Player Matchup

Osiris
Osiris
ChomskeeHonk
Osiris
Level 15
God Stats
3W - 3L
1,502 SR
Queue Stats
21W - 35L
1,399 Elo+
Solo
Tiamat
Tiamat
Kratosisragnarok
Tiamat
Level 20
God Stats
30W - 14L
1,699 SR
Queue Stats
139W - 109L
1,482 Elo+
Solo
Apollo
Apollo
SalTheCat
Apollo
Level 26
God Stats
7W - 3L
1,675 SR
Queue Stats
94W - 86L
1,573 Elo+
Solo
Bastet
Bastet
T1M3T0G0
Bastet
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 7L
1,735 Elo+
Solo
Susano
Susano
slushi31
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,678 Elo+
Solo
Team Averages
Level 16
1,575 SR
1,573 Elo+

VS

Team Averages
Level 22
1,556 SR
1,525 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Heartlesswater
Heimdallr
Level 27
God Stats
0W - 2L
1,541 SR
Queue Stats
33W - 40L
1,441 Elo+
Solo
Vamana
Vamana
Lunchypoo
Vamana
Level 6
God Stats
1W - 1L
1,734 SR
Queue Stats
26W - 27L
1,568 Elo+
Solo
Janus
Janus
MRLODAX9030
Janus
Level 28
God Stats
27W - 42L
1,452 SR
Queue Stats
171W - 177L
1,606 Elo+
Solo
Osiris
Osiris
XRayFallenPy
Osiris
Level 18
God Stats
13W - 16L
1,553 SR
Queue Stats
121W - 123L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
3 / 2 / 4
8,260
590
5,240
12,814
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 5
10,041
717
7,730
6,192
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
SalTheCat
Apollo
15
10 / 4 / 7
10,251
732
14,393
11,806
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
T1M3T0G0
Bastet
16
9 / 0 / 6
10,380
741
7,563
7,052
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Susano
slushi31
Susano
12
4 / 2 / 5
8,143
582
2,056
6,215
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
5
0 / 5 / 0
4,792
342
760
4,946
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Heartlesswater
Heimdallr
9
0 / 10 / 1
6,055
433
3,574
12,664
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Lunchypoo
Vamana
8
2 / 7 / 1
6,909
494
3,846
9,867
7,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 2 / 0
5,828
416
1,383
3,966
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
13
3 / 7 / 2
7,732
552
8,498
13,811
12,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
31
Kills
7
8
Deaths
31
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
0
0
W
Osiris
3
2
4
2.5
L
Heimdallr
Heartlesswater
Heimdallr
0
10
1
0.05
W
5
0
5
7.5
L
Vamana
Lunchypoo
Vamana
2
7
1
0.36
L
2
2
0
1
W
Apollo
SalTheCat
Apollo
10
4
7
3.38
W
Bastet
T1M3T0G0
Bastet
9
0
6
12
L
Osiris
3
7
2
0.57
W
Susano
slushi31
Susano
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,982
Damage
18,061
44,079
Taken
45,254
19,101
Mitigated
24,207
14,959
Healing
4,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
760
222
57
550
4,946
1,069
0
2,224
2,722
6,844
0
W
Osiris
5,240
2,586
0
4,025
12,814
6,758
1,322
0
12,814
0
28,745
L
Heimdallr
Heartlesswater
Heimdallr
3,574
1,645
0
0
12,664
3,147
0
2,266
10,398
0
26,896
W
7,730
1,582
0
3,442
6,192
3,303
3,299
1,386
4,806
65,928
0
L
Vamana
Lunchypoo
Vamana
3,846
2,231
0
926
9,867
7,239
0
606
9,261
0
13,328
L
1,383
99
0
867
3,966
702
0
806
3,160
16,682
0
W
Apollo
SalTheCat
Apollo
14,393
10,488
0
4,574
11,806
4,558
7,734
233
11,573
0
64,742
W
Bastet
T1M3T0G0
Bastet
7,563
2,124
0
930
7,052
2,352
786
319
6,733
0
71,582
L
Osiris
8,498
3,851
0
2,519
13,811
12,050
0
1,828
11,983
0
39,787
W
Susano
slushi31
Susano
2,056
399
0
1,988
6,215
2,130
1,338
205
6,010
0
27,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,075
Gold Earned
31,316
490
Minions Killed
224
0
Camps Cleared
0
1,434,520
Distance Traveled
867,089
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,792
342
22
2
0
105,681
0
W
Osiris
8,260
590
63
5
0
252,051
0
L
Heimdallr
6,055
433
53
4
0
213,030
0
W
Tiamat
10,041
717
128
9
0
283,993
1
L
Vamana
6,909
494
25
2
0
197,468
0
L
Janus
5,828
416
43
3
0
128,924
1
W
Apollo
10,251
732
122
9
0
247,274
2
W
Bastet
10,380
741
125
9
0
333,907
5
L
Osiris
7,732
552
81
6
0
221,986
2
W
Susano
8,143
582
52
4
0
317,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role