Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver IV
Taraneh
Athena
Silver IV
Level 69
God Stats
1W - 10L
1,569 SR
Queue Stats
94W - 92L
969 MMR
Solo
Izanami
Izanami
Silver I
zeroshikiiiii
Izanami
Silver I
Level 157
God Stats
2W - 0L
1,964 SR
Queue Stats
189W - 181L
1,095 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,607 SR
1,313 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,483 SR
1,250 MMR
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
TRONtos
Cu Chulainn
Silver III
Level 101
God Stats
0W - 3L
1,427 SR
Queue Stats
44W - 62L
850 MMR
Solo
Artio
Artio
Silver II
VentusSlayer
Artio
Silver II
Level 60
God Stats
0W - 2L
1,291 SR
Queue Stats
30W - 34L
1,198 MMR
Solo
Scylla
Scylla
Silver I
WonkerMeme
Scylla
Silver I
Level 114
God Stats
14W - 10L
1,698 SR
Queue Stats
81W - 69L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 0 / 3
8,379
645
7,874
10,404
9,531
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

He Bo
 
He Bo
14
4 / 3 / 2
8,319
640
7,135
6,235
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
13
1 / 0 / 1
7,987
614
3,989
6,619
1,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Taraneh
Athena
11
1 / 0 / 6
7,742
596
3,179
8,872
5,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
16
7 / 1 / 3
9,664
743
8,085
6,783
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
GilgameshArtemisMorgan Le FaySetApollo

VS

Bans
TiamatDa JiYmirAwilixArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 6 / 1
6,298
484
2,158
10,190
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
8
1 / 2 / 0
5,911
455
3,383
4,796
1,204
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
TRONtos
Cu Chulainn
12
1 / 1 / 0
7,115
547
5,093
9,693
8,655
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 2 / 1
6,110
470
3,408
11,739
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
WonkerMeme
Scylla
9
1 / 4 / 1
5,712
439
4,210
7,252
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
4
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
3
3.5
W
He Bo
 
He Bo
4
3
2
1.67
W
Neith
 
Neith
1
0
1
1.5
L
Mercury
 
Mercury
0
6
1
0.08
L
Anhur
 
Anhur
1
2
0
0.5
L
Cu Chulainn
TRONtos
Cu Chulainn
1
1
0
1
W
Athena
Taraneh
Athena
1
0
6
4
L
1
2
1
0.75
L
Scylla
WonkerMeme
Scylla
1
4
1
0.38
W
Izanami
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,262
Damage
18,252
38,913
Taken
43,670
21,435
Mitigated
23,543
13,070
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,874
842
0
6,720
10,404
9,531
0
716
9,644
43,753
0
W
He Bo
 
He Bo
7,135
313
0
748
6,235
1,868
210
1,290
4,891
49,078
0
W
Neith
 
Neith
3,989
1,400
0
1,996
6,619
1,868
2,670
637
5,982
0
58,083
L
Mercury
 
Mercury
2,158
600
0
1,403
10,190
3,885
0
2,489
7,701
0
33,198
L
Anhur
 
Anhur
3,383
1,208
0
1,441
4,796
1,204
0
911
3,885
0
28,609
L
Cu Chulainn
TRONtos
Cu Chulainn
5,093
1,789
0
2,961
9,693
8,655
0
6,896
2,797
0
37,839
W
Athena
Taraneh
Athena
3,179
693
0
1,125
8,872
5,577
385
2,275
6,561
10,496
0
L
3,408
408
62
2,846
11,739
7,860
0
5,312
6,427
15,355
0
L
Scylla
WonkerMeme
Scylla
4,210
451
0
752
7,252
1,939
0
2,580
4,672
30,280
0
W
Izanami
8,085
4,834
0
2,481
6,783
2,591
2,733
2,522
4,033
0
81,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,091
Gold Earned
31,146
443
Minions Killed
274
0
Camps Cleared
0
1,363,807
Distance Traveled
1,129,359
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,379
645
81
6
0
296,383
3
W
He Bo
8,319
640
87
7
0
263,100
4
W
Neith
7,987
614
109
8
0
229,482
2
L
Mercury
6,298
484
73
6
0
229,289
0
L
Anhur
5,911
455
57
4
0
147,313
4
L
Cu Chulainn
7,115
547
77
6
0
265,374
6
W
Athena
7,742
596
18
1
0
318,515
12
L
Artio
6,110
470
28
2
0
262,620
1
L
Scylla
5,712
439
39
3
0
224,763
4
W
Izanami
9,664
743
148
11
0
256,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role