Player Matchup

Set
Set
InfernalEnd
Set
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,143 Elo+
Party 1
Sol
Sol
SleepyKiller
Sol
Level 4
God Stats
0W - 3L
1,194 SR
Queue Stats
1W - 5L
1,143 Elo+
Party 1
Ymir
Ymir
xXLegosiXx
Ymir
Level 17
God Stats
1W - 4L
1,125 SR
Queue Stats
39W - 51L
1,333 Elo+
Solo
Team Averages
Level 23
1,273 SR
1,206 Elo+

VS

Team Averages
Level 22
1,273 SR
1,241 Elo+
Vulcan
Vulcan
CFUENTZ
Vulcan
Level 18
God Stats
8W - 23L
1,253 SR
Queue Stats
12W - 49L
1,096 Elo+
Party 2
Rama
Rama
SashimiCroissant
Rama
Level 29
God Stats
2W - 0L
1,415 SR
Queue Stats
4W - 2L
1,581 Elo+
Solo
King Arthur
King Arthur
sephio
King Arthur
Level 18
God Stats
9W - 34L
1,149 SR
Queue Stats
10W - 47L
1,045 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 8 / 1
9,705
693
10,491
15,475
6,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 8 / 4
7,846
560
3,870
15,197
6,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 3 / 2
8,939
639
3,442
11,169
15,741
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CFUENTZ
Vulcan
12
1 / 6 / 10
9,239
660
6,777
7,889
2,637
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
13 / 2 / 6
11,784
842
18,224
8,864
3,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
sephio
King Arthur
14
5 / 1 / 13
10,510
751
7,458
10,867
7,960
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
19
19
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vulcan
CFUENTZ
Vulcan
1
6
10
1
L
7
8
1
0.94
W
13
2
6
8
L
0
8
4
0.25
W
King Arthur
sephio
King Arthur
5
1
13
11.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,803
Damage
32,459
41,841
Taken
27,620
28,946
Mitigated
13,858
5,429
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
CFUENTZ
Vulcan
6,777
1,317
0
668
7,889
2,637
299
1,313
6,576
25,382
0
L
10,491
3,657
0
2,282
15,475
6,939
0
2,858
12,617
0
32,025
W
18,224
12,795
0
2,922
8,864
3,261
2,227
2,435
6,429
0
59,651
L
3,870
1,011
45
2,192
15,197
6,266
0
1,947
13,250
15,771
0
W
King Arthur
sephio
King Arthur
7,458
219
0
1,289
10,867
7,960
386
3,564
7,303
47
16,730
L
3,442
207
370
540
11,169
15,741
0
2,007
9,162
21,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,490
Gold Earned
31,533
96
Minions Killed
140
0
Camps Cleared
0
556,672
Distance Traveled
698,661
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,239
660
48
3
0
212,427
0
L
Set
9,705
693
41
3
0
208,096
1
W
Rama
11,784
842
70
5
0
232,283
0
L
Sol
7,846
560
25
2
0
190,582
2
W
King Arthur
10,510
751
22
2
0
253,951
0
L
Ymir
8,939
639
30
2
0
157,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role