Player Matchup

Kuzenbo
Kuzenbo
Dan143865
Kuzenbo
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 190L
1,333 Elo+
Solo
Terra
Terra
KillerSUSHErOLL
Terra
Level 63
God Stats
9W - 9L
1,514 SR
Queue Stats
61W - 47L
1,538 Elo+
Solo
Merlin
Merlin
PrincelyPark992
Merlin
Level 87
God Stats
6W - 9L
1,645 SR
Queue Stats
363W - 338L
1,531 Elo+
Party 2
Apollo
Apollo
Queenbutterchef
Apollo
Level 99
God Stats
17W - 12L
1,642 SR
Queue Stats
542W - 522L
1,480 Elo+
Party 2
Loki
Loki
lIDarkKnightIll
Loki
Level 89
God Stats
128W - 89L
1,585 SR
Queue Stats
489W - 463L
1,526 Elo+
Solo
Team Averages
Level 87
1,577 SR
1,482 Elo+

VS

Team Averages
Level 125
1,565 SR
1,451 Elo+
Hera
Hera
EduEz506
Hera
Level 141
God Stats
3W - 2L
1,727 SR
Queue Stats
829W - 739L
1,453 Elo+
Solo
Ne Zha
Ne Zha
RootZepplin
Ne Zha
Level 145
God Stats
1W - 1L
1,358 SR
Queue Stats
27W - 29L
1,494 Elo+
Party 1
Izanami
Izanami
SirHenry1900
Izanami
Level 96
God Stats
29W - 32L
1,453 SR
Queue Stats
749W - 822L
1,305 Elo+
Solo
Cerberus
Cerberus
Spellweaver14
Cerberus
Level 155
God Stats
4W - 3L
1,541 SR
Queue Stats
134W - 138L
1,477 Elo+
Party 1
Sobek
Sobek
Wett Sparklez
Sobek
Level 87
God Stats
2W - 0L
1,746 SR
Queue Stats
7W - 5L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dan143865
Kuzenbo
10
0 / 6 / 6
7,093
417
4,813
14,662
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 2 / 6
10,190
599
13,385
16,120
6,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

6
0 / 1 / 1
5,751
338
743
1,685
381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 2 / 3
9,411
554
10,076
11,824
3,791
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
4 / 2 / 0
8,512
501
11,374
9,798
4,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
5 / 2 / 2
10,088
593
13,692
9,599
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
16
5 / 4 / 2
10,307
606
6,944
13,228
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
SirHenry1900
Izanami
12
2 / 5 / 2
7,808
459
6,762
9,885
3,784
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Spellweaver14
Cerberus
13
0 / 5 / 2
8,190
482
4,889
15,857
17,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 4
8,303
488
3,769
12,786
9,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
18
Kills
13
13
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dan143865
Kuzenbo
0
6
6
0.5
W
Hera
5
2
2
3
L
8
2
6
5.5
L
0
1
1
0.5
L
6
2
3
3.75
W
Ne Zha
5
4
2
1.5
W
Izanami
SirHenry1900
Izanami
2
5
2
0.6
W
Cerberus
Spellweaver14
Cerberus
0
5
2
0.2
W
1
2
4
1.5
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,391
Damage
36,056
54,089
Taken
61,355
29,909
Mitigated
39,023
16,571
Healing
14,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dan143865
Kuzenbo
4,813
2,424
0
2,419
14,662
14,243
106
4,102
10,520
19,599
0
W
Hera
13,692
3,962
182
3,393
9,599
3,499
613
4,969
4,472
74,220
0
L
13,385
2,703
835
6,518
16,120
6,874
0
8,080
7,986
64,098
13,819
L
743
0
0
750
1,685
381
0
517
1,168
12,529
0
L
10,076
5,818
438
3,193
11,824
3,791
803
5,564
6,260
0
63,914
W
Ne Zha
6,944
2,753
0
5,568
13,228
5,161
289
3,030
10,160
0
58,912
W
Izanami
SirHenry1900
Izanami
6,762
4,844
225
607
9,885
3,784
287
3,133
6,752
0
51,945
W
Cerberus
Spellweaver14
Cerberus
4,889
928
0
2,323
15,857
17,156
653
2,365
13,492
39,431
0
W
3,769
555
0
2,465
12,786
9,423
101
4,730
8,056
19,023
0
L
11,374
3,489
0
2,418
9,798
4,620
0
3,993
5,805
129
49,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,957
Gold Earned
44,696
405
Minions Killed
457
0
Camps Cleared
0
1,338,076
Distance Traveled
1,527,206
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,093
417
25
1
0
300,707
0
W
Hera
10,088
593
143
8
0
322,935
4
L
Terra
10,190
599
129
8
0
318,732
3
L
Merlin
5,751
338
36
2
0
88,900
1
L
Apollo
9,411
554
131
8
0
284,500
4
W
Ne Zha
10,307
606
98
6
0
341,489
3
W
Izanami
7,808
459
95
6
0
256,582
5
W
Cerberus
8,190
482
97
6
0
269,667
2
W
Sobek
8,303
488
24
1
0
336,533
6
L
Loki
8,512
501
84
5
0
345,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role