Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Broadshaft
Zeus
Level 21
God Stats
8W - 6L
1,567 SR
Queue Stats
167W - 168L
1,442 Elo+
Party 1
Thor
Thor
ChuckyCheeseRat
Thor
Level 16
God Stats
4W - 7L
1,544 SR
Queue Stats
45W - 50L
1,431 Elo+
Party 1
Sun Wukong
Sun Wukong
HWG sToNeY
Sun Wukong
Level 39
God Stats
4W - 3L
1,740 SR
Queue Stats
74W - 69L
1,491 Elo+
Party 1
Ymir
Ymir
JohnMclain
Ymir
Level 22
God Stats
42W - 50L
1,496 SR
Queue Stats
129W - 142L
1,453 Elo+
Party 1
Team Averages
Level 24
1,570 SR
1,463 Elo+

VS

Team Averages
Level 9
1,559 SR
1,436 Elo+
Nu Wa
Nu Wa
Bolecoteco
Nu Wa
Level 13
God Stats
3W - 0L
1,673 SR
Queue Stats
129W - 108L
1,443 Elo+
Party 3
Bellona
Bellona
Brehmomento
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,475 Elo+
Party 2
Olorun
Olorun
OmegaSupremo
Olorun
Level 15
God Stats
34W - 43L
1,410 SR
Queue Stats
186W - 169L
1,364 Elo+
Party 3
Neith
Neith
VladaRus
Neith
Level 6
God Stats
284W - 285L
1,526 SR
Queue Stats
284W - 285L
1,421 Elo+
Solo
Izanami
Izanami
k20919rj
Izanami
Level 5
God Stats
2W - 1L
1,685 SR
Queue Stats
2W - 3L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
3 / 7 / 3
10,432
948
21,460
15,105
8,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 7 / 6
10,242
931
12,755
16,759
6,431
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 6 / 3
9,566
870
7,799
15,446
6,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
HWG sToNeY
Sun Wukong
16
2 / 6 / 4
9,710
883
10,217
20,115
13,776
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 12 / 4
10,102
918
8,999
35,548
27,833
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

66

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
6 / 1 / 21
12,021
1,093
20,176
9,928
3,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Brehmomento
Bellona
19
3 / 2 / 22
10,927
993
11,026
15,621
8,339
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
18
4 / 6 / 22
11,336
1,031
12,720
15,687
6,407
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
VladaRus
Neith
20
10 / 0 / 18
12,605
1,146
21,045
11,145
3,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
k20919rj
Izanami
20
15 / 0 / 20
14,584
1,326
28,528
12,536
4,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
141
9
Kills
38
38
Deaths
9
20
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
7
3
0.64
W
Nu Wa
6
1
21
16.5
W
Bellona
Brehmomento
Bellona
3
2
22
7
L
1
7
6
0.57
L
1
6
3
0.42
L
Sun Wukong
HWG sToNeY
Sun Wukong
2
6
4
0.67
L
2
12
4
0.33
W
Olorun
4
6
22
2.5
W
Neith
VladaRus
Neith
10
0
18
19
W
Izanami
k20919rj
Izanami
15
0
20
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,230
Damage
93,495
102,973
Taken
64,917
63,351
Mitigated
26,510
4,363
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
21,460
3,008
0
0
15,105
8,509
0
4,933
10,172
48,606
0
W
Nu Wa
20,176
6,149
312
1,513
9,928
3,346
0
7,074
2,854
43,179
0
W
Bellona
Brehmomento
Bellona
11,026
1,367
0
85
15,621
8,339
0
11,297
4,324
0
15,703
L
12,755
1,333
240
2,403
16,759
6,431
0
5,660
11,099
54,878
0
L
7,799
458
0
0
15,446
6,802
0
5,441
10,005
0
20,791
L
Sun Wukong
HWG sToNeY
Sun Wukong
10,217
5,207
0
815
20,115
13,776
0
5,853
14,262
0
19,871
L
8,999
2,185
0
905
35,548
27,833
0
11,009
24,539
29,115
0
W
Olorun
12,720
6,071
1,629
2,885
15,687
6,407
0
11,635
4,052
26,071
0
W
Neith
VladaRus
Neith
21,045
14,019
0
3,192
11,145
3,808
0
7,023
4,122
0
40,115
W
Izanami
k20919rj
Izanami
28,528
17,708
0
1,950
12,536
4,610
0
6,185
6,351
0
58,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,052
Gold Earned
61,473
211
Minions Killed
230
4
Camps Cleared
7
1,047,749
Distance Traveled
1,003,278
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,432
948
47
4
1
219,306
0
W
Nu Wa
12,021
1,093
66
6
0
178,476
1
W
Bellona
10,927
993
16
1
0
224,948
0
L
Zeus
10,242
931
83
8
0
194,621
1
L
Thor
9,566
870
22
2
0
234,434
0
L
Sun Wukong
9,710
883
14
1
3
201,806
0
L
Ymir
10,102
918
45
4
0
197,582
0
W
Olorun
11,336
1,031
30
3
1
173,260
0
W
Neith
12,605
1,146
46
4
3
219,233
0
W
Izanami
14,584
1,326
72
7
3
207,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role