Player Matchup

Fenrir
Fenrir
Affro-man95
Fenrir
Level 8
God Stats
4W - 5L
1,482 SR
Queue Stats
9W - 13L
1,389 Elo+
Solo
Nemesis
Nemesis
DUMILE
Nemesis
Level 36
God Stats
28W - 24L
1,565 SR
Queue Stats
99W - 88L
1,561 Elo+
Party 1
Neith
Neith
Toastedby419
Neith
Level 26
God Stats
23W - 21L
1,471 SR
Queue Stats
153W - 168L
1,326 Elo+
Solo
Raijin
Raijin
emirpaul
Raijin
Level 21
God Stats
28W - 13L
1,766 SR
Queue Stats
56W - 40L
1,547 Elo+
Party 1
Ra
Ra
vixisurius
Ra
Level 29
God Stats
1W - 3L
1,449 SR
Queue Stats
19W - 17L
1,532 Elo+
Solo
Team Averages
Level 24
1,546 SR
1,471 Elo+

VS

Team Averages
Level 25
1,415 SR
1,407 Elo+
Eset
Eset
DeansDream
Eset
Level 29
God Stats
5W - 3L
1,616 SR
Queue Stats
72W - 92L
1,453 Elo+
Solo
Guan Yu
Guan Yu
FGRH22 6
Guan Yu
Level 25
God Stats
5W - 7L
1,500 SR
Queue Stats
91W - 127L
1,414 Elo+
Solo
Ullr
Ullr
FckingCasul
Ullr
Level 27
God Stats
0W - 8L
1,072 SR
Queue Stats
55W - 63L
1,349 Elo+
Solo
Danzaburou
Danzaburou
LittleMacO5
Danzaburou
Level 29
God Stats
23W - 23L
1,530 SR
Queue Stats
26W - 25L
1,519 Elo+
Solo
Tiamat
Tiamat
SkeletalTitan36
Tiamat
Level 16
God Stats
5W - 10L
1,358 SR
Queue Stats
67W - 101L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 1 / 1
9,472
861
2,617
4,176
2,519
Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
DUMILE
Nemesis
19
12 / 1 / 15
12,812
1,165
15,069
15,233
6,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 2 / 16
11,173
1,016
15,529
18,846
9,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
emirpaul
Raijin
18
9 / 2 / 13
12,475
1,134
19,346
8,427
3,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 3 / 14
13,232
1,203
22,858
11,464
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

236

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 5
11,661
1,060
19,970
16,568
5,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
FGRH22 6
Guan Yu
16
0 / 8 / 4
9,686
881
8,610
21,556
25,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 9 / 2
9,925
902
10,247
21,033
7,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
LittleMacO5
Danzaburou
17
4 / 3 / 3
11,536
1,049
10,699
13,790
5,037
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 6 / 4
9,794
890
3,048
10,548
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
32
Kills
9
9
Deaths
32
59
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
1
1
1.5
W
Nemesis
DUMILE
Nemesis
12
1
15
19.5
L
4
6
5
1.08
L
Guan Yu
FGRH22 6
Guan Yu
0
8
4
0.25
L
1
9
2
0.22
L
Danzaburou
LittleMacO5
Danzaburou
4
3
3
1.83
L
0
6
4
0.33
W
1
2
16
4.5
W
Raijin
emirpaul
Raijin
9
2
13
7.75
W
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,419
Damage
52,574
58,146
Taken
83,495
26,008
Mitigated
47,459
16,694
Healing
9,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,617
463
0
67
4,176
2,519
0
1,713
2,369
0
8,593
W
Nemesis
DUMILE
Nemesis
15,069
6,061
0
1,390
15,233
6,108
0
6,248
8,856
0
21,207
L
19,970
328
565
1,689
16,568
5,596
0
7,328
9,240
46,187
0
L
Guan Yu
FGRH22 6
Guan Yu
8,610
1,329
611
4,252
21,556
25,446
0
12,818
8,738
0
18,009
L
10,247
4,772
0
222
21,033
7,260
0
11,032
10,001
0
26,688
L
Danzaburou
LittleMacO5
Danzaburou
10,699
3,956
0
1,256
13,790
5,037
0
7,830
5,960
0
33,650
L
3,048
476
0
798
10,548
4,120
0
3,196
7,352
27,462
0
W
15,529
10,770
575
8,230
18,846
9,886
0
8,061
10,457
0
35,944
W
Raijin
emirpaul
Raijin
19,346
2,328
0
46
8,427
3,060
0
3,052
5,237
24,316
0
W
22,858
2,693
2,213
4,173
11,464
4,435
0
3,944
7,192
71,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,164
Gold Earned
52,602
205
Minions Killed
201
8
Camps Cleared
4
965,984
Distance Traveled
908,647
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,472
861
8
1
4
129,748
0
W
Nemesis
12,812
1,165
14
1
0
264,387
2
L
Eset
11,661
1,060
55
5
0
191,529
0
L
Guan Yu
9,686
881
17
2
2
195,163
0
L
Ullr
9,925
902
30
3
2
177,881
0
L
Danzaburou
11,536
1,049
48
4
0
196,509
0
L
Tiamat
9,794
890
51
5
0
147,565
0
W
Neith
11,173
1,016
54
5
3
189,852
0
W
Raijin
12,475
1,134
11
1
0
172,765
0
W
Ra
13,232
1,203
118
11
1
209,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role