Player Matchup

Cu Chulainn
Cu Chulainn
DUKES ASYLUM
Cu Chulainn
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 48L
1,387 Elo+
Party 2
Gilgamesh
Gilgamesh
Glumbus17
Gilgamesh
Level 92
God Stats
1W - 3L
1,619 SR
Queue Stats
131W - 134L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Kydude
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,137 Elo+
Solo
Tiamat
Tiamat
STILLBSMOKEN420
Tiamat
Level 103
God Stats
1W - 2L
1,510 SR
Queue Stats
196W - 197L
1,309 Elo+
Party 2
Bakasura
Bakasura
canavusClown
Bakasura
Level 121
God Stats
2W - 6L
1,670 SR
Queue Stats
158W - 182L
1,355 Elo+
Party 2
Team Averages
Level 86
1,560 SR
1,317 Elo+

VS

Team Averages
Level 58
1,506 SR
1,352 Elo+
Vamana
Vamana
FlatColt68409
Vamana
Level 108
God Stats
3W - 5L
1,263 SR
Queue Stats
326W - 326L
1,382 Elo+
Solo
Fenrir
Fenrir
LaffLaGaffe
Fenrir
Level 32
God Stats
5W - 1L
1,861 SR
Queue Stats
186W - 205L
1,292 Elo+
Party 1
Fafnir
Fafnir
LeBeauBronzé
Fafnir
Level 35
God Stats
5W - 5L
1,352 SR
Queue Stats
376W - 377L
1,419 Elo+
Party 1
Ymir
Ymir
threefeetTall48
Ymir
Level 68
God Stats
6W - 4L
1,544 SR
Queue Stats
349W - 344L
1,343 Elo+
Party 1
Hou Yi
Hou Yi
wild_window900
Hou Yi
Level 49
God Stats
13W - 10L
1,509 SR
Queue Stats
717W - 755L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DUKES ASYLUM
Cu Chulainn
19
6 / 9 / 14
12,453
692
9,517
22,880
14,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Glumbus17
Gilgamesh
20
10 / 11 / 12
15,547
864
25,881
23,796
12,743
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kydude
Cthulhu
19
4 / 9 / 14
12,785
710
20,565
20,775
19,110
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
3 / 10 / 16
12,126
674
25,354
18,351
14,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
canavusClown
Bakasura
20
12 / 4 / 11
14,027
779
17,750
18,759
9,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 21
14,687
816
21,232
21,229
20,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
19
6 / 10 / 20
12,817
712
14,268
21,909
18,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 5 / 21
13,271
737
11,873
30,460
44,727
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 6 / 26
13,833
769
14,163
27,172
23,949
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
11 / 7 / 18
14,793
822
27,592
17,303
7,917
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
149
35
Kills
43
43
Deaths
35
67
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DUKES ASYLUM
Cu Chulainn
6
9
14
1.44
W
8
7
21
2.64
L
Gilgamesh
Glumbus17
Gilgamesh
10
11
12
1.45
L
Cthulhu
Kydude
Cthulhu
4
9
14
1.22
W
Fenrir
6
10
20
1.6
W
7
5
21
3.5
L
3
10
16
1.1
L
Bakasura
canavusClown
Bakasura
12
4
11
4.38
W
11
6
26
4
W
11
7
18
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,067
Damage
89,128
104,561
Taken
118,073
70,580
Mitigated
114,746
25,512
Healing
28,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DUKES ASYLUM
Cu Chulainn
9,517
3,335
1,473
4,200
22,880
14,520
834
6,826
16,054
0
20,392
W
21,232
9,038
1,011
4,302
21,229
20,009
2,113
7,427
13,248
0
43,378
L
Gilgamesh
Glumbus17
Gilgamesh
25,881
9,792
695
3,407
23,796
12,743
0
6,207
17,589
0
48,662
L
Cthulhu
Kydude
Cthulhu
20,565
1,098
561
778
20,775
19,110
17
4,848
15,927
29,888
0
W
Fenrir
14,268
5,184
2,202
3,084
21,909
18,144
1,104
7,543
13,456
0
23,465
W
11,873
5,431
2,912
7,371
30,460
44,727
930
11,521
17,641
24,656
0
L
25,354
2,057
2,176
3,226
18,351
14,604
370
3,817
14,534
41,533
0
L
Bakasura
canavusClown
Bakasura
17,750
10,722
1,350
7,646
18,759
9,603
2,340
4,338
14,421
0
24,288
W
14,163
2,243
1,592
3,077
27,172
23,949
1,886
11,098
15,706
28,686
0
W
27,592
12,300
2,425
873
17,303
7,917
967
8,330
8,469
0
60,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,938
Gold Earned
69,401
174
Minions Killed
178
0
Camps Cleared
0
1,343,513
Distance Traveled
1,399,928
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,453
692
15
1
0
257,410
0
W
Vamana
14,687
816
40
2
0
271,279
0
L
Gilgamesh
15,547
864
48
3
0
261,766
1
L
Cthulhu
12,785
710
24
1
0
248,506
0
W
Fenrir
12,817
712
20
1
0
314,652
2
W
Fafnir
13,271
737
13
1
0
291,415
0
L
Tiamat
12,126
674
44
2
0
250,594
0
L
Bakasura
14,027
779
43
2
0
325,237
1
W
Ymir
13,833
769
34
2
0
287,932
0
W
Hou Yi
14,793
822
71
4
0
234,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role