Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
GodzillaKing561
Gilgamesh
Level 70
God Stats
4W - 13L
1,023 SR
Queue Stats
193W - 255L
1,310 Elo+
Party 1
Medusa
Medusa
LuvDocta9
Medusa
Level 107
God Stats
15W - 7L
1,757 SR
Queue Stats
207W - 271L
1,383 Elo+
Party 1
Team Averages
Level 75
1,427 SR
1,398 Elo+

VS

Team Averages
Level 38
1,521 SR
1,254 Elo+
Hel
Hel
M4mut3Foi-RULADO
Hel
Level 16
God Stats
0W - 2L
1,221 SR
Queue Stats
4W - 10L
1,207 Elo+
Party 2
Rama
Rama
algodao394claro
Rama
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,207 Elo+
Party 2
Heimdallr
Heimdallr
zona zero 0
Heimdallr
Level 86
God Stats
3W - 1L
1,841 SR
Queue Stats
49W - 59L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
9 / 1 / 15
9,955
905
11,180
15,767
11,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
GodzillaKing561
Gilgamesh
13
8 / 2 / 11
9,493
863
10,710
8,563
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
LuvDocta9
Medusa
13
9 / 4 / 13
9,914
901
9,342
10,181
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
8,368
761
5,249
11,289
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 11 / 3
7,987
726
9,062
13,909
3,863
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
zona zero 0
Heimdallr
11
3 / 8 / 3
8,375
761
7,970
11,770
3,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
26
Kills
7
7
Deaths
26
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
9
1
15
16.5
W
Gilgamesh
GodzillaKing561
Gilgamesh
8
2
11
6.75
W
Medusa
LuvDocta9
Medusa
9
4
13
3.88
L
1
7
5
0.5
L
3
11
3
0.41
L
Heimdallr
zona zero 0
Heimdallr
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,232
Damage
22,281
34,511
Taken
36,968
19,643
Mitigated
11,615
13,411
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,180
373
603
9,128
15,767
11,523
442
2,367
13,400
31,778
0
W
Gilgamesh
GodzillaKing561
Gilgamesh
10,710
2,477
0
380
8,563
4,161
515
1,492
7,071
0
25,178
W
Medusa
LuvDocta9
Medusa
9,342
3,675
618
2,682
10,181
3,959
1,232
1,390
8,791
0
29,741
L
5,249
396
2,879
3,501
11,289
3,918
446
3,450
7,839
20,887
0
L
9,062
7,818
244
583
13,909
3,863
123
3,906
10,003
0
18,472
L
Heimdallr
zona zero 0
Heimdallr
7,970
2,543
0
0
11,770
3,834
0
3,824
7,946
0
30,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,362
Gold Earned
24,730
135
Minions Killed
83
0
Camps Cleared
0
633,016
Distance Traveled
518,691
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,955
905
79
7
0
204,138
0
W
Gilgamesh
9,493
863
32
3
0
265,168
0
W
Medusa
9,914
901
24
2
0
163,710
2
L
Hel
8,368
761
32
3
0
187,494
0
L
Rama
7,987
726
15
1
0
147,125
0
L
Heimdallr
8,375
761
36
3
0
184,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role