Player Matchup

Hachiman
Hachiman
Dancho457
Hachiman
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,344 Elo+
Party 2
Loki
Loki
Rap123bg
Loki
Level 11
God Stats
2W - 6L
1,008 SR
Queue Stats
33W - 29L
1,053 Elo+
Party 2
Amaterasu
Amaterasu
Spaghetboi
Amaterasu
Level 14
God Stats
12W - 12L
1,500 SR
Queue Stats
107W - 119L
1,099 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bobkataJDM
Tsukuyomi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 122L
1,304 Elo+
Party 2
Chernobog
Chernobog
scitnika
Chernobog
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 194L
1,215 Elo+
Party 2
Team Averages
Level 15
1,402 SR
1,203 Elo+

VS

Team Averages
Level 22
1,414 SR
1,382 Elo+
Arachne
Arachne
M3rCyyy
Arachne
Level 28
God Stats
18W - 9L
1,533 SR
Queue Stats
56W - 52L
1,406 Elo+
Party 1
Chaac
Chaac
Michiieeh
Chaac
Level 26
God Stats
15W - 14L
1,196 SR
Queue Stats
23W - 28L
1,293 Elo+
Party 1
Sol
Sol
Mikeejh
Sol
Level 33
God Stats
3W - 3L
1,340 SR
Queue Stats
54W - 59L
1,374 Elo+
Party 1
Rama
Rama
Neofexx
Rama
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 35L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
Pastac0uillee
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dancho457
Hachiman
10
1 / 11 / 3
6,822
426
4,562
13,381
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
14
7 / 7 / 3
8,868
554
10,734
11,376
4,406
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
Spaghetboi
Amaterasu
11
2 / 10 / 7
7,597
475
5,625
22,615
10,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
bobkataJDM
Tsukuyomi
10
2 / 7 / 2
7,137
446
4,043
9,819
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
scitnika
Chernobog
14
6 / 8 / 4
9,001
563
14,696
14,691
5,614
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
M3rCyyy
Arachne
16
19 / 4 / 6
11,187
699
19,985
15,896
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Michiieeh
Chaac
14
5 / 3 / 3
9,222
576
7,590
14,489
7,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
14
7 / 3 / 7
9,524
595
10,103
14,116
6,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Neofexx
Rama
16
9 / 3 / 2
10,872
680
9,501
10,050
3,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
1 / 7 / 12
8,510
532
6,006
11,311
13,766
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
71
18
Kills
41
43
Deaths
20
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dancho457
Hachiman
1
11
3
0.23
W
Arachne
M3rCyyy
Arachne
19
4
6
5.5
W
Chaac
Michiieeh
Chaac
5
3
3
2.17
W
Sol
7
3
7
3.5
W
Rama
Neofexx
Rama
9
3
2
3.33
W
Cthulhu
1
7
12
1
L
Loki
7
7
3
1.21
L
Amaterasu
Spaghetboi
Amaterasu
2
10
7
0.55
L
Tsukuyomi
bobkataJDM
Tsukuyomi
2
7
2
0.43
L
Chernobog
scitnika
Chernobog
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,660
Damage
53,185
71,882
Taken
65,862
26,661
Mitigated
37,840
10,410
Healing
22,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dancho457
Hachiman
4,562
3,167
0
1,092
13,381
3,196
0
1,691
11,690
0
22,641
W
Arachne
M3rCyyy
Arachne
19,985
16,034
426
5,139
15,896
6,383
2,041
0
15,896
0
62,838
W
Chaac
Michiieeh
Chaac
7,590
899
106
5,082
14,489
7,738
1,916
0
14,489
0
38,768
W
Sol
10,103
4,938
82
8,122
14,116
6,083
3,176
0
14,116
44,593
0
W
Rama
Neofexx
Rama
9,501
7,394
0
3,682
10,050
3,870
9,754
0
10,050
0
67,879
W
Cthulhu
6,006
735
0
175
11,311
13,766
201
0
11,311
24,675
0
L
Loki
10,734
3,057
0
123
11,376
4,406
0
4,255
7,121
0
30,814
L
Amaterasu
Spaghetboi
Amaterasu
5,625
3,274
0
4,973
22,615
10,587
0
5,418
17,197
0
16,551
L
Tsukuyomi
bobkataJDM
Tsukuyomi
4,043
1,246
0
1,412
9,819
2,858
0
849
8,970
0
21,633
L
Chernobog
scitnika
Chernobog
14,696
8,993
532
2,278
14,691
5,614
0
3,896
10,795
0
46,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
49,315
186
Minions Killed
409
0
Camps Cleared
0
1,341,508
Distance Traveled
1,460,659
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,822
426
32
2
0
267,429
0
W
Arachne
11,187
699
93
6
0
329,857
1
W
Chaac
9,222
576
62
4
0
290,594
2
W
Sol
9,524
595
82
5
0
273,076
1
W
Rama
10,872
680
130
8
0
253,329
3
W
Cthulhu
8,510
532
42
3
0
313,803
3
L
Loki
8,868
554
39
2
0
291,612
0
L
Amaterasu
7,597
475
18
1
0
314,079
2
L
Tsukuyomi
7,137
446
42
3
0
203,747
3
L
Chernobog
9,001
563
55
3
0
264,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role