Player Matchup

Chang'e
Chang'e
Johnny Toxic
Chang'e
Level 76
God Stats
39W - 33L
1,558 SR
Queue Stats
716W - 829L
1,489 Elo+
Solo
Ymir
Ymir
Wheresallan
Ymir
Level 45
God Stats
47W - 46L
1,629 SR
Queue Stats
611W - 645L
1,541 Elo+
Solo
Fenrir
Fenrir
Yogi7194718
Fenrir
Level 149
God Stats
14W - 14L
1,659 SR
Queue Stats
130W - 116L
1,562 Elo+
Solo
Team Averages
Level 90
1,615 SR
1,531 Elo+

VS

Team Averages
Level 82
1,604 SR
1,516 Elo+
Danzaburou
Danzaburou
III EnG III
Danzaburou
Level 59
God Stats
30W - 20L
1,648 SR
Queue Stats
109W - 79L
1,595 Elo+
Party 1
Ares
Ares
IMissUJoshhh
Ares
Level 83
God Stats
20W - 13L
1,663 SR
Queue Stats
248W - 175L
1,538 Elo+
Party 1
Scylla
Scylla
MigzPigz
Scylla
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Johnny Toxic
Chang'e
16
3 / 6 / 6
12,101
637
15,176
24,090
14,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
4 / 7 / 5
13,590
715
9,704
36,266
42,851
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
16
4 / 12 / 4
12,259
645
14,047
21,818
9,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
III EnG III
Danzaburou
19
13 / 4 / 8
15,311
806
28,094
15,535
7,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
6 / 2 / 17
14,448
760
18,719
21,947
37,020
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
MigzPigz
Scylla
17
6 / 6 / 12
13,557
714
18,153
15,650
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
11
Kills
25
25
Deaths
12
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
III EnG III
Danzaburou
13
4
8
4.25
W
6
2
17
7.25
L
Chang'e
Johnny Toxic
Chang'e
3
6
6
1
W
Scylla
MigzPigz
Scylla
6
6
12
2
L
4
7
5
0.93
L
Fenrir
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,927
Damage
64,966
82,174
Taken
53,132
67,432
Mitigated
50,337
22,949
Healing
7,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
III EnG III
Danzaburou
28,094
13,585
0
2,322
15,535
7,471
2,825
7,409
8,126
0
66,829
W
18,719
728
434
2,667
21,947
37,020
196
10,899
11,048
33,248
0
L
Chang'e
Johnny Toxic
Chang'e
15,176
342
6,723
9,757
24,090
14,659
612
8,919
15,171
63,133
0
W
Scylla
MigzPigz
Scylla
18,153
1,838
0
1,806
15,650
5,846
459
6,572
9,078
61,316
0
L
9,704
491
0
4,704
36,266
42,851
96
16,045
20,221
40,503
0
L
Fenrir
14,047
1,653
102
1,663
21,818
9,922
859
11,908
9,910
0
49,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,950
Gold Earned
43,316
187
Minions Killed
179
0
Camps Cleared
0
941,091
Distance Traveled
1,040,958
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,311
806
81
4
0
350,572
3
W
Ares
14,448
760
17
1
0
366,401
4
L
Chang'e
12,101
637
86
5
0
346,470
1
W
Scylla
13,557
714
81
4
0
323,985
2
L
Ymir
13,590
715
40
2
0
297,692
2
L
Fenrir
12,259
645
61
3
0
296,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role