Player Matchup

Bastet
Bastet
 
Bastet
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Cho_BloodShroud
Ymir
Level 67
God Stats
0W - 3L
1,314 SR
Queue Stats
3W - 5L
1,398 Elo+
Party 1
Jing Wei
Jing Wei
PaboTobi
Jing Wei
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 121L
1,407 Elo+
Party 1
Tiamat
Tiamat
ShadowWolf_Geist
Tiamat
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
328W - 320L
1,429 Elo+
Party 1
Gilgamesh
Gilgamesh
xxHeavyArtillery
Gilgamesh
Level 109
God Stats
49W - 37L
1,568 SR
Queue Stats
649W - 619L
1,561 Elo+
Party 3
Team Averages
Level 83
1,477 SR
1,459 Elo+

VS

Team Averages
Level 130
1,615 SR
1,496 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IC_BaronGandraft
Danzaburou
Level 125
God Stats
4W - 0L
1,773 SR
Queue Stats
122W - 89L
1,413 Elo+
Party 2
Cupid
Cupid
Redghosthunter77
Cupid
Level 149
God Stats
10W - 6L
1,562 SR
Queue Stats
863W - 791L
1,549 Elo+
Party 2
Hel
Hel
Shallanegge
Hel
Level 147
God Stats
4W - 3L
1,618 SR
Queue Stats
518W - 420L
1,571 Elo+
Party 2
Sylvanus
Sylvanus
SnipezZ_1v1K
Sylvanus
Level 143
God Stats
15W - 9L
1,624 SR
Queue Stats
224W - 241L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 1 / 3
6,189
619
3,159
5,765
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 4 / 0
4,734
473
1,707
7,575
2,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
PaboTobi
Jing Wei
8
0 / 5 / 0
4,733
473
2,112
6,018
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 0
5,327
533
1,135
4,882
1,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
11
3 / 2 / 2
6,471
647
3,399
6,575
3,147
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 0
6,835
684
3,290
4,592
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
IC_BaronGandraft
Danzaburou
10
3 / 1 / 3
6,467
647
2,187
5,260
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

11
5 / 1 / 3
6,548
655
4,553
4,289
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 3
7,154
715
7,037
6,210
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
SnipezZ_1v1K
Sylvanus
8
1 / 1 / 3
5,371
537
1,023
7,140
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
14
14
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
1
3
4.5
W
Sol
 
Sol
2
2
0
1
L
0
4
0
0
W
Danzaburou
IC_BaronGandraft
Danzaburou
3
1
3
4.5
L
Jing Wei
PaboTobi
Jing Wei
0
5
0
0
W
5
1
3
6.5
L
0
2
0
0
W
3
1
3
4.5
W
Sylvanus
SnipezZ_1v1K
Sylvanus
1
1
3
2.5
L
Gilgamesh
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,512
Damage
18,090
30,815
Taken
27,491
9,943
Mitigated
11,207
6,647
Healing
11,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,159
641
0
1,022
5,765
1,545
0
1,882
3,883
0
27,281
W
Sol
 
Sol
3,290
1,342
0
2,705
4,592
1,442
1,044
0
4,592
34,076
4,365
L
1,707
188
0
990
7,575
2,104
0
1,463
6,112
12,324
0
W
Danzaburou
IC_BaronGandraft
Danzaburou
2,187
453
0
1,428
5,260
1,995
0
328
4,932
0
36,995
L
Jing Wei
PaboTobi
Jing Wei
2,112
1,750
0
818
6,018
1,303
0
1,705
4,313
0
17,598
W
4,553
2,616
0
1,568
4,289
1,196
628
401
3,888
0
27,139
L
1,135
265
0
2,182
4,882
1,844
0
2,853
2,029
29,217
0
W
7,037
550
360
2,902
6,210
2,241
475
1,571
4,639
47,722
0
W
Sylvanus
SnipezZ_1v1K
Sylvanus
1,023
410
453
1,848
7,140
4,333
221
542
6,598
11,617
6,001
L
Gilgamesh
3,399
693
0
1,635
6,575
3,147
0
3,186
3,389
0
28,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
32,375
238
Minions Killed
318
0
Camps Cleared
0
1,001,637
Distance Traveled
951,642
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,189
619
64
6
0
229,464
4
W
Sol
6,835
684
89
9
0
187,440
5
L
Ymir
4,734
473
12
1
0
168,600
1
W
Danzaburou
6,467
647
57
6
0
199,168
0
L
Jing Wei
4,733
473
44
4
0
183,816
3
W
Cupid
6,548
655
59
6
0
189,318
2
L
Tiamat
5,327
533
68
7
0
200,755
2
W
Hel
7,154
715
81
8
0
211,429
6
W
Sylvanus
5,371
537
32
3
0
164,287
2
L
Gilgamesh
6,471
647
50
5
0
219,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role