Player Matchup

Gilgamesh
Gilgamesh
BALOMYT
Gilgamesh
Level 64
God Stats
12W - 14L
1,404 SR
Queue Stats
477W - 476L
1,494 Elo+
Solo
Chiron
Chiron
CleverCalf70577
Chiron
Level 98
God Stats
4W - 2L
1,922 SR
Queue Stats
213W - 208L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
JDtheChairman
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
MirrorIsMyName
Ra
Level 29
God Stats
3W - 1L
1,317 SR
Queue Stats
120W - 140L
1,518 Elo+
Solo
Ne Zha
Ne Zha
miguelito0711
Ne Zha
Level 123
God Stats
7W - 6L
1,490 SR
Queue Stats
351W - 388L
1,532 Elo+
Party 2
Team Averages
Level 66
1,527 SR
1,524 Elo+

VS

Team Averages
Level 63
1,503 SR
1,482 Elo+
Susano
Susano
B_E_L_K_A_
Susano
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 123L
1,507 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Feqn
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,516 Elo+
Solo
Janus
Janus
Fudgepackah
Janus
Level 25
God Stats
4W - 3L
1,705 SR
Queue Stats
644W - 536L
1,570 Elo+
Solo
Geb
Geb
Grim-Reaper67901
Geb
Level 26
God Stats
0W - 2L
1,312 SR
Queue Stats
5W - 9L
1,384 Elo+
Party 1
Chang'e
Chang'e
Ketamine_kingg
Chang'e
Level 90
God Stats
3W - 1L
1,500 SR
Queue Stats
748W - 787L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BALOMYT
Gilgamesh
20
13 / 3 / 13
13,968
776
17,122
18,749
22,134
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
9 / 6 / 15
13,379
743
28,836
18,008
8,388
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
12
0 / 4 / 11
9,607
534
2,266
15,686
14,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 3 / 23
13,855
770
16,707
20,963
13,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 5 / 17
14,587
810
18,988
22,094
11,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
B_E_L_K_A_
Susano
15
0 / 9 / 7
9,496
528
8,405
15,808
5,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Feqn
Tsukuyomi
20
8 / 6 / 8
13,102
728
22,497
18,696
13,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
4 / 5 / 7
11,934
663
26,893
14,983
5,024
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 6 / 14
11,812
656
15,632
24,085
26,799
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 6 / 6
11,629
646
12,457
18,519
6,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
62
32
Kills
20
21
Deaths
32
79
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BALOMYT
Gilgamesh
13
3
13
6.5
L
Susano
B_E_L_K_A_
Susano
0
9
7
0.39
W
9
6
15
2.75
L
Tsukuyomi
Feqn
Tsukuyomi
8
6
8
2
L
4
5
7
1.5
L
2
6
14
1.5
W
Cthulhu
0
4
11
1.38
L
6
6
6
1.5
W
4
3
23
5.17
W
6
5
17
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,919
Damage
85,884
95,500
Taken
92,091
70,081
Mitigated
57,181
44,366
Healing
34,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BALOMYT
Gilgamesh
17,122
2,171
1,868
2,255
18,749
22,134
589
9,806
8,943
353
25,544
L
Susano
B_E_L_K_A_
Susano
8,405
470
1,036
658
15,808
5,442
146
2,784
13,024
0
20,159
W
28,836
8,441
3,745
4,181
18,008
8,388
1,980
10,496
7,490
0
59,346
L
Tsukuyomi
Feqn
Tsukuyomi
22,497
5,948
2,007
4,159
18,696
13,092
264
4,803
13,893
0
37,273
L
26,893
347
1,195
1,595
14,983
5,024
450
1,708
13,275
59,219
0
L
15,632
971
312
4,008
24,085
26,799
273
5,520
18,565
26,754
0
W
Cthulhu
2,266
160
492
806
15,686
14,489
0
10,036
5,650
3,228
0
L
12,457
1,016
12,020
7,062
18,519
6,824
760
4,511
14,008
23,702
0
W
16,707
2,007
10,737
10,579
20,963
13,550
1,096
13,129
7,834
55,536
0
W
18,988
3,462
3,621
6,082
22,094
11,520
1,740
11,510
10,584
0
34,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,396
Gold Earned
57,973
180
Minions Killed
170
0
Camps Cleared
0
1,497,393
Distance Traveled
1,549,185
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,968
776
9
1
0
329,664
0
L
Susano
9,496
528
16
1
0
260,416
0
W
Chiron
13,379
743
44
2
0
265,844
0
L
Tsukuyomi
13,102
728
40
2
0
340,823
4
L
Janus
11,934
663
82
5
0
325,391
0
L
Geb
11,812
656
11
1
0
324,675
0
W
Cthulhu
9,607
534
4
0
0
253,740
0
L
Chang'e
11,629
646
21
1
0
297,880
0
W
Ra
13,855
770
98
5
0
362,504
0
W
Ne Zha
14,587
810
25
1
0
285,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role