Player Matchup

Odin
Odin
Laban987x
Odin
Level 125
God Stats
1W - 1L
1,285 SR
Queue Stats
235W - 101L
1,751 Elo+
Party 1
Apollo
Apollo
Mayatt
Apollo
Level 27
God Stats
6W - 0L
1,717 SR
Queue Stats
162W - 70L
1,733 Elo+
Party 1
Merlin
Merlin
RamaDaniel
Merlin
Level 121
God Stats
2W - 0L
1,735 SR
Queue Stats
173W - 97L
1,650 Elo+
Party 1
Team Averages
Level 91
1,579 SR
1,711 Elo+

VS

Team Averages
Level 8
1,383 SR
1,360 Elo+
Guan Yu
Guan Yu
Falkner2051992
Guan Yu
Level 8
God Stats
2W - 7L
1,143 SR
Queue Stats
11W - 20L
1,358 Elo+
Solo
Anhur
Anhur
LythergicLion
Anhur
Level 6
God Stats
13W - 9L
1,500 SR
Queue Stats
138W - 165L
1,454 Elo+
Solo
Sol
Sol
ferte1
Sol
Level 11
God Stats
3W - 5L
1,507 SR
Queue Stats
4W - 7L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
4 / 3 / 6
9,736
695
9,975
12,354
9,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Mayatt
Apollo
13
3 / 1 / 5
9,343
667
4,649
7,484
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
RamaDaniel
Merlin
14
4 / 1 / 4
9,465
676
13,730
7,789
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
9,492
678
5,056
14,722
16,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 4
7,914
565
4,079
11,043
3,417
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
ferte1
Sol
12
1 / 4 / 3
8,278
591
6,740
10,914
3,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
4
5
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Odin
4
3
6
2.33
L
0
5
4
0.4
W
Apollo
Mayatt
Apollo
3
1
5
5.5
W
Merlin
RamaDaniel
Merlin
4
1
4
6
L
Sol
ferte1
Sol
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,354
Damage
15,875
27,627
Taken
36,679
14,349
Mitigated
23,378
1,463
Healing
8,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,056
245
1,608
3,580
14,722
16,852
0
6,712
7,492
0
18,806
W
Odin
9,975
1,451
0
713
12,354
9,553
60
2,655
9,699
0
28,524
L
4,079
1,620
0
250
11,043
3,417
42
3,833
6,940
0
22,951
W
Apollo
Mayatt
Apollo
4,649
2,327
0
0
7,484
2,576
2,074
2,554
4,930
0
24,786
W
Merlin
RamaDaniel
Merlin
13,730
766
0
750
7,789
2,220
782
1,531
6,258
44,327
0
L
Sol
ferte1
Sol
6,740
1,850
0
3,465
10,914
3,109
140
2,155
8,517
34,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,544
Gold Earned
25,684
144
Minions Killed
116
0
Camps Cleared
0
807,649
Distance Traveled
698,713
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,492
678
17
1
0
260,074
0
W
Odin
9,736
695
28
2
0
278,249
1
L
Anhur
7,914
565
53
4
0
214,839
0
W
Apollo
9,343
667
58
4
0
269,319
0
W
Merlin
9,465
676
58
4
0
260,081
7
L
Sol
8,278
591
46
3
0
223,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role