Player Matchup

Olorun
Olorun
AG iAuditore
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Ants_Trollin
Gilgamesh
Level 96
God Stats
35W - 23L
1,688 SR
Queue Stats
737W - 725L
1,525 Elo+
Party 1
Nemesis
Nemesis
OfficerBubbles_
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Warf117
Cthulhu
Level 26
God Stats
25W - 18L
1,498 SR
Queue Stats
208W - 251L
1,273 Elo+
Solo
Hun Batz
Hun Batz
sebasentha
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
979 Elo+
Solo
Team Averages
Level 31
1,537 SR
1,352 Elo+

VS

Team Averages
Level 17
1,290 SR
1,361 Elo+
Yemoja
Yemoja
FergieHarvey
Yemoja
Level 14
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Legionario_EN
Danzaburou
Level 27
God Stats
16W - 18L
1,257 SR
Queue Stats
115W - 145L
1,316 Elo+
Solo
Cerberus
Cerberus
SluhtDragon
Cerberus
Level 27
God Stats
2W - 4L
1,122 SR
Queue Stats
73W - 90L
1,248 Elo+
Solo
Bellona
Bellona
Stump City bG
Bellona
Level 18
God Stats
13W - 12L
1,288 SR
Queue Stats
93W - 112L
1,242 Elo+
Solo
Ra
Ra
justin_cruz_38
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
28 / 2 / 4
12,883
678
37,733
17,418
8,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Ants_Trollin
Gilgamesh
14
2 / 1 / 4
10,770
567
4,629
16,327
12,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
0 / 6 / 3
8,205
432
1,779
12,170
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Warf117
Cthulhu
14
4 / 0 / 10
9,438
497
8,390
16,295
9,599
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
sebasentha
Hun Batz
11
0 / 9 / 8
7,836
412
1,296
11,229
3,298
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 10 / 3
7,364
388
3,043
13,039
7,573
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Legionario_EN
Danzaburou
13
9 / 7 / 3
9,134
481
13,904
13,573
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
SluhtDragon
Cerberus
12
1 / 8 / 2
7,819
412
5,892
22,588
7,968
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
14
2 / 2 / 3
8,863
466
7,587
11,282
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 9 / 1
7,909
416
6,693
9,576
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
34
Kills
15
18
Deaths
36
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
28
2
4
15
W
Gilgamesh
Ants_Trollin
Gilgamesh
2
1
4
4
L
Yemoja
2
10
3
0.35
L
Danzaburou
Legionario_EN
Danzaburou
9
7
3
1.5
W
0
6
3
0.25
L
Cerberus
SluhtDragon
Cerberus
1
8
2
0.25
L
Bellona
2
2
3
1.75
W
Cthulhu
Warf117
Cthulhu
4
0
10
9
L
1
9
1
0.17
W
Hun Batz
sebasentha
Hun Batz
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,827
Damage
37,119
73,439
Taken
70,058
38,156
Mitigated
34,613
23,325
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
37,733
20,945
743
8,431
17,418
8,351
6,610
5,813
11,415
80,549
5,654
W
Gilgamesh
Ants_Trollin
Gilgamesh
4,629
809
363
3,736
16,327
12,713
280
2,094
14,179
0
46,138
L
Yemoja
3,043
1,888
2,649
491
13,039
7,573
339
9,820
3,219
10,071
0
L
Danzaburou
Legionario_EN
Danzaburou
13,904
6,349
0
2,187
13,573
5,689
420
8,760
4,813
0
50,199
W
1,779
335
0
1,952
12,170
4,195
0
1,313
10,817
0
27,702
L
Cerberus
SluhtDragon
Cerberus
5,892
388
0
3,164
22,588
7,968
248
12,182
10,406
38,394
0
L
Bellona
7,587
1,251
0
505
11,282
10,081
28
5,514
5,768
0
32,263
W
Cthulhu
Warf117
Cthulhu
8,390
823
178
7,845
16,295
9,599
297
5,840
10,181
38,286
0
L
6,693
988
495
124
9,576
3,302
506
6,996
2,580
27,581
0
W
Hun Batz
sebasentha
Hun Batz
1,296
436
0
77
11,229
3,298
115
2,533
8,580
0
12,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,132
Gold Earned
41,089
334
Minions Killed
287
0
Camps Cleared
0
1,722,637
Distance Traveled
1,440,605
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,883
678
123
6
0
283,909
2
W
Gilgamesh
10,770
567
72
4
0
379,121
2
L
Yemoja
7,364
388
13
1
0
301,193
0
L
Danzaburou
9,134
481
77
4
0
255,000
3
W
Nemesis
8,205
432
57
3
0
369,339
0
L
Cerberus
7,819
412
92
5
0
270,434
0
L
Bellona
8,863
466
60
3
0
353,457
1
W
Cthulhu
9,438
497
63
3
0
380,947
1
L
Ra
7,909
416
45
2
0
260,521
0
W
Hun Batz
7,836
412
19
1
0
309,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role