Player Matchup

Set
Set
JevsteRuleZ
Set
Level 153
God Stats
12W - 6L
1,624 SR
Queue Stats
117W - 82L
1,650 Elo+
Party 1
Izanami
Izanami
Kyur4TheItch
Izanami
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,461 Elo+
Party 1
Tiamat
Tiamat
Rawbitt
Tiamat
Level 158
God Stats
0W - 1L
1,538 SR
Queue Stats
136W - 88L
1,657 Elo+
Party 1
Sylvanus
Sylvanus
iNoKungFu
Sylvanus
Level 106
God Stats
1W - 1L
1,298 SR
Queue Stats
48W - 45L
1,461 Elo+
Party 1
Team Averages
Level 141
1,490 SR
1,557 Elo+

VS

Team Averages
Level 80
1,505 SR
1,393 Elo+
Bacchus
Bacchus
Chumpatize
Bacchus
Level 65
God Stats
13W - 7L
1,500 SR
Queue Stats
64W - 44L
1,286 Elo+
Party 2
Sun Wukong
Sun Wukong
Cryoo
Sun Wukong
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 89L
1,358 Elo+
Party 2
Skadi
Skadi
FesteringWound
Skadi
Level 106
God Stats
3W - 6L
1,449 SR
Queue Stats
50W - 44L
1,491 Elo+
Party 2
Anubis
Anubis
VampireGod6143
Anubis
Level 63
God Stats
2W - 1L
1,571 SR
Queue Stats
39W - 41L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 6
15,537
777
19,639
24,223
14,666
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Kyur4TheItch
Izanami
19
2 / 4 / 2
13,966
698
9,050
9,404
3,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Rawbitt
Tiamat
20
4 / 4 / 7
14,398
720
16,914
12,871
9,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
iNoKungFu
Sylvanus
18
1 / 7 / 7
13,227
661
11,108
20,430
19,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chumpatize
Bacchus
19
0 / 4 / 16
13,504
675
9,188
18,525
27,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Cryoo
Sun Wukong
20
6 / 1 / 12
15,249
762
11,826
17,076
20,505
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 5 / 7
16,006
800
19,145
15,200
5,214
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 6 / 8
15,414
771
17,620
15,634
7,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
16
Kills
22
22
Deaths
16
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chumpatize
Bacchus
0
4
16
2
W
Sun Wukong
Cryoo
Sun Wukong
6
1
12
12
W
9
5
7
2.5
L
9
7
6
1.71
L
Izanami
Kyur4TheItch
Izanami
2
4
2
0.75
L
Tiamat
Rawbitt
Tiamat
4
4
7
1.88
W
7
6
8
1.83
L
Sylvanus
iNoKungFu
Sylvanus
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,711
Damage
57,779
66,928
Taken
66,435
47,096
Mitigated
59,868
10,641
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chumpatize
Bacchus
9,188
1,083
0
1,342
18,525
27,129
425
7,800
10,366
37,155
0
W
Sun Wukong
Cryoo
Sun Wukong
11,826
1,666
0
1,467
17,076
20,505
569
7,677
9,059
0
47,434
W
19,145
9,427
0
2,332
15,200
5,214
2,492
4,834
10,248
0
82,775
L
19,639
8,136
0
2,371
24,223
14,666
2,195
9,279
14,681
0
65,190
L
Izanami
Kyur4TheItch
Izanami
9,050
5,767
0
1,066
9,404
3,108
1,969
2,726
6,562
0
69,680
L
Tiamat
Rawbitt
Tiamat
16,914
1,256
275
3,036
12,871
9,536
720
5,420
6,975
43,858
0
W
17,620
510
0
4,734
15,634
7,020
1,352
6,711
8,549
78,428
0
L
Sylvanus
iNoKungFu
Sylvanus
11,108
1,391
958
2,935
20,430
19,786
351
10,019
8,916
27,188
3,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,128
Gold Earned
60,173
329
Minions Killed
340
16
Camps Cleared
13
1,437,040
Distance Traveled
1,542,749
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,504
675
51
3
1
409,370
5
W
Sun Wukong
15,249
762
74
4
4
458,453
5
W
Skadi
16,006
800
105
5
6
360,660
2
L
Set
15,537
777
107
5
5
359,669
3
L
Izanami
13,966
698
108
5
6
362,540
6
L
Tiamat
14,398
720
75
4
3
372,961
4
W
Anubis
15,414
771
110
6
2
314,266
2
L
Sylvanus
13,227
661
39
2
2
341,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role