Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Mascara93
Vamana
Level 64
God Stats
1W - 4L
1,583 SR
Queue Stats
5W - 8L
1,185 Elo+
Solo
Ravana
Ravana
Riskplays
Ravana
Level 54
God Stats
10W - 9L
1,473 SR
Queue Stats
49W - 61L
1,181 Elo+
Solo
Medusa
Medusa
xK i L L S xx
Medusa
Level 121
God Stats
5W - 8L
1,652 SR
Queue Stats
477W - 480L
1,448 Elo+
Solo
Team Averages
Level 107
1,542 SR
1,363 Elo+

VS

Team Averages
Level 102
1,423 SR
1,453 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Kanekalon
Hel
Level 129
God Stats
0W - 1L
1,456 SR
Queue Stats
22W - 13L
1,506 Elo+
Solo
Thor
Thor
KyteSamato
Thor
Level 106
God Stats
0W - 2L
1,167 SR
Queue Stats
113W - 141L
1,339 Elo+
Party 1
Xbalanque
Xbalanque
Tuggspeedman28
Xbalanque
Level 124
God Stats
3W - 7L
1,490 SR
Queue Stats
15W - 14L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 0 / 7
8,925
811
4,325
8,880
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
 
Anubis
16
1 / 0 / 5
8,321
756
7,952
1,896
1,026
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Mascara93
Vamana
14
3 / 1 / 3
8,025
730
6,426
10,735
9,038
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Riskplays
Ravana
14
7 / 3 / 6
9,073
825
8,542
9,594
5,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 5
9,002
818
6,962
4,637
1,793
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
3 / 2 / 0
8,247
750
7,988
7,946
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
 
Yemoja
11
0 / 1 / 1
6,900
627
2,591
4,863
1,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 6 / 1
6,876
625
6,049
10,090
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 7 / 1
6,456
587
2,324
11,771
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Tuggspeedman28
Xbalanque
11
0 / 2 / 0
6,152
559
1,742
4,987
1,344
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
18
Kills
4
4
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
7
6.5
W
Anubis
 
Anubis
1
0
5
3.5
L
Kukulkan
 
Kukulkan
3
2
0
1.5
L
Yemoja
 
Yemoja
0
1
1
0.5
L
1
6
1
0.25
L
0
7
1
0.07
W
Vamana
Mascara93
Vamana
3
1
3
4.5
W
Ravana
Riskplays
Ravana
7
3
6
3.33
L
Xbalanque
Tuggspeedman28
Xbalanque
0
2
0
0
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,207
Damage
20,694
35,742
Taken
39,657
26,099
Mitigated
11,959
8,549
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,325
686
0
1,762
8,880
9,120
146
4,188
4,692
9,829
0
W
Anubis
 
Anubis
7,952
120
0
1,109
1,896
1,026
1,620
1,283
613
45,308
0
L
Kukulkan
 
Kukulkan
7,988
906
283
2,407
7,946
2,679
0
3,444
4,502
33,621
0
L
Yemoja
 
Yemoja
2,591
386
245
1,361
4,863
1,705
1
632
4,231
11,034
0
L
6,049
825
1,631
2,909
10,090
2,662
1
2,420
7,670
14,140
0
L
2,324
297
0
860
11,771
3,569
0
3,882
7,889
0
14,955
W
Vamana
Mascara93
Vamana
6,426
2,420
0
3,946
10,735
9,038
21
5,781
4,954
0
23,378
W
Ravana
Riskplays
Ravana
8,542
2,208
182
800
9,594
5,122
666
4,273
5,321
0
14,249
L
Xbalanque
Tuggspeedman28
Xbalanque
1,742
355
0
518
4,987
1,344
0
1,999
2,988
0
11,176
W
6,962
2,870
0
750
4,637
1,793
1,956
1,791
2,846
0
40,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,346
Gold Earned
34,631
252
Minions Killed
169
11
Camps Cleared
2
1,048,033
Distance Traveled
771,695
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,925
811
8
1
2
242,816
3
W
Anubis
8,321
756
113
10
2
165,110
0
L
Kukulkan
8,247
750
77
7
0
197,271
3
L
Yemoja
6,900
627
16
1
0
135,285
4
L
Hel
6,876
625
24
2
0
162,600
0
L
Thor
6,456
587
20
2
2
161,259
2
W
Vamana
8,025
730
36
3
3
241,226
0
W
Ravana
9,073
825
12
1
1
205,857
0
L
Xbalanque
6,152
559
32
3
0
115,280
1
W
Medusa
9,002
818
83
8
3
193,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role