Player Matchup

Hou Yi
Hou Yi
Godspeed_og_
Hou Yi
Level 87
God Stats
41W - 43L
1,518 SR
Queue Stats
437W - 476L
1,483 Elo+
Party 2
Ares
Ares
MacGruberr19
Ares
Level 29
God Stats
7W - 2L
1,764 SR
Queue Stats
145W - 122L
1,461 Elo+
Solo
Merlin
Merlin
SmitePenalty1000
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,407 Elo+
Party 2
Team Averages
Level 41
1,594 SR
1,450 Elo+

VS

Team Averages
Level 79
1,641 SR
1,646 Elo+
Zhong Kui
Zhong Kui
Not_A_Pro_Jungle
Zhong Kui
Level 28
God Stats
3W - 1L
1,995 SR
Queue Stats
132W - 78L
1,690 Elo+
Party 1
Nike
Nike
UnHolyDragonFire
Nike
Level 69
God Stats
18W - 12L
1,497 SR
Queue Stats
255W - 173L
1,658 Elo+
Party 1
Athena
Athena
x4silentDank20x
Athena
Level 141
God Stats
3W - 1L
1,432 SR
Queue Stats
52W - 42L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
1 / 5 / 2
7,504
625
9,359
9,731
3,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 3
7,828
652
7,113
12,565
11,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 1 / 1
7,782
649
10,864
5,899
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
4 / 1 / 5
8,756
730
11,059
11,631
9,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 0 / 4
10,176
848
7,413
12,803
13,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 10
8,717
726
5,055
13,080
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
11
11
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
5
2
0.4
L
0
5
3
0.3
W
Zhong Kui
4
1
5
6.5
L
2
1
1
2.5
W
7
0
4
9
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,336
Damage
23,527
28,195
Taken
37,514
17,528
Mitigated
36,276
5,116
Healing
19,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
9,359
5,413
0
2,244
9,731
3,699
0
6,427
3,304
0
24,526
L
7,113
619
0
1,717
12,565
11,562
0
6,949
5,616
11,860
0
W
Zhong Kui
11,059
693
0
7,221
11,631
9,233
699
6,279
5,352
33,801
0
L
10,864
531
0
1,155
5,899
2,267
0
2,807
3,092
42,910
0
W
7,413
799
0
4,312
12,803
13,655
0
5,311
7,492
69
30,042
W
5,055
1,004
1,778
5,715
13,080
13,388
326
6,387
6,693
15,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,114
Gold Earned
27,649
116
Minions Killed
126
0
Camps Cleared
0
624,397
Distance Traveled
749,556
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,504
625
44
4
0
197,446
1
L
Ares
7,828
652
10
1
0
214,962
1
W
Zhong Kui
8,756
730
71
6
0
242,144
6
L
Merlin
7,782
649
62
5
0
211,989
1
W
Nike
10,176
848
38
3
0
265,255
2
W
Athena
8,717
726
17
1
0
242,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role