Player Matchup

Cerberus
Cerberus
Max26107
Cerberus
Level 29
God Stats
1W - 3L
1,260 SR
Queue Stats
14W - 20L
1,388 Elo+
Party 3
Sol
Sol
NIOOOOO
Sol
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 66L
1,415 Elo+
Party 3
Awilix
Awilix
Nekketsuu
Awilix
Level 29
God Stats
21W - 23L
1,507 SR
Queue Stats
121W - 119L
1,408 Elo+
Party 2
Odin
Odin
Samidas55
Odin
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
316W - 290L
1,467 Elo+
Party 2
Rama
Rama
oulala R6
Rama
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
616W - 530L
1,523 Elo+
Party 2
Team Averages
Level 50
1,497 SR
1,440 Elo+

VS

Team Averages
Level 85
1,597 SR
1,567 Elo+
Apollo
Apollo
 
Apollo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Luciaklk29
Ao Kuang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,658 Elo+
Party 1
Hercules
Hercules
eddyelikeLGND
Hercules
Level 107
God Stats
16W - 17L
1,435 SR
Queue Stats
256W - 253L
1,570 Elo+
Party 1
Bacchus
Bacchus
ezkonekoa
Bacchus
Level 67
God Stats
36W - 25L
1,617 SR
Queue Stats
270W - 245L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
josegaemerpro
Baron Samedi
Level 144
God Stats
3W - 1L
1,933 SR
Queue Stats
160W - 151L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Max26107
Cerberus
7
0 / 4 / 1
5,099
464
1,830
7,652
2,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
10
2 / 5 / 0
5,601
509
3,912
7,203
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Nekketsuu
Awilix
10
3 / 2 / 0
6,096
554
3,572
6,644
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
9
0 / 2 / 2
4,936
449
1,799
6,134
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
11
1 / 2 / 1
6,070
552
3,736
5,921
1,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 5
7,191
654
3,148
5,975
1,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Luciaklk29
Ao Kuang
11
3 / 2 / 3
6,637
603
5,156
7,346
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
eddyelikeLGND
Hercules
12
1 / 2 / 2
6,769
615
4,315
6,231
5,109
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
ezkonekoa
Bacchus
11
4 / 1 / 6
7,114
647
5,174
7,113
5,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
josegaemerpro
Baron Samedi
12
5 / 0 / 3
7,174
652
6,997
5,438
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
15
15
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
5
4.5
W
Ao Kuang
Luciaklk29
Ao Kuang
3
2
3
2.25
L
Cerberus
Max26107
Cerberus
0
4
1
0.13
L
Sol
2
5
0
0.4
L
Awilix
Nekketsuu
Awilix
3
2
0
1.5
L
Odin
0
2
2
0.5
W
Hercules
eddyelikeLGND
Hercules
1
2
2
1
W
Bacchus
ezkonekoa
Bacchus
4
1
6
7
W
Baron Samedi
josegaemerpro
Baron Samedi
5
0
3
6.5
L
Rama
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,849
Damage
24,790
33,554
Taken
32,103
12,796
Mitigated
17,771
8,967
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,148
1,787
0
1,157
5,975
1,877
1,437
539
5,436
0
34,664
W
Ao Kuang
Luciaklk29
Ao Kuang
5,156
1,661
0
3,403
7,346
2,705
0
1,780
5,482
29,695
8,444
L
Cerberus
Max26107
Cerberus
1,830
243
65
826
7,652
2,616
0
5,147
2,505
6,333
0
L
Sol
3,912
1,135
0
1,694
7,203
2,380
0
5,509
1,694
29,537
2,609
L
Awilix
Nekketsuu
Awilix
3,572
1,529
0
2,289
6,644
2,270
0
2,331
4,313
0
31,469
L
Odin
1,799
357
0
1,875
6,134
3,846
0
1,076
5,058
0
12,726
W
Hercules
eddyelikeLGND
Hercules
4,315
1,904
0
2,403
6,231
5,109
0
0
5,783
0
34,348
W
Bacchus
ezkonekoa
Bacchus
5,174
1,043
0
1,509
7,113
5,504
0
1,445
5,668
23,644
0
W
Baron Samedi
josegaemerpro
Baron Samedi
6,997
376
1,116
2,350
5,438
2,576
437
1,715
3,723
43,827
0
L
Rama
3,736
2,964
0
2,218
5,921
1,684
0
2,818
3,103
0
36,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
34,885
260
Minions Killed
335
0
Camps Cleared
0
1,058,329
Distance Traveled
1,101,530
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,191
654
60
5
0
210,231
4
W
Ao Kuang
6,637
603
81
7
0
222,886
0
L
Cerberus
5,099
464
14
1
0
195,104
2
L
Sol
5,601
509
62
6
0
193,815
2
L
Awilix
6,096
554
74
7
0
258,084
1
L
Odin
4,936
449
30
3
0
200,565
2
W
Hercules
6,769
615
74
7
0
221,697
3
W
Bacchus
7,114
647
36
3
0
228,076
1
W
Baron Samedi
7,174
652
84
8
0
218,640
5
L
Rama
6,070
552
80
7
0
210,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role