Player Matchup

Ra
Ra
Fanfan1907
Ra
Level 6
God Stats
2W - 4L
1,426 SR
Queue Stats
12W - 23L
1,050 Elo+
Party 2
Nemesis
Nemesis
JcT_1580
Nemesis
Level 18
God Stats
8W - 13L
1,269 SR
Queue Stats
181W - 292L
1,223 Elo+
Party 3
Neith
Neith
Len2IsBack
Neith
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 19L
1,111 Elo+
Party 2
Set
Set
Team-Mayjo
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Chaac
Chaac
schlimm111
Chaac
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
222W - 331L
1,281 Elo+
Party 3
Team Averages
Level 14
1,439 SR
1,233 Elo+

VS

Team Averages
Level 19
1,366 SR
1,262 Elo+
Apollo
Apollo
D3agleX4174
Apollo
Level 25
God Stats
13W - 23L
1,369 SR
Queue Stats
72W - 75L
1,293 Elo+
Solo
Loki
Loki
EdlerGraphic404
Loki
Level 11
God Stats
30W - 36L
1,405 SR
Queue Stats
101W - 140L
1,172 Elo+
Party 1
Sylvanus
Sylvanus
JaMy_HeRbAsKy
Sylvanus
Level 29
God Stats
16W - 23L
1,379 SR
Queue Stats
234W - 294L
1,359 Elo+
Solo
Ra
Ra
ProLamboGamer
Ra
Level 18
God Stats
15W - 11L
1,535 SR
Queue Stats
36W - 41L
1,362 Elo+
Solo
Ymir
Ymir
Sverzi 22
Ymir
Level 12
God Stats
3W - 11L
1,144 SR
Queue Stats
14W - 44L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
6,420
428
5,726
12,658
4,476
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JcT_1580
Nemesis
10
2 / 1 / 2
6,551
437
4,135
7,624
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
10
0 / 7 / 1
6,350
423
4,228
8,915
2,006
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 6 / 0
5,232
349
2,310
8,237
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
13
5 / 4 / 1
7,445
496
7,124
9,717
7,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 3 / 2
7,509
501
5,716
10,558
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
5 / 2 / 4
7,283
486
3,070
6,066
1,687
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
JaMy_HeRbAsKy
Sylvanus
14
7 / 1 / 3
9,623
642
7,929
10,031
9,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
12 / 1 / 2
9,433
629
12,089
8,975
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
1 / 3 / 2
6,434
429
2,005
7,007
3,456
Talisman

Talisman

+75
Health
+15
Magical Protection

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
27
27
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
3
2
1
W
5
2
4
3.5
L
1
9
1
0.17
W
Sylvanus
JaMy_HeRbAsKy
Sylvanus
7
1
3
8.5
L
Nemesis
JcT_1580
Nemesis
2
1
2
3
L
Neith
0
7
1
0.07
W
12
1
2
13
W
Ymir
1
3
2
0.67
L
0
6
0
0
L
Chaac
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,523
Damage
30,809
47,151
Taken
42,637
19,481
Mitigated
21,576
8,689
Healing
15,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
5,716
3,468
0
4,814
10,558
3,366
1,550
372
10,162
0
41,465
W
3,070
756
0
250
6,066
1,687
228
841
5,177
0
11,411
L
5,726
1,340
106
2,643
12,658
4,476
531
7,608
4,644
30,920
0
W
Sylvanus
JaMy_HeRbAsKy
Sylvanus
7,929
2,564
246
4,680
10,031
9,958
384
882
9,109
46,123
0
L
Nemesis
JcT_1580
Nemesis
4,135
1,885
0
550
7,624
2,250
0
2,166
5,430
239
30,742
L
Neith
4,228
1,702
0
615
8,915
2,006
99
5,264
3,611
0
27,041
W
12,089
2,424
86
4,306
8,975
3,109
1,989
3,463
5,248
62,727
0
W
Ymir
2,005
571
0
715
7,007
3,456
161
0
7,007
11,306
0
L
2,310
1,193
0
1,124
8,237
2,818
0
5,067
3,084
0
14,695
L
Chaac
7,124
1,173
0
3,651
9,717
7,931
0
1,358
8,359
0
40,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,998
Gold Earned
40,282
239
Minions Killed
291
0
Camps Cleared
0
1,233,616
Distance Traveled
1,278,487
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,509
501
74
5
0
259,012
0
W
Loki
7,283
486
14
1
0
272,939
1
L
Ra
6,420
428
47
3
0
231,421
0
W
Sylvanus
9,623
642
69
5
0
198,383
0
L
Nemesis
6,551
437
55
4
0
295,749
0
L
Neith
6,350
423
53
4
0
231,350
0
W
Ra
9,433
629
118
8
0
301,144
1
W
Ymir
6,434
429
16
1
0
247,009
2
L
Set
5,232
349
19
1
0
235,900
2
L
Chaac
7,445
496
65
4
0
239,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role