Player Matchup

Yemoja
Yemoja
Baggymcbaggerson
Yemoja
Level 7
God Stats
4W - 5L
1,551 SR
Queue Stats
7W - 7L
1,543 Elo+
Party 1
Arachne
Arachne
Mental Nerf
Arachne
Level 24
God Stats
5W - 0L
1,938 SR
Queue Stats
120W - 119L
1,489 Elo+
Solo
Merlin
Merlin
Not_Guud_At_All
Merlin
Level 28
God Stats
2W - 1L
1,558 SR
Queue Stats
15W - 20L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
ToastyOchoCinco
Ao Kuang
Level 27
God Stats
1W - 1L
1,318 SR
Queue Stats
4W - 3L
1,505 Elo+
Solo
Heimdallr
Heimdallr
WidelyGnome
Heimdallr
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 1
Team Averages
Level 21
1,573 SR
1,499 Elo+

VS

Team Averages
Level 10
1,580 SR
1,535 Elo+
Hercules
Hercules
Chef_Sebby
Hercules
Level 5
God Stats
1W - 1L
1,699 SR
Queue Stats
2W - 6L
1,509 Elo+
Solo
Thor
Thor
O_Pacheco13
Thor
Level 4
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 2L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
RogueBulbasaur
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 114L
1,452 Elo+
Solo
Hel
Hel
Sωiggitγ
Hel
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,593 Elo+
Solo
Hachiman
Hachiman
XCouthEel27147X
Hachiman
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
205W - 131L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 7
6,822
426
2,450
5,695
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Mental Nerf
Arachne
14
9 / 1 / 3
8,852
553
11,494
10,108
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
12 / 2 / 2
10,890
681
10,656
8,626
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
15
3 / 3 / 4
8,788
549
8,851
11,256
3,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
WidelyGnome
Heimdallr
12
4 / 3 / 2
7,462
466
5,629
11,937
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chef_Sebby
Hercules
13
1 / 8 / 2
8,180
511
4,825
15,181
6,423
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 6 / 0
5,551
347
1,621
10,561
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 4 / 2
7,580
474
5,115
9,626
7,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 9 / 1
7,981
499
5,280
10,341
3,140
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
16
8 / 2 / 1
10,871
679
14,788
10,142
3,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
28
Kills
10
10
Deaths
29
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Hercules
Chef_Sebby
Hercules
1
8
2
0.25
W
Arachne
Mental Nerf
Arachne
9
1
3
10.5
W
12
2
2
6.5
L
0
6
0
0
L
0
4
2
0.25
L
1
9
1
0.17
W
Ao Kuang
3
3
4
1.67
W
Heimdallr
WidelyGnome
Heimdallr
4
3
2
1.67
L
Hachiman
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,080
Damage
31,629
47,622
Taken
55,851
16,893
Mitigated
22,765
22,349
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,450
819
2,740
2,225
5,695
1,550
107
1,846
3,849
19,541
0
L
Hercules
Chef_Sebby
Hercules
4,825
2,190
0
2,504
15,181
6,423
0
8,087
7,094
0
39,784
W
Arachne
Mental Nerf
Arachne
11,494
7,562
0
6,301
10,108
4,646
18
2,541
7,567
0
54,533
W
10,656
737
0
2,206
8,626
3,526
2,050
3,100
5,526
74,369
0
L
1,621
408
0
1,387
10,561
2,755
0
1,321
9,240
0
19,748
L
5,115
1,997
0
439
9,626
7,069
0
3,036
6,590
22,394
0
L
5,280
92
0
1,348
10,341
3,140
0
4,834
5,507
40,480
0
W
Ao Kuang
8,851
2,415
0
4,954
11,256
3,654
3,367
0
11,256
42,064
0
W
Heimdallr
WidelyGnome
Heimdallr
5,629
4,351
141
3,782
11,937
3,517
1,121
3,053
8,884
0
41,564
L
Hachiman
14,788
8,011
0
838
10,142
3,378
0
4,809
5,333
0
62,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,814
Gold Earned
40,163
411
Minions Killed
352
0
Camps Cleared
0
1,406,336
Distance Traveled
1,284,027
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,822
426
20
1
0
266,564
0
L
Hercules
8,180
511
91
6
0
261,423
2
W
Arachne
8,852
553
68
4
0
344,010
1
W
Merlin
10,890
681
155
10
0
273,051
2
L
Thor
5,551
347
35
2
0
205,248
1
L
Kuzenbo
7,580
474
40
3
0
296,419
0
L
Hel
7,981
499
81
5
0
254,379
1
W
Ao Kuang
8,788
549
82
5
0
275,495
1
W
Heimdallr
7,462
466
86
5
0
247,216
1
L
Hachiman
10,871
679
105
7
0
266,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role