Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AzoxTobias
Ra
Level 5
God Stats
0W - 2L
1,288 SR
Queue Stats
5W - 6L
1,508 Elo+
Party 2
Ne Zha
Ne Zha
Tiraex
Ne Zha
Level 16
God Stats
1W - 2L
1,469 SR
Queue Stats
19W - 23L
1,331 Elo+
Party 2
Team Averages
Level 43
1,419 SR
1,446 Elo+

VS

Team Averages
Level 85
1,677 SR
1,429 Elo+
Erlang Shen
Erlang Shen
Fleshripper77
Erlang Shen
Level 86
God Stats
4W - 3L
1,846 SR
Queue Stats
13W - 15L
1,281 Elo+
Party 1
Hel
Hel
Grydolf
Hel
Level 23
God Stats
9W - 6L
1,477 SR
Queue Stats
17W - 14L
1,388 Elo+
Party 1
Ne Zha
Ne Zha
Maiiya
Ne Zha
Level 147
God Stats
3W - 5L
1,708 SR
Queue Stats
32W - 31L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 6 / 4
11,081
739
11,724
20,256
9,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 4 / 8
10,370
691
11,427
12,657
8,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Tiraex
Ne Zha
14
4 / 8 / 7
10,327
688
10,115
12,882
5,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Fleshripper77
Erlang Shen
15
7 / 4 / 8
12,190
813
15,168
14,595
17,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
16
4 / 5 / 9
11,182
745
10,974
13,878
5,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Maiiya
Ne Zha
15
6 / 5 / 7
10,892
726
12,413
13,985
6,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
14
Kills
17
18
Deaths
14
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
7
6
4
1.5
L
3
4
8
1.75
W
Erlang Shen
Fleshripper77
Erlang Shen
7
4
8
2.75
W
Hel
4
5
9
1.7
W
Ne Zha
Maiiya
Ne Zha
6
5
7
1.9
L
Ne Zha
Tiraex
Ne Zha
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,266
Damage
38,555
45,795
Taken
42,458
23,361
Mitigated
30,473
11,396
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,724
4,654
0
3,146
20,256
9,471
72
6,036
14,220
0
36,203
L
11,427
1,708
1,992
4,122
12,657
8,601
563
3,460
9,197
48,615
0
W
Erlang Shen
Fleshripper77
Erlang Shen
15,168
7,588
0
2,800
14,595
17,859
1,255
5,274
9,321
0
27,870
W
Hel
10,974
1,114
1,741
5,961
13,878
5,812
191
4,405
9,473
41,410
0
W
Ne Zha
Maiiya
Ne Zha
12,413
1,944
0
1,567
13,985
6,802
86
1,748
12,237
0
52,018
L
Ne Zha
Tiraex
Ne Zha
10,115
2,366
393
1,743
12,882
5,289
0
1,478
11,404
0
25,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
34,264
149
Minions Killed
159
0
Camps Cleared
0
828,408
Distance Traveled
792,639
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,081
739
45
3
0
292,117
2
L
Ra
10,370
691
77
5
0
279,860
2
W
Erlang Shen
12,190
813
30
2
0
251,470
1
W
Hel
11,182
745
70
5
0
262,174
5
W
Ne Zha
10,892
726
59
4
0
278,995
4
L
Ne Zha
10,327
688
27
2
0
256,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role