Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
NekoKneecaps
Sol
Level 80
God Stats
15W - 14L
1,469 SR
Queue Stats
143W - 129L
1,646 Elo+
Party 2
Hou Yi
Hou Yi
YesYouSuck2020
Hou Yi
Level 104
God Stats
5W - 1L
1,535 SR
Queue Stats
42W - 39L
1,613 Elo+
Solo
Team Averages
Level 108
1,501 SR
1,587 Elo+

VS

Team Averages
Level 92
1,548 SR
1,518 Elo+
Cthulhu
Cthulhu
BahbieTripod
Cthulhu
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 130L
1,416 Elo+
Party 1
Chernobog
Chernobog
DystopianNacht
Chernobog
Level 103
God Stats
3W - 2L
1,678 SR
Queue Stats
129W - 186L
1,419 Elo+
Party 1
Baron Samedi
Baron Samedi
Faecalis
Baron Samedi
Level 106
God Stats
0W - 1L
1,466 SR
Queue Stats
7W - 10L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
8 / 3 / 8
9,607
801
11,070
10,424
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 0 / 15
9,227
769
11,760
4,869
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
8 / 2 / 10
10,062
839
13,869
8,508
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BahbieTripod
Cthulhu
9
0 / 7 / 2
6,732
561
6,371
15,686
12,743
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
DystopianNacht
Chernobog
11
3 / 6 / 2
8,380
698
4,921
11,135
4,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Faecalis
Baron Samedi
11
1 / 7 / 1
7,289
607
6,361
13,315
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
4
5
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
3
8
4
L
Cthulhu
BahbieTripod
Cthulhu
0
7
2
0.14
L
Chernobog
DystopianNacht
Chernobog
3
6
2
0.67
L
Baron Samedi
Faecalis
Baron Samedi
1
7
1
0.21
W
4
0
15
11.5
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,699
Damage
17,653
23,801
Taken
40,136
8,657
Mitigated
22,290
6,458
Healing
8,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,070
2,613
0
1,112
10,424
4,016
675
5,107
4,791
0
26,273
L
Cthulhu
BahbieTripod
Cthulhu
6,371
588
72
1,901
15,686
12,743
0
5,227
10,103
17,368
0
L
Chernobog
DystopianNacht
Chernobog
4,921
2,062
0
2,931
11,135
4,579
72
3,376
7,435
0
13,813
L
Baron Samedi
Faecalis
Baron Samedi
6,361
281
539
3,448
13,315
4,968
0
2,170
10,838
27,158
0
W
11,760
2,856
0
2,559
4,869
1,641
1,027
2,971
1,571
26,676
0
W
13,869
6,605
0
2,787
8,508
3,000
773
4,179
3,925
0
48,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
22,401
144
Minions Killed
89
0
Camps Cleared
0
654,826
Distance Traveled
558,617
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,607
801
32
3
0
223,196
5
L
Cthulhu
6,732
561
19
2
0
196,869
4
L
Chernobog
8,380
698
25
2
0
184,793
3
L
Baron Samedi
7,289
607
45
4
0
176,955
4
W
Sol
9,227
769
44
4
0
231,396
3
W
Hou Yi
10,062
839
68
6
0
200,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role