Player Matchup

Khepri
Khepri
 
Khepri
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
FluffyAdorbPanda
Neith
Level 148
God Stats
53W - 47L
1,547 SR
Queue Stats
1,379W - 1,351L
1,530 Elo+
Party 1
Kali
Kali
SmegmaDaYummy
Kali
Level 129
God Stats
3W - 0L
1,749 SR
Queue Stats
219W - 192L
1,487 Elo+
Party 3
Janus
Janus
Zhaligkeer
Janus
Level 109
God Stats
14W - 15L
1,607 SR
Queue Stats
226W - 187L
1,520 Elo+
Party 3
Zhong Kui
Zhong Kui
temp-832647
Zhong Kui
Level 141
God Stats
16W - 20L
1,454 SR
Queue Stats
385W - 402L
1,484 Elo+
Party 1
Team Averages
Level 125
1,571 SR
1,504 Elo+

VS

Team Averages
Level 106
1,442 SR
1,465 Elo+
Apollo
Apollo
Rys3_RuleZ
Apollo
Level 124
God Stats
1W - 2L
1,560 SR
Queue Stats
34W - 40L
1,480 Elo+
Party 2
Ymir
Ymir
SergioGLAO
Ymir
Level 147
God Stats
1W - 7L
1,145 SR
Queue Stats
529W - 503L
1,517 Elo+
Solo
Scylla
Scylla
XeliteLegendxX69
Scylla
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
211W - 207L
1,434 Elo+
Party 2
Da Ji
Da Ji
imSlightly
Da Ji
Level 66
God Stats
0W - 2L
1,507 SR
Queue Stats
21W - 23L
1,509 Elo+
Solo
Sobek
Sobek
peperyhealer50
Sobek
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 1 / 4
7,687
549
3,565
6,946
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 0 / 3
9,731
695
11,949
6,052
2,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 1 / 4
8,374
598
6,669
9,504
5,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
12
1 / 2 / 0
7,219
516
1,353
3,709
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
temp-832647
Zhong Kui
14
6 / 1 / 3
8,793
628
11,720
9,033
8,320
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Rys3_RuleZ
Apollo
12
1 / 6 / 0
6,631
474
4,317
12,081
3,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 4 / 1
6,569
469
5,507
12,297
8,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 2 / 1
6,804
486
4,611
6,638
2,767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
11
1 / 3 / 2
6,834
488
3,637
9,810
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 1 / 2
6,868
491
4,115
10,489
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
5
5
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
4
2
W
7
0
3
8.5
L
Apollo
Rys3_RuleZ
Apollo
1
6
0
0.17
L
1
4
1
0.38
W
2
1
4
4
L
1
2
1
0.75
W
Janus
1
2
0
0.5
L
Da Ji
1
3
2
0.67
L
1
1
2
2
W
Zhong Kui
temp-832647
Zhong Kui
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,256
Damage
22,187
35,244
Taken
51,315
22,906
Mitigated
28,381
15,780
Healing
14,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,565
672
44
2,476
6,946
5,462
138
2,999
3,947
17,154
0
W
11,949
5,672
0
1,922
6,052
2,197
3,347
1,353
4,699
0
63,321
L
Apollo
Rys3_RuleZ
Apollo
4,317
3,080
0
2,713
12,081
3,408
87
1,332
10,749
0
45,776
L
5,507
1,811
0
2,812
12,297
8,328
0
7,641
4,656
27,963
0
W
6,669
2,907
0
5,069
9,504
5,493
0
2,842
6,662
0
67,721
L
4,611
100
0
1,793
6,638
2,767
0
2,386
4,252
38,362
0
W
Janus
1,353
0
0
513
3,709
1,434
0
2,683
1,026
49,744
0
L
Da Ji
3,637
877
0
3,105
9,810
3,558
0
2,107
7,703
0
33,038
L
4,115
692
156
4,403
10,489
10,320
0
3,172
7,317
19,798
0
W
Zhong Kui
temp-832647
Zhong Kui
11,720
2,463
0
5,756
9,033
8,320
2,547
4,356
4,677
49,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,804
Gold Earned
33,706
479
Minions Killed
326
0
Camps Cleared
0
1,396,522
Distance Traveled
1,260,116
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,687
549
22
2
0
278,386
5
W
Neith
9,731
695
116
8
0
268,713
1
L
Apollo
6,631
474
85
6
0
244,712
0
L
Ymir
6,569
469
61
4
0
213,415
0
W
Kali
8,374
598
129
9
0
310,379
4
L
Scylla
6,804
486
86
6
0
236,834
1
W
Janus
7,219
516
108
8
0
291,705
6
L
Da Ji
6,834
488
66
5
0
278,831
1
L
Sobek
6,868
491
28
2
0
286,324
4
W
Zhong Kui
8,793
628
104
7
0
247,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role