Player Matchup

Fenrir
Fenrir
Baumschueler
Fenrir
Level 27
God Stats
7W - 10L
1,446 SR
Queue Stats
130W - 117L
1,520 Elo+
Party 3
Vamana
Vamana
Envyinurface
Vamana
Level 27
God Stats
13W - 13L
1,519 SR
Queue Stats
108W - 102L
1,557 Elo+
Party 3
Zeus
Zeus
Firebird1107
Zeus
Level 39
God Stats
25W - 20L
1,585 SR
Queue Stats
201W - 156L
1,573 Elo+
Party 3
Guan Yu
Guan Yu
M124
Guan Yu
Level 28
God Stats
1W - 2L
1,318 SR
Queue Stats
144W - 125L
1,579 Elo+
Party 3
Cthulhu
Cthulhu
to118
Cthulhu
Level 26
God Stats
62W - 53L
1,556 SR
Queue Stats
114W - 102L
1,548 Elo+
Party 3
Team Averages
Level 29
1,485 SR
1,555 Elo+

VS

Team Averages
Level 34
1,466 SR
1,439 Elo+
Tsukuyomi
Tsukuyomi
ArNix4
Tsukuyomi
Level 7
God Stats
20W - 17L
1,445 SR
Queue Stats
106W - 81L
1,254 Elo+
Party 2
Ymir
Ymir
Gambred
Ymir
Level 6
God Stats
24W - 46L
1,500 SR
Queue Stats
41W - 75L
1,595 Elo+
Party 1
Neith
Neith
Hatpoke
Neith
Level 8
God Stats
4W - 9L
1,333 SR
Queue Stats
12W - 21L
1,348 Elo+
Party 2
Mercury
Mercury
MaleEscort
Mercury
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 49L
1,595 Elo+
Party 1
Baron Samedi
Baron Samedi
regrenar
Baron Samedi
Level 25
God Stats
5W - 5L
1,550 SR
Queue Stats
92W - 79L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
3 / 4 / 19
13,004
929
9,521
14,123
7,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
20
4 / 2 / 23
13,734
981
17,627
17,024
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
18 / 6 / 16
16,951
1,211
44,548
13,694
5,578
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
M124
Guan Yu
20
9 / 5 / 25
14,862
1,062
10,152
22,112
33,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
to118
Cthulhu
20
6 / 2 / 26
14,514
1,037
25,098
26,909
33,879
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

106

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArNix4
Tsukuyomi
20
1 / 13 / 16
12,790
914
23,406
24,374
8,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Gambred
Ymir
20
0 / 6 / 13
12,434
888
4,440
22,245
23,315
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Hatpoke
Neith
19
4 / 8 / 9
12,982
927
19,078
23,075
7,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
MaleEscort
Mercury
20
11 / 6 / 8
15,376
1,098
21,386
20,733
5,645
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
regrenar
Baron Samedi
19
3 / 7 / 11
13,452
961
18,340
22,095
13,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
76
40
Kills
19
19
Deaths
40
109
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ArNix4
Tsukuyomi
1
13
16
0.69
W
Fenrir
3
4
19
3.13
W
Vamana
4
2
23
7.75
W
18
6
16
4.33
L
Ymir
Gambred
Ymir
0
6
13
1.08
L
Neith
Hatpoke
Neith
4
8
9
1.06
W
Guan Yu
M124
Guan Yu
9
5
25
4.3
L
Mercury
MaleEscort
Mercury
11
6
8
2.5
L
Baron Samedi
regrenar
Baron Samedi
3
7
11
1.21
W
Cthulhu
to118
Cthulhu
6
2
26
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,946
Damage
86,650
93,862
Taken
112,522
94,226
Mitigated
58,389
24,184
Healing
13,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ArNix4
Tsukuyomi
23,406
7,338
0
240
24,374
8,740
0
13,440
9,984
0
40,318
W
Fenrir
9,521
1,164
0
649
14,123
7,416
0
3,306
10,817
0
20,867
W
Vamana
17,627
5,541
0
4,335
17,024
13,528
0
2,719
14,305
0
34,329
W
44,548
4,786
0
1,236
13,694
5,578
0
3,537
10,157
81,105
0
L
Ymir
Gambred
Ymir
4,440
526
0
0
22,245
23,315
0
11,380
9,648
15,511
0
L
Neith
Hatpoke
Neith
19,078
7,843
0
2,699
23,075
7,555
0
13,597
8,892
0
40,637
W
Guan Yu
M124
Guan Yu
10,152
2,411
3,491
4,579
22,112
33,825
0
5,219
16,893
1,027
29,580
L
Mercury
MaleEscort
Mercury
21,386
11,715
0
1,667
20,733
5,645
0
15,205
4,979
0
47,191
L
Baron Samedi
regrenar
Baron Samedi
18,340
1,105
4,953
3,972
22,095
13,134
0
14,630
6,624
53,064
0
W
Cthulhu
to118
Cthulhu
25,098
815
2,314
7,580
26,909
33,879
0
7,999
18,910
41,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,065
Gold Earned
67,034
243
Minions Killed
250
10
Camps Cleared
5
1,392,033
Distance Traveled
1,351,809
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,790
914
27
2
2
284,715
1
W
Fenrir
13,004
929
33
2
3
278,124
6
W
Vamana
13,734
981
26
2
1
330,077
1
W
Zeus
16,951
1,211
116
8
2
236,341
0
L
Ymir
12,434
888
27
2
0
239,570
2
L
Neith
12,982
927
62
4
1
263,253
0
W
Guan Yu
14,862
1,062
24
2
3
276,123
1
L
Mercury
15,376
1,098
52
4
2
291,358
3
L
Baron Samedi
13,452
961
82
6
0
272,913
2
W
Cthulhu
14,514
1,037
44
3
1
271,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role