Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AceDracul
Ne Zha
Level 63
God Stats
3W - 0L
1,289 SR
Queue Stats
209W - 219L
1,347 Elo+
Solo
Ra
Ra
AfricanCaleb
Ra
Level 68
God Stats
43W - 49L
1,434 SR
Queue Stats
86W - 98L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
Blindfire01
Sun Wukong
Level 67
God Stats
12W - 10L
1,551 SR
Queue Stats
111W - 122L
1,428 Elo+
Solo
Sobek
Sobek
TThough11
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,354 Elo+
Solo
Team Averages
Level 69
1,455 SR
1,411 Elo+

VS

Team Averages
Level 92
1,457 SR
1,438 Elo+
Olorun
Olorun
 
Olorun
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
CutieMayhem
Aphrodite
Level 69
God Stats
39W - 54L
1,491 SR
Queue Stats
186W - 196L
1,454 Elo+
Solo
Izanami
Izanami
JesucristoPatin
Izanami
Level 127
God Stats
6W - 13L
1,449 SR
Queue Stats
99W - 130L
1,454 Elo+
Solo
Rama
Rama
Quvdy
Rama
Level 88
God Stats
1W - 7L
1,282 SR
Queue Stats
287W - 374L
1,359 Elo+
Solo
Jormungandr
Jormungandr
SarangHit
Jormungandr
Level 81
God Stats
7W - 12L
1,563 SR
Queue Stats
279W - 343L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 4 / 2
5,205
473
1,744
6,467
1,743
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
AceDracul
Ne Zha
12
1 / 0 / 1
6,549
595
1,852
4,717
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 0 / 0
7,104
646
3,921
4,871
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Blindfire01
Sun Wukong
12
1 / 1 / 2
6,451
586
3,170
9,777
4,703
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
TThough11
Sobek
9
2 / 0 / 1
6,022
547
2,583
8,029
4,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 1 / 0
5,739
522
1,816
4,319
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
CutieMayhem
Aphrodite
10
0 / 1 / 3
5,535
503
1,642
3,768
1,679
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 1 / 0
5,466
497
1,864
4,741
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Quvdy
Rama
11
4 / 2 / 0
6,682
607
6,839
6,887
1,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
SarangHit
Jormungandr
12
1 / 3 / 0
6,701
609
5,968
5,910
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
5
5
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
4
2
0.25
L
Olorun
 
Olorun
0
1
0
0
W
Ne Zha
AceDracul
Ne Zha
1
0
1
1.5
W
4
0
0
4
W
Sun Wukong
Blindfire01
Sun Wukong
1
1
2
2
L
Aphrodite
CutieMayhem
Aphrodite
0
1
3
1.5
L
0
1
0
0
L
Rama
Quvdy
Rama
4
2
0
2
L
Jormungandr
SarangHit
Jormungandr
1
3
0
0.33
W
Sobek
TThough11
Sobek
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,270
Damage
18,129
33,861
Taken
25,625
14,190
Mitigated
10,293
12,422
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,744
1,221
0
1,500
6,467
1,743
0
767
5,700
0
25,770
L
Olorun
 
Olorun
1,816
917
0
2,157
4,319
1,271
201
1,547
2,636
32,110
0
W
Ne Zha
AceDracul
Ne Zha
1,852
550
0
707
4,717
1,558
0
665
4,052
0
42,649
W
3,921
403
108
2,358
4,871
1,537
76
1,151
3,720
48,791
0
W
Sun Wukong
Blindfire01
Sun Wukong
3,170
732
0
4,736
9,777
4,703
0
5,968
3,809
0
37,917
L
Aphrodite
CutieMayhem
Aphrodite
1,642
517
1,864
2,208
3,768
1,679
144
669
3,099
24,560
0
L
1,864
921
0
1,354
4,741
1,342
42
1,071
3,634
0
26,368
L
Rama
Quvdy
Rama
6,839
5,016
0
1,908
6,887
1,754
583
2,149
4,738
0
42,741
L
Jormungandr
SarangHit
Jormungandr
5,968
1,489
0
570
5,910
4,247
0
1,055
4,779
38,147
0
W
Sobek
TThough11
Sobek
2,583
223
0
3,013
8,029
4,649
0
875
7,154
14,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
30,123
370
Minions Killed
359
0
Camps Cleared
0
1,128,683
Distance Traveled
985,558
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,205
473
56
5
0
173,145
2
L
Olorun
5,739
522
71
6
0
177,709
2
W
Ne Zha
6,549
595
100
9
0
258,073
3
W
Ra
7,104
646
101
9
0
267,937
1
W
Sun Wukong
6,451
586
88
8
0
208,680
1
L
Aphrodite
5,535
503
52
5
0
206,514
1
L
Izanami
5,466
497
77
7
0
214,469
8
L
Rama
6,682
607
77
7
0
189,016
1
L
Jormungandr
6,701
609
82
7
0
197,850
1
W
Sobek
6,022
547
25
2
0
220,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role