Player Matchup

Nemesis
Nemesis
Alefuer
Nemesis
Level 65
God Stats
5W - 9L
1,360 SR
Queue Stats
196W - 255L
1,311 Elo+
Party 1
Cernunnos
Cernunnos
GuardSad
Cernunnos
Level 86
God Stats
3W - 5L
1,437 SR
Queue Stats
194W - 244L
1,409 Elo+
Party 1
Raijin
Raijin
IN_THE_MORTAR
Raijin
Level 72
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 94L
1,328 Elo+
Party 3
Ymir
Ymir
Saudi1811
Ymir
Level 109
God Stats
1W - 1L
1,257 SR
Queue Stats
299W - 387L
1,260 Elo+
Party 1
Erlang Shen
Erlang Shen
davibra1704
Erlang Shen
Level 68
God Stats
1W - 2L
1,513 SR
Queue Stats
61W - 72L
1,384 Elo+
Party 3
Team Averages
Level 80
1,413 SR
1,338 Elo+

VS

Team Averages
Level 123
1,540 SR
1,361 Elo+
Artemis
Artemis
DarkGarolf
Artemis
Level 122
God Stats
7W - 2L
1,865 SR
Queue Stats
284W - 282L
1,380 Elo+
Solo
Cthulhu
Cthulhu
Penguin hal0
Cthulhu
Level 109
God Stats
33W - 32L
1,435 SR
Queue Stats
809W - 888L
1,429 Elo+
Solo
Guan Yu
Guan Yu
blackbutler61411
Guan Yu
Level 102
God Stats
3W - 2L
1,657 SR
Queue Stats
439W - 507L
1,405 Elo+
Party 2
Awilix
Awilix
warlordswag
Awilix
Level 128
God Stats
14W - 23L
1,317 SR
Queue Stats
235W - 274L
1,305 Elo+
Solo
Ra
Ra
xD0ct0r_K0
Ra
Level 155
God Stats
6W - 1L
1,428 SR
Queue Stats
161W - 216L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alefuer
Nemesis
15
2 / 3 / 3
9,278
464
6,696
13,547
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
GuardSad
Cernunnos
14
4 / 6 / 1
9,466
473
11,780
17,687
4,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 8 / 3
9,757
488
9,693
13,006
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
1 / 4 / 3
8,351
418
6,537
17,680
16,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
davibra1704
Erlang Shen
14
1 / 3 / 5
8,963
448
10,734
16,381
10,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DarkGarolf
Artemis
17
7 / 3 / 3
10,837
542
17,524
15,042
5,602
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Penguin hal0
Cthulhu
13
4 / 1 / 7
8,589
429
6,445
16,908
14,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 1 / 4
10,778
539
10,298
15,977
12,071
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
14
4 / 3 / 7
9,395
470
8,711
12,796
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 2 / 5
10,039
502
15,459
12,580
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
10
Kills
24
24
Deaths
10
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Alefuer
Nemesis
2
3
3
1.17
W
Artemis
DarkGarolf
Artemis
7
3
3
2.83
L
Cernunnos
GuardSad
Cernunnos
4
6
1
0.75
L
2
8
3
0.44
W
Cthulhu
Penguin hal0
Cthulhu
4
1
7
7.5
L
Ymir
1
4
3
0.63
W
5
1
4
7
L
Erlang Shen
davibra1704
Erlang Shen
1
3
5
1.17
W
Awilix
4
3
7
2.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,440
Damage
58,437
78,301
Taken
73,303
40,995
Mitigated
42,335
15,789
Healing
25,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Alefuer
Nemesis
6,696
2,386
0
1,408
13,547
4,227
0
4,526
9,021
0
63,234
W
Artemis
DarkGarolf
Artemis
17,524
10,068
0
6,820
15,042
5,602
2,346
2,317
12,682
0
100,813
L
Cernunnos
GuardSad
Cernunnos
11,780
6,209
0
4,986
17,687
4,991
148
2,361
15,326
0
56,648
L
9,693
1,295
0
1,699
13,006
3,888
558
4,499
8,507
61,812
0
W
Cthulhu
Penguin hal0
Cthulhu
6,445
806
1,323
5,207
16,908
14,070
17
2,937
13,971
30,445
0
L
Ymir
6,537
1,364
0
3,259
17,680
16,975
350
4,817
12,863
28,052
0
W
10,298
2,159
414
4,401
15,977
12,071
0
3,977
11,213
0
59,130
L
Erlang Shen
davibra1704
Erlang Shen
10,734
5,306
0
4,437
16,381
10,914
886
5,701
10,680
0
41,884
W
Awilix
8,711
3,734
0
2,684
12,796
5,834
32
2,593
10,106
0
46,653
W
15,459
1,112
2,032
2,826
12,580
4,758
0
4,727
7,569
61,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,815
Gold Earned
49,638
417
Minions Killed
465
0
Camps Cleared
0
1,819,085
Distance Traveled
1,844,011
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,278
464
94
5
0
436,077
1
W
Artemis
10,837
542
127
6
0
314,311
5
L
Cernunnos
9,466
473
84
4
0
330,594
1
L
Raijin
9,757
488
119
6
0
312,769
6
W
Cthulhu
8,589
429
30
2
0
342,726
6
L
Ymir
8,351
418
48
2
0
365,523
0
W
Guan Yu
10,778
539
111
6
0
421,911
1
L
Erlang Shen
8,963
448
72
4
0
374,122
6
W
Awilix
9,395
470
76
4
0
381,795
1
W
Ra
10,039
502
121
6
0
383,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role