Player Matchup

Medusa
Medusa
AngelicTurtle
Medusa
Level 126
God Stats
4W - 7L
1,506 SR
Queue Stats
29W - 25L
1,579 Elo+
Party 1
Cerberus
Cerberus
OBacon2
Cerberus
Level 124
God Stats
1W - 1L
1,877 SR
Queue Stats
40W - 30L
1,564 Elo+
Party 1
Odin
Odin
ShockedNinja15
Odin
Level 107
God Stats
0W - 2L
1,497 SR
Queue Stats
21W - 12L
1,629 Elo+
Party 1
Tiamat
Tiamat
thekangsta25
Tiamat
Level 100
God Stats
0W - 2L
1,390 SR
Queue Stats
15W - 13L
1,577 Elo+
Party 1
Team Averages
Level 114
1,567 SR
1,587 Elo+

VS

Team Averages
Level 133
1,603 SR
1,680 Elo+
Ares
Ares
GoldenBoy49er
Ares
Level 125
God Stats
13W - 5L
1,727 SR
Queue Stats
46W - 17L
1,803 Elo+
Solo
Ne Zha
Ne Zha
JayDucky
Ne Zha
Level 89
God Stats
1W - 0L
1,233 SR
Queue Stats
8W - 7L
1,510 Elo+
Solo
Cernunnos
Cernunnos
JuliusCronos
Cernunnos
Level 157
God Stats
2W - 0L
1,668 SR
Queue Stats
105W - 101L
1,626 Elo+
Solo
Ra
Ra
Undderwod
Ra
Level 160
God Stats
3W - 0L
1,786 SR
Queue Stats
256W - 133L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
8,966
897
5,882
7,675
2,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
OBacon2
Cerberus
12
3 / 6 / 2
7,400
740
6,052
14,550
9,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 2
7,122
712
2,085
7,438
5,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
0 / 7 / 3
7,446
745
4,250
9,372
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
9,372
937
8,958
7,863
8,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
JayDucky
Ne Zha
14
3 / 3 / 4
9,183
918
5,632
8,843
4,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Cernunnos
JuliusCronos
Cernunnos
16
8 / 0 / 8
9,912
991
11,949
4,845
1,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 4 / 6
8,550
855
5,506
5,719
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
21
21
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
7
1
7
10.5
W
Ne Zha
JayDucky
Ne Zha
3
3
4
1.67
W
Cernunnos
JuliusCronos
Cernunnos
8
0
8
12
L
Cerberus
OBacon2
Cerberus
3
6
2
0.67
L
0
4
2
0.25
W
3
4
6
1.5
L
Tiamat
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,269
Damage
32,045
39,035
Taken
27,270
21,588
Mitigated
16,259
5,266
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,882
2,650
0
1,146
7,675
2,434
333
4,325
2,940
0
31,787
W
8,958
706
0
654
7,863
8,482
651
2,025
5,522
22,303
0
W
Ne Zha
JayDucky
Ne Zha
5,632
1,980
0
2,191
8,843
4,157
154
2,593
5,880
0
21,736
W
Cernunnos
JuliusCronos
Cernunnos
11,949
7,565
0
2,976
4,845
1,681
2,593
2,829
1,745
0
43,145
L
Cerberus
OBacon2
Cerberus
6,052
335
0
2,319
14,550
9,294
0
4,592
9,663
17,779
0
L
2,085
543
107
602
7,438
5,102
0
2,550
4,674
0
18,156
W
5,506
601
1,114
1,105
5,719
1,939
1,023
1,919
3,589
17,671
0
L
Tiamat
4,250
305
42
1,050
9,372
4,758
200
2,463
6,685
20,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,934
Gold Earned
37,017
188
Minions Killed
153
7
Camps Cleared
10
608,326
Distance Traveled
767,514
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,966
897
61
6
3
153,287
0
W
Ares
9,372
937
32
3
4
194,625
2
W
Ne Zha
9,183
918
24
2
2
198,948
0
W
Cernunnos
9,912
991
64
6
2
214,828
0
L
Cerberus
7,400
740
42
4
0
158,120
3
L
Odin
7,122
712
36
4
3
157,564
2
W
Ra
8,550
855
33
3
2
159,113
0
L
Tiamat
7,446
745
49
5
1
139,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role