Player Matchup

Cernunnos
Cernunnos
Jaisbraiz
Cernunnos
Level 30
God Stats
21W - 16L
1,640 SR
Queue Stats
50W - 52L
1,506 Elo+
Solo
Medusa
Medusa
KillMart
Medusa
Level 29
God Stats
25W - 23L
1,576 SR
Queue Stats
53W - 79L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
UserUnknown27
Baron Samedi
Level 27
God Stats
2W - 1L
1,598 SR
Queue Stats
131W - 101L
1,549 Elo+
Solo
Odin
Odin
ehtpomgo
Odin
Level 26
God Stats
21W - 24L
1,525 SR
Queue Stats
96W - 83L
1,610 Elo+
Solo
Hun Batz
Hun Batz
robertredhot21
Hun Batz
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,752 Elo+
Solo
Team Averages
Level 23
1,568 SR
1,577 Elo+

VS

Team Averages
Level 24
1,562 SR
1,583 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CapitanKein
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,635 Elo+
Solo
Hou Yi
Hou Yi
HellBoy9k
Hou Yi
Level 24
God Stats
11W - 5L
1,768 SR
Queue Stats
47W - 35L
1,558 Elo+
Solo
Mulan
Mulan
Megeltti
Mulan
Level 28
God Stats
2W - 3L
1,387 SR
Queue Stats
108W - 87L
1,565 Elo+
Solo
Hun Batz
Hun Batz
TheKuza
Hun Batz
Level 26
God Stats
3W - 2L
1,657 SR
Queue Stats
108W - 68L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jaisbraiz
Cernunnos
15
1 / 3 / 2
8,793
463
5,052
9,471
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
KillMart
Medusa
16
4 / 4 / 8
9,674
509
12,030
15,098
8,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
UserUnknown27
Baron Samedi
15
6 / 3 / 3
10,031
528
10,912
12,475
8,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Odin
15
5 / 3 / 8
9,257
487
10,820
15,986
15,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
17
6 / 6 / 7
10,622
559
11,194
17,048
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 1 / 3
8,389
442
4,264
8,268
8,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 8 / 3
9,448
497
12,015
13,461
4,147
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
HellBoy9k
Hou Yi
16
4 / 4 / 3
10,073
530
8,663
14,378
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Megeltti
Mulan
15
6 / 5 / 3
9,498
500
10,760
17,337
13,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
TheKuza
Hun Batz
18
3 / 4 / 10
11,298
595
11,747
15,365
10,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
22
Kills
19
19
Deaths
22
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
3
2.5
L
5
8
3
0.81
L
Hou Yi
HellBoy9k
Hou Yi
4
4
3
1.38
W
Cernunnos
Jaisbraiz
Cernunnos
1
3
2
0.67
W
Medusa
KillMart
Medusa
4
4
8
2
L
Mulan
Megeltti
Mulan
6
5
3
1.5
L
Hun Batz
TheKuza
Hun Batz
3
4
10
2
W
Baron Samedi
UserUnknown27
Baron Samedi
6
3
3
2.5
W
Odin
5
3
8
3
W
Hun Batz
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,008
Damage
47,449
70,078
Taken
68,809
43,082
Mitigated
41,395
21,975
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,264
1,414
0
750
8,268
8,889
0
814
7,106
11,755
0
L
12,015
1,786
0
1,253
13,461
4,147
337
486
12,501
55,602
0
L
Hou Yi
HellBoy9k
Hou Yi
8,663
3,448
0
3,468
14,378
4,084
912
1,899
12,077
0
66,218
W
Cernunnos
Jaisbraiz
Cernunnos
5,052
2,292
70
3,645
9,471
3,774
198
2,821
6,608
0
58,351
W
Medusa
KillMart
Medusa
12,030
6,480
539
6,150
15,098
8,198
2,796
3,218
11,733
0
65,453
L
Mulan
Megeltti
Mulan
10,760
1,494
0
5,310
17,337
13,343
0
5,610
11,090
64
39,228
L
Hun Batz
TheKuza
Hun Batz
11,747
5,041
0
500
15,365
10,932
0
1,851
13,279
0
104,800
W
Baron Samedi
UserUnknown27
Baron Samedi
10,912
1,407
303
4,824
12,475
8,788
202
1,071
10,851
54,262
0
W
Odin
10,820
2,533
0
4,288
15,986
15,551
72
5,458
10,437
0
35,486
W
Hun Batz
11,194
4,515
0
2,156
17,048
6,771
0
3,775
13,194
0
81,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,377
Gold Earned
48,706
495
Minions Killed
452
0
Camps Cleared
0
1,687,200
Distance Traveled
1,641,057
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,389
442
14
1
0
288,334
6
L
Nu Wa
9,448
497
97
5
0
304,720
0
L
Hou Yi
10,073
530
114
6
0
319,542
4
W
Cernunnos
8,793
463
113
6
0
297,410
3
W
Medusa
9,674
509
98
5
0
326,933
0
L
Mulan
9,498
500
67
4
0
332,124
2
L
Hun Batz
11,298
595
160
8
0
396,337
1
W
Baron Samedi
10,031
528
110
6
0
284,522
10
W
Odin
9,257
487
49
3
0
377,504
0
W
Hun Batz
10,622
559
125
7
0
400,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role