Player Matchup

Nemesis
Nemesis
Drak3z669
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 4
Ares
Ares
Hirukuni
Ares
Level 17
God Stats
0W - 3L
1,183 SR
Queue Stats
75W - 82L
1,329 Elo+
Party 3
Nu Wa
Nu Wa
Maisfeld
Nu Wa
Level 7
God Stats
7W - 15L
1,509 SR
Queue Stats
13W - 31L
1,262 Elo+
Party 3
Set
Set
TheByKu
Set
Level 26
God Stats
3W - 5L
1,489 SR
Queue Stats
43W - 54L
1,500 Elo+
Solo
Kali
Kali
blaid669
Kali
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 15L
1,694 Elo+
Party 4
Team Averages
Level 11
1,436 SR
1,457 Elo+

VS

Team Averages
Level 22
1,469 SR
1,429 Elo+
Aphrodite
Aphrodite
BrawurowyBandyta
Aphrodite
Level 29
God Stats
2W - 1L
1,281 SR
Queue Stats
76W - 66L
1,575 Elo+
Party 1
Rama
Rama
CROWLEY254
Rama
Level 29
God Stats
16W - 17L
1,435 SR
Queue Stats
97W - 136L
1,352 Elo+
Solo
Yemoja
Yemoja
Wudowor
Yemoja
Level 26
God Stats
7W - 9L
1,501 SR
Queue Stats
80W - 71L
1,577 Elo+
Party 1
Ymir
Ymir
prof-bro
Ymir
Level 16
God Stats
3W - 2L
1,435 SR
Queue Stats
37W - 60L
1,316 Elo+
Party 2
Scylla
Scylla
vetpresor69
Scylla
Level 11
God Stats
2W - 4L
1,693 SR
Queue Stats
26W - 42L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drak3z669
Nemesis
18
0 / 9 / 5
11,538
888
8,939
20,623
9,824
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
18
5 / 10 / 1
12,890
992
18,319
27,077
35,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nu Wa
Maisfeld
Nu Wa
18
0 / 6 / 5
11,631
895
24,558
16,900
6,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
18
1 / 7 / 4
11,534
887
27,100
16,813
7,416
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
19
1 / 9 / 6
12,027
925
7,811
20,965
9,654
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
20
7 / 0 / 23
13,660
1,051
23,027
20,083
16,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 1 / 18
14,518
1,117
23,080
16,933
7,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Wudowor
Yemoja
20
7 / 1 / 26
14,954
1,150
8,630
16,921
17,097
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ymir
20
4 / 0 / 23
13,093
1,007
11,149
17,512
21,337
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
20
12 / 5 / 20
14,544
1,119
27,554
20,635
9,454
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
151
7
Kills
41
41
Deaths
7
21
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
7
0
23
18.5
W
11
1
18
20
L
Nemesis
Drak3z669
Nemesis
0
9
5
0.28
L
Ares
5
10
1
0.55
L
Nu Wa
Maisfeld
Nu Wa
0
6
5
0.42
L
Set
1
7
4
0.43
W
Yemoja
Wudowor
Yemoja
7
1
26
20
L
Kali
1
9
6
0.44
W
Ymir
4
0
23
15.5
W
Scylla
12
5
20
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,727
Damage
93,440
102,378
Taken
92,084
69,134
Mitigated
71,851
9,870
Healing
49,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
23,027
4,402
12,000
9,438
20,083
16,841
0
11,836
8,247
48,668
0
W
23,080
19,795
0
5,163
16,933
7,122
0
7,400
9,533
0
73,487
L
Nemesis
Drak3z669
Nemesis
8,939
2,597
0
2,446
20,623
9,824
0
12,573
8,050
0
26,966
L
Ares
18,319
1,991
0
185
27,077
35,619
0
17,876
9,201
41,082
38
L
Nu Wa
Maisfeld
Nu Wa
24,558
6,523
188
1,572
16,900
6,621
0
13,166
3,734
62,076
0
L
Set
27,100
12,012
0
2,526
16,813
7,416
0
11,431
5,382
0
50,567
W
Yemoja
Wudowor
Yemoja
8,630
2,193
15,441
3,547
16,921
17,097
0
8,028
8,893
20,898
0
L
Kali
7,811
2,220
0
2,953
20,965
9,654
0
15,314
5,651
0
18,990
W
Ymir
11,149
1,448
2,103
1,552
17,512
21,337
0
6,951
10,561
19,721
0
W
Scylla
27,554
7,198
0
0
20,635
9,454
0
8,624
12,011
53,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,620
Gold Earned
70,769
232
Minions Killed
296
11
Camps Cleared
3
1,103,617
Distance Traveled
1,201,174
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,660
1,051
61
5
0
260,770
0
W
Rama
14,518
1,117
116
9
2
238,995
0
L
Nemesis
11,538
888
37
3
4
243,249
2
L
Ares
12,890
992
34
3
5
207,317
0
L
Nu Wa
11,631
895
76
6
1
210,151
1
L
Set
11,534
887
51
4
1
208,552
0
W
Yemoja
14,954
1,150
24
2
0
268,161
0
L
Kali
12,027
925
34
3
0
234,348
2
W
Ymir
13,093
1,007
22
2
0
241,090
0
W
Scylla
14,544
1,119
73
6
1
192,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role