Player Matchup

Jormungandr
Jormungandr
Etherin666
Jormungandr
Level 15
God Stats
8W - 6L
1,676 SR
Queue Stats
15W - 11L
1,587 Elo+
Party 1
King Arthur
King Arthur
Frostthree
King Arthur
Level 15
God Stats
1W - 2L
1,530 SR
Queue Stats
15W - 11L
1,587 Elo+
Party 1
Mercury
Mercury
LordEveningshade
Mercury
Level 25
God Stats
9W - 8L
1,426 SR
Queue Stats
104W - 91L
1,498 Elo+
Solo
Ullr
Ullr
UlLr iS BaLaNcE
Ullr
Level 19
God Stats
12W - 14L
1,743 SR
Queue Stats
23W - 27L
1,753 Elo+
Solo
Danzaburou
Danzaburou
fakluk
Danzaburou
Level 29
God Stats
5W - 11L
1,500 SR
Queue Stats
140W - 145L
1,595 Elo+
Solo
Team Averages
Level 21
1,575 SR
1,604 Elo+

VS

Team Averages
Level 18
1,550 SR
1,580 Elo+
King Arthur
King Arthur
Assc18
King Arthur
Level 15
God Stats
1W - 1L
1,437 SR
Queue Stats
15W - 10L
1,687 Elo+
Solo
Arachne
Arachne
DeviantOtaku7
Arachne
Level 28
God Stats
7W - 7L
1,548 SR
Queue Stats
84W - 91L
1,567 Elo+
Solo
Rama
Rama
MattYaDig
Rama
Level 25
God Stats
18W - 12L
1,611 SR
Queue Stats
81W - 66L
1,547 Elo+
Solo
Olorun
Olorun
Oidinson
Olorun
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 14L
1,558 Elo+
Solo
Erlang Shen
Erlang Shen
agkurh
Erlang Shen
Level 15
God Stats
13W - 15L
1,655 SR
Queue Stats
209W - 200L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Etherin666
Jormungandr
15
1 / 5 / 6
11,384
474
7,120
18,204
14,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Frostthree
King Arthur
19
7 / 2 / 4
13,289
554
21,283
31,124
28,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 8 / 3
11,068
461
7,855
20,295
8,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 6 / 4
12,446
519
13,803
19,855
8,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
fakluk
Danzaburou
20
9 / 4 / 2
14,050
585
19,835
21,261
9,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Assc18
King Arthur
17
3 / 6 / 7
11,455
477
14,140
28,477
19,585
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
19
7 / 4 / 9
12,826
534
16,904
20,568
12,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
20
7 / 2 / 8
13,256
552
13,515
14,215
5,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Oidinson
Olorun
19
3 / 7 / 8
12,316
513
14,125
17,049
8,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Erlang Shen
agkurh
Erlang Shen
18
5 / 4 / 12
11,999
500
19,671
20,792
19,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
69
22
Kills
25
25
Deaths
23
19
Assists
44
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Assc18
King Arthur
3
6
7
1.08
W
Arachne
7
4
9
2.88
L
Jormungandr
Etherin666
Jormungandr
1
5
6
0.8
L
King Arthur
Frostthree
King Arthur
7
2
4
4.5
L
0
8
3
0.19
W
Rama
7
2
8
5.5
W
Olorun
Oidinson
Olorun
3
7
8
1
L
5
6
4
1.17
W
Erlang Shen
agkurh
Erlang Shen
5
4
12
2.75
L
Danzaburou
fakluk
Danzaburou
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,896
Damage
78,355
110,739
Taken
101,101
69,635
Mitigated
65,533
25,228
Healing
30,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Assc18
King Arthur
14,140
1,573
0
7,955
28,477
19,585
288
2,071
26,406
147
66,844
W
Arachne
16,904
9,973
0
8,178
20,568
12,050
0
1,210
19,358
0
83,919
L
Jormungandr
Etherin666
Jormungandr
7,120
1,207
0
424
18,204
14,478
0
4,110
13,620
23,243
0
L
King Arthur
Frostthree
King Arthur
21,283
1,912
0
12,793
31,124
28,585
22
1,239
29,510
0
88,054
L
7,855
2,810
0
1,273
20,295
8,850
0
1,655
18,543
0
99,640
W
Rama
13,515
8,915
0
3,353
14,215
5,656
1,866
930
13,285
0
111,057
W
Olorun
Oidinson
Olorun
14,125
7,541
920
3,792
17,049
8,279
4,300
700
16,349
82,397
8,962
L
13,803
5,901
0
2,034
19,855
8,180
712
5,785
13,897
0
98,197
W
Erlang Shen
agkurh
Erlang Shen
19,671
9,652
0
6,368
20,792
19,963
168
2,326
18,466
245
54,623
L
Danzaburou
fakluk
Danzaburou
19,835
9,490
0
8,704
21,261
9,542
228
2,831
17,918
0
105,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,237
Gold Earned
61,852
607
Minions Killed
608
0
Camps Cleared
0
2,169,428
Distance Traveled
2,215,997
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,455
477
120
5
0
403,038
2
W
Arachne
12,826
534
118
5
0
520,687
1
L
Jormungandr
11,384
474
17
1
0
449,786
13
L
King Arthur
13,289
554
140
6
0
456,655
3
L
Mercury
11,068
461
141
6
0
465,939
4
W
Rama
13,256
552
163
7
0
450,939
7
W
Olorun
12,316
513
145
6
0
371,335
0
L
Ullr
12,446
519
146
6
0
383,445
3
W
Erlang Shen
11,999
500
62
3
0
469,998
3
L
Danzaburou
14,050
585
163
7
0
413,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role