Player Matchup

Kukulkan
Kukulkan
Allaclair
Kukulkan
Level 10
God Stats
1W - 7L
1,265 SR
Queue Stats
27W - 31L
1,387 Elo+
Party 2
Hun Batz
Hun Batz
Kyraxius
Hun Batz
Level 8
God Stats
1W - 2L
1,718 SR
Queue Stats
11W - 21L
1,305 Elo+
Solo
Medusa
Medusa
Mofftarkin40
Medusa
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 5L
1,649 Elo+
Solo
Loki
Loki
Shountster
Loki
Level 19
God Stats
25W - 12L
1,824 SR
Queue Stats
80W - 81L
1,449 Elo+
Party 2
Da Ji
Da Ji
TenebraDentro
Da Ji
Level 24
God Stats
1W - 4L
1,152 SR
Queue Stats
2W - 5L
1,285 Elo+
Solo
Team Averages
Level 13
1,492 SR
1,415 Elo+

VS

Team Averages
Level 10
1,391 SR
1,182 Elo+
Tiamat
Tiamat
AzkarDeigo
Tiamat
Level 21
God Stats
46W - 42L
1,447 SR
Queue Stats
116W - 135L
1,333 Elo+
Solo
Yemoja
Yemoja
Jochubear
Yemoja
Level 8
God Stats
3W - 4L
1,518 SR
Queue Stats
13W - 25L
1,215 Elo+
Party 3
Ra
Ra
ManoZap
Ra
Level 6
God Stats
2W - 1L
1,286 SR
Queue Stats
2W - 4L
1,066 Elo+
Party 1
Hachiman
Hachiman
Rydarr77
Hachiman
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,317 Elo+
Party 3
Neith
Neith
Tintin84
Neith
Level 6
God Stats
1W - 6L
1,202 SR
Queue Stats
1W - 9L
977 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Allaclair
Kukulkan
13
0 / 11 / 3
7,447
931
4,519
14,620
4,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Kyraxius
Hun Batz
15
1 / 13 / 7
9,008
1,126
8,657
17,525
6,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
12
0 / 2 / 1
6,910
864
440
1,777
574
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 6 / 3
9,488
1,186
9,150
9,879
3,410
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
8 / 10 / 2
10,160
1,270
14,293
14,888
5,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AzkarDeigo
Tiamat
17
12 / 1 / 15
10,711
1,339
13,423
9,260
6,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Jochubear
Yemoja
17
2 / 2 / 30
9,730
1,216
3,900
7,136
7,481
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 2 / 20
11,075
1,384
9,382
7,235
3,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Rydarr77
Hachiman
16
6 / 4 / 16
9,287
1,161
9,516
8,264
2,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Tintin84
Neith
17
11 / 4 / 21
10,248
1,281
14,917
9,907
3,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
143
13
Kills
41
42
Deaths
13
16
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Allaclair
Kukulkan
0
11
3
0.14
W
Tiamat
AzkarDeigo
Tiamat
12
1
15
19.5
W
Yemoja
Jochubear
Yemoja
2
2
30
8.5
L
Hun Batz
Kyraxius
Hun Batz
1
13
7
0.35
W
10
2
20
10
L
Medusa
0
2
1
0.25
W
Hachiman
Rydarr77
Hachiman
6
4
16
3.5
L
4
6
3
0.92
L
8
10
2
0.9
W
Neith
Tintin84
Neith
11
4
21
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,059
Damage
51,138
58,689
Taken
41,802
20,080
Mitigated
22,984
29
Healing
13,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Allaclair
Kukulkan
4,519
1,013
0
0
14,620
4,093
0
7,914
6,706
14,045
0
W
Tiamat
AzkarDeigo
Tiamat
13,423
1,222
34
2,501
9,260
6,653
0
1,365
7,895
34,106
0
W
Yemoja
Jochubear
Yemoja
3,900
2,154
4,706
1,151
7,136
7,481
0
530
6,606
6,935
0
L
Hun Batz
Kyraxius
Hun Batz
8,657
2,557
0
0
17,525
6,348
0
6,916
10,609
0
18,969
W
9,382
568
469
1,734
7,235
3,019
0
1,199
6,036
31,014
0
L
Medusa
440
247
0
29
1,777
574
0
382
1,395
0
2,239
W
Hachiman
Rydarr77
Hachiman
9,516
6,704
0
696
8,264
2,384
0
657
7,607
0
17,549
L
9,150
2,922
0
0
9,879
3,410
0
5,165
4,714
0
20,665
L
14,293
4,297
0
0
14,888
5,655
0
6,328
8,560
0
21,241
W
Neith
Tintin84
Neith
14,917
9,267
0
1,725
9,907
3,447
0
768
9,139
0
26,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,013
Gold Earned
51,051
73
Minions Killed
140
4
Camps Cleared
5
523,762
Distance Traveled
715,564
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,447
931
16
2
1
130,950
2
W
Tiamat
10,711
1,339
47
6
0
162,538
0
W
Yemoja
9,730
1,216
8
1
0
126,213
1
L
Hun Batz
9,008
1,126
17
2
0
101,101
0
W
Ra
11,075
1,384
42
5
2
148,401
1
L
Medusa
6,910
864
1
0
0
34,861
0
W
Hachiman
9,287
1,161
20
3
3
135,455
0
L
Loki
9,488
1,186
21
3
2
109,781
1
L
Da Ji
10,160
1,270
18
2
1
147,069
0
W
Neith
10,248
1,281
23
3
0
142,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role