Player Matchup

Hachiman
Hachiman
Den4ik100
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,424 Elo+
Party 1
Pele
Pele
ToruKMactoo
Pele
Level 26
God Stats
1W - 2L
1,520 SR
Queue Stats
90W - 100L
1,441 Elo+
Solo
Odin
Odin
W1LDGH0ST
Odin
Level 22
God Stats
9W - 10L
1,487 SR
Queue Stats
25W - 32L
1,435 Elo+
Party 3
Merlin
Merlin
X3 0 W1LDHUNT3R
Merlin
Level 24
God Stats
2W - 2L
1,850 SR
Queue Stats
35W - 42L
1,411 Elo+
Party 3
Hun Batz
Hun Batz
d1meks
Hun Batz
Level 22
God Stats
7W - 5L
1,245 SR
Queue Stats
45W - 46L
1,396 Elo+
Party 1
Team Averages
Level 22
1,520 SR
1,422 Elo+

VS

Team Averages
Level 17
1,665 SR
1,508 Elo+
Izanami
Izanami
S3VN
Izanami
Level 28
God Stats
6W - 1L
1,600 SR
Queue Stats
87W - 71L
1,540 Elo+
Solo
Mulan
Mulan
Schmimui
Mulan
Level 14
God Stats
4W - 0L
1,500 SR
Queue Stats
48W - 41L
1,377 Elo+
Solo
Ra
Ra
SlagterLund
Ra
Level 10
God Stats
3W - 0L
1,893 SR
Queue Stats
10W - 7L
1,624 Elo+
Party 2
Olorun
Olorun
Tivolistangen
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Unskitin
Sobek
Level 29
God Stats
1W - 0L
1,832 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Den4ik100
Hachiman
13
1 / 3 / 8
8,026
446
11,730
13,516
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 7 / 1
9,207
512
5,091
13,154
3,913
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
14
1 / 5 / 1
8,591
477
1,860
11,038
3,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 0
7,835
435
7,769
7,477
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
d1meks
Hun Batz
13
6 / 4 / 4
7,876
438
8,963
15,452
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
S3VN
Izanami
19
9 / 1 / 0
11,872
660
14,463
14,690
5,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Schmimui
Mulan
17
11 / 0 / 4
11,852
658
15,208
11,700
12,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 0 / 4
10,408
578
4,645
7,681
3,902
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 5
8,264
459
5,466
10,379
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Unskitin
Sobek
12
0 / 3 / 10
8,697
483
4,812
12,745
13,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
23
24
Deaths
10
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Den4ik100
Hachiman
1
3
8
1.67
W
Izanami
S3VN
Izanami
9
1
0
9
W
Mulan
Schmimui
Mulan
11
0
4
13
W
2
0
4
4
W
1
6
5
0.58
L
2
7
1
0.36
W
Sobek
Unskitin
Sobek
0
3
10
1.67
L
Odin
1
5
1
0.3
L
0
5
0
0
L
Hun Batz
d1meks
Hun Batz
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
44,594
60,637
Taken
57,195
19,567
Mitigated
38,535
8,320
Healing
24,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Den4ik100
Hachiman
11,730
7,604
0
3,844
13,516
3,799
0
4,998
8,370
0
44,563
W
Izanami
S3VN
Izanami
14,463
10,645
0
6,339
14,690
5,919
5,538
2,177
12,372
0
117,022
W
Mulan
Schmimui
Mulan
15,208
1,327
0
6,780
11,700
12,032
1,226
576
10,942
0
75,578
W
4,645
775
2,177
5,047
7,681
3,902
1,728
3,302
4,379
66,964
0
W
5,466
2,213
351
1,871
10,379
3,450
1,329
0
10,128
27,118
0
L
5,091
913
0
1,390
13,154
3,913
2,466
2,205
10,572
0
62,401
W
Sobek
Unskitin
Sobek
4,812
392
0
2,397
12,745
13,232
210
1,714
10,740
10,466
0
L
Odin
1,860
602
0
1,117
11,038
3,270
0
706
10,143
0
49,984
L
7,769
236
0
625
7,477
2,123
192
2,091
5,244
54,251
0
L
Hun Batz
d1meks
Hun Batz
8,963
2,245
0
1,344
15,452
6,462
0
4,923
10,378
0
22,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
51,093
413
Minions Killed
533
0
Camps Cleared
0
1,623,568
Distance Traveled
1,757,218
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,026
446
67
4
0
335,168
2
W
Izanami
11,872
660
182
10
0
347,476
5
W
Mulan
11,852
658
143
8
0
366,702
3
W
Ra
10,408
578
145
8
0
367,287
3
W
Olorun
8,264
459
49
3
0
322,118
0
L
Pele
9,207
512
126
7
0
324,591
1
W
Sobek
8,697
483
14
1
0
353,635
4
L
Odin
8,591
477
90
5
0
327,751
0
L
Merlin
7,835
435
106
6
0
315,510
6
L
Hun Batz
7,876
438
24
1
0
320,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role