Player Matchup

Sol
Sol
 
Sol
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LabRatSushi33
Kumbhakarna
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,353 Elo+
Party 3
Erlang Shen
Erlang Shen
Sabriina62
Erlang Shen
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,103 Elo+
Solo
Heimdallr
Heimdallr
Svdh2002
Heimdallr
Level 28
God Stats
9W - 6L
1,507 SR
Queue Stats
87W - 105L
1,352 Elo+
Party 3
Ao Kuang
Ao Kuang
lennertmartens
Ao Kuang
Level 67
God Stats
1W - 2L
1,272 SR
Queue Stats
86W - 87L
1,326 Elo+
Party 2
Team Averages
Level 24
1,456 SR
1,327 Elo+

VS

Team Averages
Level 18
1,457 SR
1,219 Elo+
Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AlteaCoconat
Vamana
Level 14
God Stats
12W - 22L
1,500 SR
Queue Stats
240W - 342L
1,153 Elo+
Party 1
Apollo
Apollo
AstianDragthan
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,229 Elo+
Party 4
Hun Batz
Hun Batz
Aynabal
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,047 Elo+
Party 4
Artemis
Artemis
dayayimbo
Artemis
Level 15
God Stats
2W - 5L
1,283 SR
Queue Stats
283W - 400L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
24 / 1 / 13
12,292
647
26,771
11,460
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
LabRatSushi33
Kumbhakarna
14
7 / 2 / 20
9,957
524
7,457
17,413
18,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Sabriina62
Erlang Shen
14
2 / 3 / 4
9,651
508
4,741
9,400
6,716
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
Svdh2002
Heimdallr
17
19 / 0 / 16
11,620
612
33,847
16,576
7,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
16
9 / 0 / 14
10,917
575
10,991
13,662
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 9 / 1
7,700
405
7,310
23,472
17,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
11
4 / 9 / 0
7,449
392
5,733
21,078
10,917
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 15 / 2
6,684
352
6,800
17,920
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
Aynabal
Hun Batz
9
0 / 14 / 1
6,404
337
3,849
18,027
4,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
dayayimbo
Artemis
10
0 / 15 / 1
6,563
345
6,653
18,474
5,432
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
10
61
Kills
5
6
Deaths
62
67
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
24
1
13
30.5
L
Ymir
 
Ymir
0
9
1
0.06
L
Vamana
4
9
0
0.44
L
1
15
2
0.13
L
Hun Batz
Aynabal
Hun Batz
0
14
1
0.04
W
Kumbhakarna
LabRatSushi33
Kumbhakarna
7
2
20
8.5
W
Erlang Shen
Sabriina62
Erlang Shen
2
3
4
1.33
W
Heimdallr
Svdh2002
Heimdallr
19
0
16
27
L
Artemis
dayayimbo
Artemis
0
15
1
0.03
W
Ao Kuang
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,807
Damage
30,345
68,511
Taken
98,971
42,844
Mitigated
43,077
25,304
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
26,771
8,723
0
5,161
11,460
4,621
2,839
1,370
10,090
84,096
0
L
Ymir
 
Ymir
7,310
1,536
0
1,081
23,472
17,076
0
11,201
12,253
24,582
0
L
Vamana
5,733
2,816
0
3,416
21,078
10,917
0
3,888
17,190
0
20,067
L
6,800
4,594
58
1,423
17,920
4,660
0
9,727
8,193
0
22,058
L
Hun Batz
Aynabal
Hun Batz
3,849
1,300
8
1,773
18,027
4,992
0
7,310
10,717
0
22,175
W
Kumbhakarna
LabRatSushi33
Kumbhakarna
7,457
1,624
0
803
17,413
18,036
896
2,436
14,926
24,782
3,700
W
Erlang Shen
Sabriina62
Erlang Shen
4,741
3,661
0
488
9,400
6,716
4,444
112
9,152
0
40,235
W
Heimdallr
Svdh2002
Heimdallr
33,847
20,795
0
9,128
16,576
7,986
4,823
2,287
14,289
0
88,147
L
Artemis
dayayimbo
Artemis
6,653
3,246
0
1,432
18,474
5,432
0
12,527
5,947
0
27,013
W
Ao Kuang
10,991
5,602
390
9,334
13,662
5,485
1,986
1,105
11,735
57,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,437
Gold Earned
34,800
467
Minions Killed
179
0
Camps Cleared
0
1,662,050
Distance Traveled
1,521,594
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,292
647
122
6
0
331,985
1
L
Ymir
7,700
405
26
1
0
393,365
1
L
Vamana
7,449
392
27
1
0
409,726
2
L
Apollo
6,684
352
36
2
0
262,599
1
L
Hun Batz
6,404
337
39
2
0
244,445
0
W
Kumbhakarna
9,957
524
32
2
0
322,066
2
W
Erlang Shen
9,651
508
90
5
0
335,066
2
W
Heimdallr
11,620
612
121
6
0
312,803
2
L
Artemis
6,563
345
51
3
0
211,459
0
W
Ao Kuang
10,917
575
102
5
0
360,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role