Player Matchup

Nemesis
Nemesis
AyoChaos
Nemesis
Level 14
God Stats
3W - 1L
1,572 SR
Queue Stats
25W - 10L
1,732 Elo+
Party 1
Gilgamesh
Gilgamesh
Javizem9
Gilgamesh
Level 27
God Stats
37W - 27L
1,625 SR
Queue Stats
65W - 62L
1,507 Elo+
Party 2
Ao Kuang
Ao Kuang
Odakhi
Ao Kuang
Level 46
God Stats
35W - 37L
1,593 SR
Queue Stats
143W - 161L
1,468 Elo+
Party 2
Jormungandr
Jormungandr
ZephyrF10
Jormungandr
Level 65
God Stats
6W - 9L
1,576 SR
Queue Stats
224W - 239L
1,493 Elo+
Party 2
Jing Wei
Jing Wei
iEnVyMelly
Jing Wei
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 34L
1,635 Elo+
Party 1
Team Averages
Level 43
1,573 SR
1,567 Elo+

VS

Team Averages
Level 69
1,772 SR
1,605 Elo+
Hercules
Hercules
Dirtytep74
Hercules
Level 26
God Stats
8W - 4L
1,538 SR
Queue Stats
319W - 229L
1,414 Elo+
Party 4
Olorun
Olorun
FlabbyBabby
Olorun
Level 117
God Stats
11W - 1L
1,948 SR
Queue Stats
111W - 74L
1,618 Elo+
Party 4
Nemesis
Nemesis
SunStorm
Nemesis
Level 121
God Stats
3W - 0L
1,772 SR
Queue Stats
174W - 129L
1,620 Elo+
Party 4
Amaterasu
Amaterasu
TheLingLord
Amaterasu
Level 56
God Stats
96W - 78L
1,692 SR
Queue Stats
300W - 281L
1,654 Elo+
Party 3
Scylla
Scylla
TheRealBoog
Scylla
Level 24
God Stats
10W - 1L
1,910 SR
Queue Stats
157W - 107L
1,716 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyoChaos
Nemesis
14
3 / 14 / 3
9,465
451
14,933
22,271
11,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Javizem9
Gilgamesh
17
3 / 3 / 0
12,269
584
12,814
17,613
14,427
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Odakhi
Ao Kuang
16
3 / 8 / 4
10,392
495
11,550
20,562
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ZephyrF10
Jormungandr
13
0 / 6 / 2
9,253
441
7,921
22,494
17,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
iEnVyMelly
Jing Wei
14
0 / 6 / 3
8,309
396
6,889
15,753
4,807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dirtytep74
Hercules
18
1 / 1 / 10
11,938
568
11,267
20,891
25,664
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
19
6 / 1 / 7
13,541
645
17,505
16,173
6,993
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
SunStorm
Nemesis
19
14 / 2 / 9
13,176
627
16,696
18,128
10,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
TheLingLord
Amaterasu
16
0 / 3 / 15
11,245
535
4,210
18,117
21,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
19
16 / 2 / 10
13,494
643
25,817
13,337
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
88
9
Kills
37
37
Deaths
9
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AyoChaos
Nemesis
3
14
3
0.32
W
Hercules
Dirtytep74
Hercules
1
1
10
6
W
Olorun
6
1
7
9.5
L
Gilgamesh
Javizem9
Gilgamesh
3
3
0
1
L
Ao Kuang
Odakhi
Ao Kuang
3
8
4
0.63
W
Nemesis
SunStorm
Nemesis
14
2
9
9.25
W
Amaterasu
TheLingLord
Amaterasu
0
3
15
2.5
W
Scylla
16
2
10
10.5
L
Jormungandr
ZephyrF10
Jormungandr
0
6
2
0.17
L
Jing Wei
iEnVyMelly
Jing Wei
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,107
Damage
75,495
98,693
Taken
86,646
55,255
Mitigated
69,738
15,251
Healing
29,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AyoChaos
Nemesis
14,933
5,579
0
3,518
22,271
11,447
0
10,117
11,748
0
56,339
W
Hercules
Dirtytep74
Hercules
11,267
3,579
0
10,487
20,891
25,664
985
2,847
18,044
0
73,013
W
Olorun
17,505
9,598
661
8,779
16,173
6,993
6,510
4,206
11,967
99,525
0
L
Gilgamesh
Javizem9
Gilgamesh
12,814
3,956
0
3,612
17,613
14,427
1,058
3,488
14,025
0
69,303
L
Ao Kuang
Odakhi
Ao Kuang
11,550
3,163
0
5,016
20,562
6,788
0
5,584
14,842
68,237
0
W
Nemesis
SunStorm
Nemesis
16,696
11,438
0
2,976
18,128
10,108
2,038
4,918
13,210
0
92,942
W
Amaterasu
TheLingLord
Amaterasu
4,210
1,636
0
3,252
18,117
21,295
730
4,919
13,198
0
16,225
W
Scylla
25,817
5,050
0
3,228
13,337
5,678
3,478
2,806
10,531
89,675
0
L
Jormungandr
ZephyrF10
Jormungandr
7,921
1,385
0
1,134
22,494
17,786
0
13,734
8,520
36,095
0
L
Jing Wei
iEnVyMelly
Jing Wei
6,889
5,193
0
1,971
15,753
4,807
44
9,387
6,236
0
45,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,688
Gold Earned
63,394
485
Minions Killed
575
0
Camps Cleared
0
1,941,336
Distance Traveled
2,148,740
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,465
451
80
4
0
367,943
3
W
Hercules
11,938
568
144
7
0
437,325
4
W
Olorun
13,541
645
143
7
0
365,389
3
L
Gilgamesh
12,269
584
136
6
0
408,538
2
L
Ao Kuang
10,392
495
113
5
0
407,544
2
W
Nemesis
13,176
627
121
6
0
473,220
4
W
Amaterasu
11,245
535
18
1
0
443,197
4
W
Scylla
13,494
643
149
7
0
429,609
4
L
Jormungandr
9,253
441
72
3
0
377,724
1
L
Jing Wei
8,309
396
84
4
0
379,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role