Player Matchup

Hun Batz
Hun Batz
AlexisTrebeksis
Hun Batz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,340 Elo+
Party 1
Neith
Neith
KALIBER7198
Neith
Level 25
God Stats
18W - 26L
1,505 SR
Queue Stats
26W - 33L
1,357 Elo+
Solo
Ra
Ra
seadogG
Ra
Level 7
God Stats
2W - 3L
1,382 SR
Queue Stats
4W - 9L
1,119 Elo+
Party 1
Team Averages
Level 13
1,463 SR
1,272 Elo+

VS

Team Averages
Level 52
1,604 SR
1,410 Elo+
Janus
Janus
BoclatBookie
Janus
Level 104
God Stats
2W - 5L
1,561 SR
Queue Stats
23W - 28L
1,360 Elo+
Party 2
Thor
Thor
danyonw21
Thor
Level 8
God Stats
4W - 2L
1,750 SR
Queue Stats
23W - 28L
1,371 Elo+
Party 2
Achilles
Achilles
imsoalpha
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
17 / 0 / 3
12,251
875
16,189
8,454
3,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 2 / 6
8,969
641
4,493
5,510
1,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 2 / 13
9,707
693
4,267
4,505
1,798
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,904
636
7,158
9,248
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
10
0 / 6 / 2
7,390
528
2,297
9,507
3,348
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
imsoalpha
Achilles
11
2 / 8 / 1
8,311
594
3,003
12,731
14,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
21
Kills
4
4
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
17
0
3
18.5
L
2
7
2
0.43
W
3
2
6
3
L
Thor
0
6
2
0.17
L
Achilles
imsoalpha
Achilles
2
8
1
0.31
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,949
Damage
12,458
18,469
Taken
31,486
7,774
Mitigated
20,026
2,960
Healing
1,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
16,189
5,951
0
443
8,454
3,991
1,364
1,815
6,639
0
61,022
L
7,158
196
0
1,079
9,248
2,312
80
59
9,189
47,928
0
W
4,493
1,476
119
550
5,510
1,985
0
3,133
2,377
0
21,250
L
Thor
2,297
435
0
0
9,507
3,348
0
2,521
6,986
0
9,354
L
Achilles
imsoalpha
Achilles
3,003
1,183
0
756
12,731
14,366
0
1,687
11,044
0
10,428
W
4,267
677
1,580
268
4,505
1,798
0
2,210
2,295
28,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
24,605
176
Minions Killed
110
0
Camps Cleared
0
647,870
Distance Traveled
608,900
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,251
875
90
6
0
262,611
6
L
Janus
8,904
636
74
5
0
210,253
2
W
Neith
8,969
641
31
2
0
145,296
1
L
Thor
7,390
528
20
1
0
198,749
0
L
Achilles
8,311
594
16
1
0
199,898
0
W
Ra
9,707
693
55
4
0
239,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role