Player Matchup

Ra
Ra
SnowManGaymer
Ra
Level 27
God Stats
1W - 1L
1,341 SR
Queue Stats
19W - 20L
1,467 Elo+
Solo
Ymir
Ymir
ZAFC_xALFA2004x
Ymir
Level 35
God Stats
11W - 10L
1,702 SR
Queue Stats
332W - 436L
1,502 Elo+
Party 2
Bellona
Bellona
ZAFC_xAgustinx
Bellona
Level 17
God Stats
21W - 28L
1,519 SR
Queue Stats
119W - 180L
1,407 Elo+
Party 2
Neith
Neith
sahaggy
Neith
Level 29
God Stats
3W - 1L
1,626 SR
Queue Stats
39W - 38L
1,424 Elo+
Solo
Awilix
Awilix
viniciuskretzer1
Awilix
Level 7
God Stats
1W - 2L
1,463 SR
Queue Stats
9W - 3L
1,645 Elo+
Solo
Team Averages
Level 23
1,530 SR
1,489 Elo+

VS

Team Averages
Level 21
1,515 SR
1,512 Elo+
Anubis
Anubis
Ghostemani
Anubis
Level 28
God Stats
2W - 6L
1,532 SR
Queue Stats
190W - 208L
1,465 Elo+
Solo
Bellona
Bellona
Web_340
Bellona
Level 7
God Stats
23W - 17L
1,620 SR
Queue Stats
272W - 290L
1,582 Elo+
Party 1
Hercules
Hercules
XxMR_F0X1xX
Hercules
Level 12
God Stats
36W - 32L
1,724 SR
Queue Stats
414W - 415L
1,665 Elo+
Party 1
Ra
Ra
Zero2896
Ra
Level 5
God Stats
0W - 3L
1,201 SR
Queue Stats
4W - 8L
1,309 Elo+
Solo
Sylvanus
Sylvanus
kainagoncalves
Sylvanus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
548W - 557L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 8 / 6
13,863
533
24,744
18,261
7,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 5 / 18
13,352
514
16,418
33,000
42,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
1 / 3 / 3
12,743
490
16,992
24,097
24,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
sahaggy
Neith
20
12 / 3 / 9
13,886
534
30,909
16,873
6,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
8 / 6 / 7
13,247
510
11,640
23,003
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ghostemani
Anubis
20
10 / 4 / 1
13,085
503
21,961
21,092
11,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
Web_340
Bellona
20
5 / 1 / 4
13,616
524
23,561
28,335
30,006
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
XxMR_F0X1xX
Hercules
15
2 / 4 / 8
12,324
474
5,011
31,652
27,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 15 / 3
8,166
314
5,613
14,659
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
20
8 / 8 / 1
13,143
506
22,964
28,545
17,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
42
30
Kills
25
25
Deaths
32
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
Ghostemani
Anubis
10
4
1
2.63
W
8
8
6
1.38
L
Bellona
Web_340
Bellona
5
1
4
7
L
Hercules
XxMR_F0X1xX
Hercules
2
4
8
1.5
W
1
5
18
2
W
1
3
3
0.83
L
0
15
3
0.1
L
Sylvanus
8
8
1
1.06
W
Neith
sahaggy
Neith
12
3
9
5.5
W
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,703
Damage
79,110
115,234
Taken
124,283
89,445
Mitigated
90,012
32,466
Healing
37,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Ghostemani
Anubis
21,961
434
408
9,294
21,092
11,120
440
7,833
12,955
87,045
0
W
24,744
2,697
4,270
4,502
18,261
7,407
3,057
11,719
6,526
103,147
0
L
Bellona
Web_340
Bellona
23,561
9,305
0
8,295
28,335
30,006
129
7,435
20,720
9,286
92,834
L
Hercules
XxMR_F0X1xX
Hercules
5,011
1,076
1,077
5,042
31,652
27,696
0
14,044
17,214
0
22,592
W
16,418
3,164
0
750
33,000
42,603
579
16,447
16,235
37,780
0
W
16,992
6,046
0
7,171
24,097
24,504
587
4,366
19,653
0
89,399
L
5,613
893
798
784
14,659
4,113
209
4,278
10,241
15,209
0
L
Sylvanus
22,964
9,526
2,964
8,369
28,545
17,077
462
6,470
21,991
98,396
17,296
W
Neith
sahaggy
Neith
30,909
13,968
0
9,357
16,873
6,627
4,456
9,739
7,012
0
114,778
W
11,640
5,528
0
6,416
23,003
8,304
963
9,290
13,655
0
79,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,091
Gold Earned
60,334
608
Minions Killed
515
0
Camps Cleared
0
2,375,645
Distance Traveled
2,252,257
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,085
503
107
4
0
417,273
10
W
Ra
13,863
533
162
6
0
413,925
0
L
Bellona
13,616
524
192
7
0
547,747
2
L
Hercules
12,324
474
16
1
0
484,172
0
W
Ymir
13,352
514
46
2
0
463,064
0
W
Bellona
12,743
490
155
6
0
530,677
1
L
Ra
8,166
314
24
1
0
398,382
1
L
Sylvanus
13,143
506
176
7
0
404,683
1
W
Neith
13,886
534
149
6
0
476,041
5
W
Awilix
13,247
510
96
4
0
491,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role