Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
Chris_SANT10
Loki
Gold IV
Level 89
God Stats
28W - 23L
1,764 SR
Queue Stats
120W - 130L
1,413 MMR
Solo
Rama
Rama
Gold IV
PrietoMejia
Rama
Gold IV
Level 123
God Stats
1W - 0L
1,256 SR
Queue Stats
72W - 72L
1,379 MMR
Solo
Aphrodite
Aphrodite
Gold IV
QueenGranny119
Aphrodite
Gold IV
Level 69
God Stats
134W - 97L
1,611 SR
Queue Stats
370W - 382L
1,392 MMR
Solo
Mulan
Mulan
Gold IV
Showdow mAster
Mulan
Gold IV
Level 108
God Stats
3W - 4L
1,462 SR
Queue Stats
208W - 209L
1,396 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,519 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 74
1,540 SR
1,395 MMR
King Arthur
King Arthur
Bronze III
BeardedWoodsman0
King Arthur
Bronze III
Level 66
God Stats
0W - 2L
1,304 SR
Queue Stats
2W - 7L
1,400 MMR
Party 1
Merlin
Merlin
Gold IV
DWINDY5
Merlin
Gold IV
Level 88
God Stats
9W - 4L
1,776 SR
Queue Stats
183W - 181L
1,412 MMR
Solo
Jormungandr
Jormungandr
Gold IV
King_Luuke
Jormungandr
Gold IV
Level 66
God Stats
11W - 14L
1,568 SR
Queue Stats
203W - 199L
1,367 MMR
Solo
Hun Batz
Hun Batz
Bronze III
MLG180P
Hun Batz
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,400 MMR
Party 1
Izanami
Izanami
Gold III
Nateraz98
Izanami
Gold III
Level 109
God Stats
42W - 48L
1,551 SR
Queue Stats
118W - 122L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
7 / 0 / 1
7,842
654
7,269
7,124
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 2
7,418
618
2,365
8,383
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 0 / 2
7,641
637
2,898
5,426
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
QueenGranny119
Aphrodite
12
1 / 0 / 6
6,964
580
5,490
5,437
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 2
7,003
584
6,896
5,818
2,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
GilgameshMorgan Le FayAthenaCu ChulainnCabrakan

VS

Bans
SetKukulkanYmirDanzaburouKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeardedWoodsman0
King Arthur
8
0 / 1 / 0
5,042
420
1,589
7,202
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
DWINDY5
Merlin
9
0 / 4 / 0
5,511
459
3,093
6,477
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
King_Luuke
Jormungandr
8
0 / 3 / 0
4,951
413
2,399
8,827
3,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
MLG180P
Hun Batz
7
0 / 4 / 0
4,822
402
1,541
8,130
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
Nateraz98
Izanami
11
2 / 2 / 0
6,587
549
2,587
6,637
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
2
2
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
0
1
7.5
L
King Arthur
BeardedWoodsman0
King Arthur
0
1
0
0
W
3
2
2
2
L
Merlin
DWINDY5
Merlin
0
4
0
0
L
Jormungandr
King_Luuke
Jormungandr
0
3
0
0
L
Hun Batz
MLG180P
Hun Batz
0
4
0
0
L
Izanami
Nateraz98
Izanami
2
2
0
1
W
1
0
2
2
W
Aphrodite
QueenGranny119
Aphrodite
1
0
6
4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,918
Damage
11,209
32,188
Taken
37,273
16,592
Mitigated
16,070
19,045
Healing
8,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,269
1,078
0
2,105
7,124
7,420
160
1,850
5,135
17,996
0
L
King Arthur
BeardedWoodsman0
King Arthur
1,589
128
48
481
7,202
6,108
0
0
7,202
0
16,496
W
2,365
742
0
4,592
8,383
2,723
0
403
7,884
0
45,483
L
Merlin
DWINDY5
Merlin
3,093
256
0
1,915
6,477
2,301
0
5,366
1,111
30,299
0
L
Jormungandr
King_Luuke
Jormungandr
2,399
341
219
1,241
8,827
3,575
0
5,275
3,552
18,127
0
L
Hun Batz
MLG180P
Hun Batz
1,541
313
0
1,725
8,130
2,304
0
845
7,285
0
18,842
L
Izanami
Nateraz98
Izanami
2,587
1,947
0
2,428
6,637
1,782
0
1,273
5,364
0
38,754
W
2,898
2,800
0
3,487
5,426
1,680
3,026
860
4,566
0
52,516
W
Aphrodite
QueenGranny119
Aphrodite
5,490
205
1,921
4,139
5,437
2,188
270
2,036
3,145
49,619
0
W
6,896
1,778
0
2,801
5,818
2,581
440
0
5,818
0
38,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,868
Gold Earned
26,913
387
Minions Killed
255
0
Camps Cleared
0
1,133,310
Distance Traveled
961,213
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,842
654
25
2
0
234,157
1
L
King Arthur
5,042
420
33
3
0
239,607
0
W
Loki
7,418
618
96
8
0
222,261
0
L
Merlin
5,511
459
61
5
0
172,872
4
L
Jormungandr
4,951
413
36
3
0
187,442
1
L
Hun Batz
4,822
402
41
3
0
159,652
0
L
Izanami
6,587
549
84
7
0
201,640
6
W
Rama
7,641
637
110
9
0
210,065
3
W
Aphrodite
6,964
580
92
8
0
218,561
4
W
Mulan
7,003
584
64
5
0
248,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role