Player Matchup

Geb
Geb
Diamond III
Empiffrer
Geb
Diamond III
Level 148
God Stats
5W - 1L
1,855 SR
Queue Stats
108W - 89L
2,176 MMR
Solo
Cabrakan
Cabrakan
Diamond III
FullMetalBattle
Cabrakan
Diamond III
Level 129
God Stats
18W - 23L
1,677 SR
Queue Stats
206W - 199L
2,236 MMR
Solo
Rama
Rama
Diamond II
RicocheTRA
Rama
Diamond II
Level 106
God Stats
43W - 28L
1,680 SR
Queue Stats
256W - 259L
2,357 MMR
Solo
Merlin
Merlin
Diamond IV
Shadowfaux93
Merlin
Diamond IV
Level 157
God Stats
3W - 0L
1,483 SR
Queue Stats
57W - 42L
2,274 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
leo0600
Erlang Shen
Diamond II
Level 64
God Stats
28W - 11L
1,724 SR
Queue Stats
323W - 290L
2,187 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,684 SR
2,246 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,722 SR
2,247 MMR
King Arthur
King Arthur
Diamond V
Geckoguy6000
King Arthur
Diamond V
Level 67
God Stats
6W - 4L
1,584 SR
Queue Stats
91W - 84L
2,167 MMR
Solo
Terra
Terra
Diamond IV
SxDShifty
Terra
Diamond IV
Level 65
God Stats
0W - 1L
1,821 SR
Queue Stats
90W - 83L
2,169 MMR
Solo
Loki
Loki
Diamond I
coldhowr
Loki
Diamond I
Level 143
God Stats
3W - 4L
1,584 SR
Queue Stats
86W - 63L
2,520 MMR
Solo
Xbalanque
Xbalanque
Diamond III
elreymun
Xbalanque
Diamond III
Level 148
God Stats
11W - 4L
1,903 SR
Queue Stats
104W - 88L
2,212 MMR
Solo
Vulcan
Vulcan
Diamond III
rustyshckl3ford
Vulcan
Diamond III
Level 158
God Stats
3W - 4L
1,715 SR
Queue Stats
546W - 544L
2,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 10
11,024
551
3,753
15,276
16,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
19
7 / 3 / 6
13,316
666
17,669
18,333
23,382
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 2 / 4
11,335
567
9,968
14,914
5,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
17
1 / 1 / 6
11,255
563
8,765
7,659
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
leo0600
Erlang Shen
19
9 / 1 / 4
12,340
617
11,969
14,582
8,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
KaliMorgan Le FayGilgameshTiamatAthena

VS

Bans
SetTsukuyomiSobekOdinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Geckoguy6000
King Arthur
16
2 / 5 / 1
9,594
480
7,616
14,660
11,719
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
SxDShifty
Terra
14
2 / 0 / 1
9,010
451
5,327
10,285
11,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Loki
15
1 / 5 / 2
8,800
440
4,564
14,816
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
elreymun
Xbalanque
16
2 / 6 / 1
10,084
504
11,232
15,881
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 5 / 1
8,872
444
12,268
13,686
5,037
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
21
Kills
7
7
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
W
Cabrakan
7
3
6
3.33
L
King Arthur
Geckoguy6000
King Arthur
2
5
1
0.5
W
4
2
4
3
W
Merlin
1
1
6
4
L
Terra
SxDShifty
Terra
2
0
1
2.5
L
Loki
1
5
2
0.4
L
Xbalanque
elreymun
Xbalanque
2
6
1
0.42
W
Erlang Shen
leo0600
Erlang Shen
9
1
4
11
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,124
Damage
41,007
70,764
Taken
69,328
57,292
Mitigated
38,279
23,626
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,753
417
0
2,193
15,276
16,078
300
5,128
10,148
19,160
0
W
Cabrakan
17,669
2,334
0
7,233
18,333
23,382
893
4,329
14,004
84,580
0
L
King Arthur
Geckoguy6000
King Arthur
7,616
557
0
2,059
14,660
11,719
0
7,417
7,016
0
63,309
W
9,968
8,372
0
5,474
14,914
5,634
4,538
3,230
11,684
0
99,643
W
Merlin
8,765
622
165
2,432
7,659
3,340
595
3,010
4,649
88,460
0
L
Terra
SxDShifty
Terra
5,327
341
3,069
3,045
10,285
11,017
0
4,225
5,950
17,010
0
L
Loki
4,564
1,239
0
4,802
14,816
4,933
0
3,807
10,754
0
58,065
L
Xbalanque
elreymun
Xbalanque
11,232
5,588
0
2,122
15,881
5,573
167
6,425
9,307
0
81,571
W
Erlang Shen
leo0600
Erlang Shen
11,969
6,197
0
6,129
14,582
8,858
550
4,518
10,064
3,177
90,632
L
12,268
1,829
0
2,681
13,686
5,037
0
7,695
5,522
76,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,270
Gold Earned
46,360
643
Minions Killed
541
0
Camps Cleared
0
1,934,353
Distance Traveled
1,896,844
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,024
551
17
1
0
421,773
7
W
Cabrakan
13,316
666
171
9
0
323,164
2
L
King Arthur
9,594
480
134
7
0
352,506
3
W
Rama
11,335
567
130
7
0
369,932
3
W
Merlin
11,255
563
189
9
0
386,037
9
L
Terra
9,010
451
20
1
0
404,779
6
L
Loki
8,800
440
99
5
0
429,494
3
L
Xbalanque
10,084
504
144
7
0
339,199
1
W
Erlang Shen
12,340
617
136
7
0
433,447
6
L
Vulcan
8,872
444
144
7
0
370,866
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role