Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Crypto334
Susano
Level 16
God Stats
1W - 6L
1,212 SR
Queue Stats
10W - 26L
1,202 Elo+
Party 2
Olorun
Olorun
HotsSuck
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,376 Elo+
Party 1
Thor
Thor
dyrebar
Thor
Level 5
God Stats
4W - 8L
1,234 SR
Queue Stats
95W - 102L
1,376 Elo+
Party 1
Medusa
Medusa
halilha
Medusa
Level 11
God Stats
2W - 6L
1,368 SR
Queue Stats
7W - 18L
1,180 Elo+
Party 2
Team Averages
Level 13
1,363 SR
1,327 Elo+

VS

Team Averages
Level 16
1,607 SR
1,357 Elo+
Izanami
Izanami
Cupakaby
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,349 Elo+
Party 3
Hun Batz
Hun Batz
Curiosoofficial
Hun Batz
Level 8
God Stats
8W - 1L
1,839 SR
Queue Stats
11W - 11L
1,352 Elo+
Party 3
Merlin
Merlin
Fikto15
Merlin
Level 23
God Stats
19W - 20L
1,378 SR
Queue Stats
22W - 21L
1,284 Elo+
Solo
Kukulkan
Kukulkan
Hexenbane01
Kukulkan
Level 16
God Stats
3W - 7L
1,595 SR
Queue Stats
155W - 197L
1,388 Elo+
Solo
Skadi
Skadi
ToruKMactoo
Skadi
Level 26
God Stats
4W - 3L
1,724 SR
Queue Stats
90W - 100L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
5 / 9 / 8
11,229
468
19,331
20,204
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Crypto334
Susano
15
3 / 8 / 8
9,893
412
8,467
15,184
7,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
HotsSuck
Olorun
3
0 / 4 / 0
6,186
258
110
2,733
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
dyrebar
Thor
16
6 / 8 / 5
10,466
436
9,517
21,373
12,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
halilha
Medusa
16
6 / 12 / 8
10,598
442
12,422
19,345
6,987
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cupakaby
Izanami
18
11 / 3 / 7
12,788
533
13,033
15,218
5,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
16
4 / 4 / 9
11,296
471
6,799
15,248
6,825
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Fikto15
Merlin
17
3 / 5 / 6
11,498
479
7,259
12,794
5,548
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Hexenbane01
Kukulkan
16
2 / 8 / 9
11,029
460
10,632
16,109
5,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
21 / 3 / 4
15,045
627
29,340
22,564
9,280
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
76
20
Kills
41
41
Deaths
23
29
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
5
9
8
1
L
Susano
Crypto334
Susano
3
8
8
0.88
W
Izanami
Cupakaby
Izanami
11
3
7
4.83
W
Hun Batz
4
4
9
2.13
W
Merlin
Fikto15
Merlin
3
5
6
1.2
W
Kukulkan
Hexenbane01
Kukulkan
2
8
9
0.81
L
Olorun
HotsSuck
Olorun
0
4
0
0
W
21
3
4
7.67
L
Thor
dyrebar
Thor
6
8
5
1.06
L
Medusa
halilha
Medusa
6
12
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,847
Damage
67,063
78,839
Taken
81,933
33,857
Mitigated
32,243
4,249
Healing
19,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
19,331
4,820
0
1,740
20,204
6,515
159
5,942
14,262
66,691
0
L
Susano
Crypto334
Susano
8,467
2,024
0
721
15,184
7,134
353
3,620
11,564
0
32,032
W
Izanami
Cupakaby
Izanami
13,033
9,479
0
1,456
15,218
5,168
3,167
3,048
12,170
0
66,121
W
Hun Batz
6,799
1,340
0
2,698
15,248
6,825
0
3,090
12,158
0
38,765
W
Merlin
Fikto15
Merlin
7,259
340
0
1,592
12,794
5,548
2,575
2,868
9,926
69,193
0
W
Kukulkan
Hexenbane01
Kukulkan
10,632
479
0
1,550
16,109
5,422
1,960
5,133
10,976
77,414
0
L
Olorun
HotsSuck
Olorun
110
32
0
0
2,733
558
0
0
2,733
1,093
0
W
29,340
17,668
0
12,302
22,564
9,280
3,478
5,302
17,262
0
138,160
L
Thor
dyrebar
Thor
9,517
1,959
0
1,250
21,373
12,663
0
5,195
16,178
0
36,994
L
Medusa
halilha
Medusa
12,422
6,213
0
538
19,345
6,987
107
3,134
16,211
0
36,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,372
Gold Earned
61,656
229
Minions Killed
583
0
Camps Cleared
0
1,473,121
Distance Traveled
1,971,810
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,229
468
87
4
0
365,832
1
L
Susano
9,893
412
40
2
0
373,309
5
W
Izanami
12,788
533
76
3
0
399,669
1
W
Hun Batz
11,296
471
71
3
0
438,660
2
W
Merlin
11,498
479
138
6
0
387,599
0
W
Kukulkan
11,029
460
105
4
0
341,799
5
L
Olorun
6,186
258
3
0
0
33,050
0
W
Skadi
15,045
627
193
8
0
404,083
1
L
Thor
10,466
436
61
3
0
352,909
1
L
Medusa
10,598
442
38
2
0
348,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role