Player Matchup

Bacchus
Bacchus
DonRublo
Bacchus
Level 81
God Stats
44W - 27L
1,549 SR
Queue Stats
295W - 262L
1,488 Elo+
Party 2
Rama
Rama
LazyShiron
Rama
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 53L
1,513 Elo+
Party 3
Merlin
Merlin
QS-M-_-GoNdJ
Merlin
Level 103
God Stats
10W - 5L
1,869 SR
Queue Stats
279W - 227L
1,477 Elo+
Party 2
Hel
Hel
Twitch_Guinas44
Hel
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 152L
1,503 Elo+
Party 3
Fenrir
Fenrir
YoSoituYmepeino
Fenrir
Level 86
God Stats
1W - 3L
1,402 SR
Queue Stats
65W - 61L
1,474 Elo+
Party 2
Team Averages
Level 84
1,564 SR
1,491 Elo+

VS

Team Averages
Level 104
1,532 SR
1,446 Elo+
Poseidon
Poseidon
Grav1nco
Poseidon
Level 139
God Stats
4W - 3L
1,447 SR
Queue Stats
57W - 59L
1,460 Elo+
Party 1
Ganesha
Ganesha
Krypt1cRogu3
Ganesha
Level 106
God Stats
7W - 4L
1,549 SR
Queue Stats
43W - 47L
1,468 Elo+
Party 1
Ravana
Ravana
Mustashattack
Ravana
Level 106
God Stats
1W - 1L
1,443 SR
Queue Stats
46W - 51L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Saharju
Danzaburou
Level 120
God Stats
7W - 6L
1,597 SR
Queue Stats
29W - 39L
1,401 Elo+
Party 1
Janus
Janus
UnVizcoVendado
Janus
Level 49
God Stats
25W - 12L
1,622 SR
Queue Stats
548W - 597L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DonRublo
Bacchus
11
0 / 0 / 1
5,941
495
2,430
5,627
5,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 0
7,038
587
2,276
5,064
1,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
13
0 / 0 / 0
6,907
576
2,786
2,200
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 1
4,841
403
1,866
3,051
535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 1
6,185
515
1,736
7,273
2,673
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Grav1nco
Poseidon
13
2 / 0 / 0
7,270
606
2,363
4,922
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
Krypt1cRogu3
Ganesha
10
0 / 1 / 5
6,421
535
2,236
7,305
3,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 0
6,057
505
1,677
4,767
1,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Saharju
Danzaburou
10
2 / 2 / 2
6,518
543
2,277
5,636
2,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 1 / 0
7,098
592
4,099
4,553
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
5
5
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DonRublo
Bacchus
0
0
1
0.5
W
Poseidon
Grav1nco
Poseidon
2
0
0
2
W
Ganesha
Krypt1cRogu3
Ganesha
0
1
5
2.5
L
3
1
0
3
W
1
1
0
1
L
Merlin
0
0
0
0
W
Danzaburou
Saharju
Danzaburou
2
2
2
1.5
L
0
3
1
0.17
W
0
1
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,094
Damage
12,652
23,215
Taken
27,183
10,046
Mitigated
9,812
8,299
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DonRublo
Bacchus
2,430
229
0
2,079
5,627
5,031
0
3,154
2,473
31,495
0
W
Poseidon
Grav1nco
Poseidon
2,363
119
0
1,070
4,922
1,407
0
1,920
3,002
50,455
0
W
Ganesha
Krypt1cRogu3
Ganesha
2,236
190
0
750
7,305
3,208
0
1,256
6,049
18,197
0
L
2,276
1,933
0
1,807
5,064
1,167
0
2,114
2,738
0
28,106
W
1,677
340
0
944
4,767
1,679
83
1,134
3,633
0
35,431
L
Merlin
2,786
0
0
1,163
2,200
640
312
638
1,477
52,609
0
W
Danzaburou
Saharju
Danzaburou
2,277
472
0
1,400
5,636
2,135
601
883
4,753
0
27,198
L
1,866
180
438
573
3,051
535
0
479
2,494
18,310
0
W
4,099
177
0
1,767
4,553
1,383
101
2,046
2,507
49,088
0
L
1,736
136
0
2,239
7,273
2,673
0
2,137
5,087
0
31,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,912
Gold Earned
33,364
325
Minions Killed
381
0
Camps Cleared
0
1,065,622
Distance Traveled
1,164,353
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,941
495
67
6
0
248,897
3
W
Poseidon
7,270
606
116
10
0
256,692
5
W
Ganesha
6,421
535
8
1
0
238,856
6
L
Rama
7,038
587
64
5
0
210,996
1
W
Ravana
6,057
505
70
6
0
236,691
3
L
Merlin
6,907
576
107
9
0
214,752
3
W
Danzaburou
6,518
543
79
7
0
219,781
2
L
Hel
4,841
403
26
2
0
150,132
0
W
Janus
7,098
592
108
9
0
212,333
3
L
Fenrir
6,185
515
61
5
0
240,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role