Player Matchup

Artemis
Artemis
DrBord
Artemis
Level 85
God Stats
1W - 0L
1,955 SR
Queue Stats
37W - 41L
1,433 Elo+
Party 1
Agni
Agni
DragonBorn604
Agni
Level 82
God Stats
1W - 0L
1,261 SR
Queue Stats
33W - 35L
1,440 Elo+
Party 1
Xing Tian
Xing Tian
MarntchxManatee
Xing Tian
Level 104
God Stats
2W - 2L
1,604 SR
Queue Stats
177W - 162L
1,448 Elo+
Party 1
Gilgamesh
Gilgamesh
ZorcoDarkness
Gilgamesh
Level 80
God Stats
9W - 5L
1,705 SR
Queue Stats
164W - 139L
1,481 Elo+
Party 1
Ymir
Ymir
bcorina3
Ymir
Level 26
God Stats
7W - 1L
1,500 SR
Queue Stats
42W - 40L
1,429 Elo+
Party 1
Team Averages
Level 75
1,605 SR
1,446 Elo+

VS

Team Averages
Level 78
1,637 SR
1,433 Elo+
Bacchus
Bacchus
CHIxTOWNxPAPI
Bacchus
Level 83
God Stats
2W - 4L
1,497 SR
Queue Stats
485W - 458L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
Haunterr HP
Gilgamesh
Level 31
God Stats
0W - 1L
1,690 SR
Queue Stats
9W - 13L
1,467 Elo+
Party 2
Freya
Freya
ImpishXylophone
Freya
Level 105
God Stats
0W - 1L
1,903 SR
Queue Stats
2W - 6L
1,178 Elo+
Solo
Arachne
Arachne
Pentataskr
Arachne
Level 86
God Stats
11W - 14L
1,534 SR
Queue Stats
228W - 208L
1,516 Elo+
Party 2
Chiron
Chiron
Ukiyo XV
Chiron
Level 84
God Stats
1W - 4L
1,560 SR
Queue Stats
33W - 53L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DrBord
Artemis
10
0 / 1 / 1
5,758
443
4,282
4,572
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 0
6,706
516
3,025
4,687
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
MarntchxManatee
Xing Tian
12
1 / 0 / 1
7,021
540
3,898
8,082
5,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
ZorcoDarkness
Gilgamesh
13
4 / 0 / 1
7,750
596
5,779
7,652
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 0 / 1
6,504
500
434
5,348
2,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 0 / 2
6,334
487
1,898
7,167
3,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Haunterr HP
Gilgamesh
10
0 / 3 / 0
5,842
449
3,994
8,420
4,010
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 1 / 0
6,502
500
2,098
6,215
1,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Pentataskr
Arachne
11
2 / 1 / 0
6,439
495
4,631
9,057
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Ukiyo XV
Chiron
11
0 / 1 / 1
6,011
462
4,677
4,124
1,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
0
2
1
W
Artemis
DrBord
Artemis
0
1
1
0.5
W
1
2
0
0.5
L
Gilgamesh
Haunterr HP
Gilgamesh
0
3
0
0
L
1
1
0
1
W
Xing Tian
MarntchxManatee
Xing Tian
1
0
1
1.5
L
Arachne
Pentataskr
Arachne
2
1
0
2
L
Chiron
Ukiyo XV
Chiron
0
1
1
0.5
W
Gilgamesh
ZorcoDarkness
Gilgamesh
4
0
1
4.5
W
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,418
Damage
17,298
30,341
Taken
34,983
15,550
Mitigated
13,319
9,451
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,898
178
0
1,528
7,167
3,191
0
262
6,905
15,923
0
W
Artemis
DrBord
Artemis
4,282
1,242
0
1,544
4,572
1,264
0
538
4,034
0
24,789
W
3,025
195
0
629
4,687
1,454
878
1,810
2,877
32,070
0
L
Gilgamesh
Haunterr HP
Gilgamesh
3,994
955
0
385
8,420
4,010
0
2,722
4,939
0
27,859
L
2,098
736
0
3,759
6,215
1,987
343
2,002
4,213
30,154
0
W
Xing Tian
MarntchxManatee
Xing Tian
3,898
580
0
3,857
8,082
5,039
84
0
8,082
33,975
0
L
Arachne
Pentataskr
Arachne
4,631
3,078
0
2,366
9,057
3,025
0
1,398
7,564
0
47,307
L
Chiron
Ukiyo XV
Chiron
4,677
495
494
1,402
4,124
1,106
0
119
4,005
0
35,275
W
Gilgamesh
ZorcoDarkness
Gilgamesh
5,779
2,396
0
2,371
7,652
5,067
0
1,033
6,619
0
58,681
W
Ymir
434
188
0
1,050
5,348
2,726
0
615
4,733
24,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
31,128
350
Minions Killed
309
0
Camps Cleared
0
1,212,674
Distance Traveled
1,211,417
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,334
487
34
3
0
231,428
0
W
Artemis
5,758
443
54
4
0
236,764
4
W
Agni
6,706
516
54
4
0
227,827
8
L
Gilgamesh
5,842
449
58
4
0
234,782
2
L
Freya
6,502
500
66
5
0
239,727
2
W
Xing Tian
7,021
540
81
6
0
206,213
2
L
Arachne
6,439
495
85
7
0
264,561
1
L
Chiron
6,011
462
66
5
0
240,919
1
W
Gilgamesh
7,750
596
116
9
0
300,375
3
W
Ymir
6,504
500
45
3
0
241,495
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role