Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
Milyu
Ymir
Gold II
Level 160
God Stats
26W - 10L
1,757 SR
Queue Stats
339W - 339L
1,652 MMR
Solo
Janus
Janus
Gold III
RockyGamer2896
Janus
Gold III
Level 134
God Stats
13W - 10L
1,549 SR
Queue Stats
325W - 309L
1,611 MMR
Party 1
Loki
Loki
Platinum IV
SoTalented
Loki
Platinum IV
Level 63
God Stats
9W - 6L
1,638 SR
Queue Stats
159W - 148L
1,653 MMR
Party 1
Anhur
Anhur
Platinum II
tclarke18
Anhur
Platinum II
Level 160
God Stats
12W - 9L
1,509 SR
Queue Stats
158W - 136L
1,669 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,591 SR
1,617 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,577 SR
1,614 MMR
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
Edranis
Merlin
Platinum I
Level 124
God Stats
17W - 13L
1,647 SR
Queue Stats
153W - 141L
1,696 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
NationofTa
Ao Kuang
Silver I
Level 39
God Stats
3W - 5L
1,646 SR
Queue Stats
9W - 16L
1,647 MMR
Solo
Bacchus
Bacchus
Gold I
SamTR
Bacchus
Gold I
Level 148
God Stats
5W - 6L
1,524 SR
Queue Stats
319W - 310L
1,617 MMR
Solo
Danzaburou
Danzaburou
Gold I
iMrGunster
Danzaburou
Gold I
Level 155
God Stats
13W - 14L
1,566 SR
Queue Stats
462W - 457L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 1 / 2
5,739
574
3,273
6,956
3,809
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
Milyu
Ymir
9
0 / 2 / 8
5,167
517
2,814
4,910
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
2 / 1 / 2
6,485
649
2,156
4,171
1,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
6 / 2 / 2
6,668
667
5,716
5,869
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
tclarke18
Anhur
11
6 / 1 / 3
6,260
626
7,180
5,134
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
Morgan Le FayTiamatSolAthenaGilgamesh

VS

Bans
SetScyllaOdinThe MorriganOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 0
5,627
563
3,410
5,875
5,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Edranis
Merlin
11
3 / 2 / 1
6,448
645
3,977
4,979
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
NationofTa
Ao Kuang
7
0 / 3 / 0
4,673
467
1,453
6,343
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
SamTR
Bacchus
8
0 / 3 / 4
5,293
529
2,594
8,223
4,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
iMrGunster
Danzaburou
8
2 / 4 / 1
5,754
575
3,617
6,288
1,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
14
Kills
7
7
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
2
1
L
Cthulhu
 
Cthulhu
2
2
0
1
L
Merlin
Edranis
Merlin
3
2
1
1.75
W
Ymir
Milyu
Ymir
0
2
8
2
L
Ao Kuang
NationofTa
Ao Kuang
0
3
0
0
W
2
1
2
3
L
Bacchus
SamTR
Bacchus
0
3
4
0.67
W
6
2
2
3.5
L
Danzaburou
iMrGunster
Danzaburou
2
4
1
0.63
W
Anhur
tclarke18
Anhur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,139
Damage
15,051
27,040
Taken
31,708
10,054
Mitigated
13,772
7,614
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,273
433
0
2,800
6,956
3,809
0
3,566
3,390
0
34,898
L
Cthulhu
 
Cthulhu
3,410
686
58
2,103
5,875
5,260
0
355
5,496
29,467
0
L
Merlin
Edranis
Merlin
3,977
84
0
866
4,979
1,626
0
619
4,356
37,921
0
W
Ymir
Milyu
Ymir
2,814
345
0
555
4,910
1,651
0
1,903
2,990
16,517
0
L
Ao Kuang
NationofTa
Ao Kuang
1,453
404
0
1,378
6,343
1,468
0
894
5,443
24,488
0
W
2,156
284
0
565
4,171
1,158
0
2,484
1,687
42,901
0
L
Bacchus
SamTR
Bacchus
2,594
255
0
425
8,223
4,289
0
1,938
6,258
11,587
0
W
5,716
2,175
0
1,181
5,869
1,969
0
2,814
3,055
0
40,058
L
Danzaburou
iMrGunster
Danzaburou
3,617
1,179
0
674
6,288
1,129
0
1,103
5,185
0
21,766
W
Anhur
tclarke18
Anhur
7,180
4,314
0
2,513
5,134
1,467
0
650
4,484
0
39,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
27,795
347
Minions Killed
263
0
Camps Cleared
0
975,139
Distance Traveled
942,851
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,739
574
75
8
0
219,382
3
L
Cthulhu
5,627
563
54
5
0
198,057
5
L
Merlin
6,448
645
99
10
0
170,965
1
W
Ymir
5,167
517
33
3
0
185,730
6
L
Ao Kuang
4,673
467
52
5
0
202,256
3
W
Janus
6,485
649
94
9
0
205,996
3
L
Bacchus
5,293
529
11
1
0
197,286
4
W
Loki
6,668
667
63
6
0
205,718
3
L
Danzaburou
5,754
575
47
5
0
174,287
0
W
Anhur
6,260
626
82
8
0
158,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role