats
159W - 128L
1,513 Elo+
Solo
Team Averages
Level 17
1,599 SR
1,530 Elo+

VS

Team Averages
Level 45
1,543 SR
1,489 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
D3d5h0t
Bellona
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,350 Elo+
Solo
Neith
Neith
Junichi
Neith
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Zeus
Zeus
cF FLUX
Zeus
Level 160
God Stats
7W - 6L
1,607 SR
Queue Stats
407W - 373L
1,550 Elo+
Party 2
Ymir
Ymir
cFMurkz
Ymir
Level 5
God Stats
6W - 1L
1,607 SR
Queue Stats
8W - 2L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,087
509
1,413
6,620
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
HughManChu2
Bacchus
7
0 / 1 / 1
4,710
471
1,175
6,080
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
7
0 / 5 / 0
4,433
443
3,079
4,836
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
10
2 / 4 / 0
5,931
593
2,482
6,602
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
jonm650
Sun Wukong
11
4 / 2 / 0
7,092
709
3,400
6,481
2,776
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
7 / 1 / 0
6,726
673
6,948
7,527
2,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bellona
D3d5h0t
Bellona
8
0 / 4 / 1
4,858
486
2,275
4,522
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Junichi
Neith
10
4 / 1 / 3
5,685
569
6,081
4,894
1,251
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
cF FLUX
Zeus
10
4 / 2 / 2
6,083
608
4,783
4,931
1,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
cFMurkz
Ymir
8
1 / 0 / 3
4,867
487
1,567
3,990
2,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
16
16
Deaths
8
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
0
7
L
0
4
1
0.13
W
Bellona
D3d5h0t
Bellona
0
4
1
0.13
L
Bacchus
HughManChu2
Bacchus
0
1
1
0.5
W
Neith
Junichi
Neith
4
1
3
5.5
L
Artemis
0
5
0
0
L
Janus
2
4
0
0.5
W
Zeus
cF FLUX
Zeus
4
2
2
2.5
W
Ymir
cFMurkz
Ymir
1
0
3
2.5
L
Sun Wukong
jonm650
Sun Wukong
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,549
Damage
21,654
30,619
Taken
25,864
11,838
Mitigated
10,451
7,971
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,948
1,923
0
3,185
7,527
2,899
0
926
6,601
29,405
7,304
L
1,413
742
0
387
6,620
2,164
0
3,385
3,235
0
23,969
W
Bellona
D3d5h0t
Bellona
2,275
725
0
551
4,522
2,527
364
419
4,103
0
14,325
L
Bacchus
HughManChu2
Bacchus
1,175
299
0
2,061
6,080
3,815
0
1,972
4,108
7,188
0
W
Neith
Junichi
Neith
6,081
3,137
0
1,153
4,894
1,251
1,223
826
4,068
0
27,103
L
Artemis
3,079
1,723
0
350
4,836
1,161
0
2,116
2,720
0
13,703
L
Janus
2,482
45
0
2,647
6,602
1,922
0
3,398
3,204
32,055
0
W
Zeus
cF FLUX
Zeus
4,783
346
0
1,408
4,931
1,706
692
1,290
3,641
32,515
0
W
Ymir
cFMurkz
Ymir
1,567
375
0
1,608
3,990
2,068
207
196
3,794
15,134
0
L
Sun Wukong
jonm650
Sun Wukong
3,400
999
0
2,526
6,481
2,776
0
1,776
4,705
0
36,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,253
Gold Earned
28,219
251
Minions Killed
244
0
Camps Cleared
0
947,081
Distance Traveled
928,380
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,726
673
63
6
0
215,326
2
L
Mercury
5,087
509
56
6
0
221,758
3
W
Bellona
4,858
486
32
3
0
206,663
1
L
Bacchus
4,710
471
10
1
0
188,420
1
W
Neith
5,685
569
66
7
0
180,613
0
L
Artemis
4,433
443
30
3
0
165,732
0
L
Janus
5,931
593
58
6
0
173,394
3
W
Zeus
6,083
608
59
6
0
161,779
3
W
Ymir
4,867
487
24
2
0
163,999
1
L
Sun Wukong
7,092
709
97
10
0
197,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role