Player Matchup

Ymir
Ymir
Lautypc11
Ymir
Level 2
God Stats
3W - 7L
1,500 SR
Queue Stats
32W - 33L
1,226 Elo+
Solo
Amaterasu
Amaterasu
Temaozin
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
candeN_14
Izanami
Level 17
God Stats
6W - 21L
1,207 SR
Queue Stats
29W - 51L
1,333 Elo+
Solo
Apollo
Apollo
ikelinito
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,383 Elo+
Party 1
Sol
Sol
juaniteru
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,188 Elo+
Party 1
Team Averages
Level 7
1,441 SR
1,326 Elo+

VS

Team Averages
Level 21
1,599 SR
1,452 Elo+
Jing Wei
Jing Wei
BorisAgallot
Jing Wei
Level 29
God Stats
1W - 0L
1,695 SR
Queue Stats
56W - 44L
1,427 Elo+
Solo
Ra
Ra
Cuidadoso
Ra
Level 2
God Stats
3W - 2L
1,751 SR
Queue Stats
3W - 4L
1,712 Elo+
Party 2
Jormungandr
Jormungandr
Duduzin1410
Jormungandr
Level 29
God Stats
15W - 13L
1,549 SR
Queue Stats
69W - 49L
1,466 Elo+
Solo
Horus
Horus
lobopvp999
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,289 Elo+
Party 2
Bellona
Bellona
superjooupin
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 2 / 0
5,040
504
1,727
6,620
3,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Temaozin
Amaterasu
7
1 / 3 / 0
4,816
482
983
4,607
1,763
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
candeN_14
Izanami
6
0 / 2 / 0
4,344
434
2,442
2,865
763
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
ikelinito
Apollo
2
0 / 0 / 0
3,682
368
0
820
123
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 5 / 0
6,082
608
6,036
9,980
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BorisAgallot
Jing Wei
9
0 / 0 / 3
5,038
504
2,671
2,781
724
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 4
5,693
569
3,048
4,295
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Duduzin1410
Jormungandr
9
4 / 0 / 1
5,411
541
4,388
7,144
5,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
9
4 / 1 / 1
5,803
580
3,733
3,719
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
superjooupin
Bellona
10
3 / 2 / 1
5,824
582
3,910
6,457
2,954
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
6
Kills
12
12
Deaths
7
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BorisAgallot
Jing Wei
0
0
3
1.5
W
1
4
4
0.75
W
Jormungandr
Duduzin1410
Jormungandr
4
0
1
4.5
L
Ymir
0
2
0
0
L
Amaterasu
Temaozin
Amaterasu
1
3
0
0.33
L
Izanami
candeN_14
Izanami
0
2
0
0
L
Apollo
ikelinito
Apollo
0
0
0
0
L
5
5
0
1
W
Horus
4
1
1
4.5
W
Bellona
superjooupin
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,188
Damage
17,750
24,892
Taken
24,396
8,088
Mitigated
12,290
6,907
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BorisAgallot
Jing Wei
2,671
2,258
0
1,206
2,781
724
675
595
2,186
0
19,395
W
3,048
930
123
313
4,295
1,449
240
2,768
1,527
25,994
0
W
Jormungandr
Duduzin1410
Jormungandr
4,388
883
0
3,597
7,144
5,062
239
1,593
5,551
28,304
0
L
Ymir
1,727
262
0
674
6,620
3,016
0
2,061
4,104
12,660
0
L
Amaterasu
Temaozin
Amaterasu
983
464
0
1,282
4,607
1,763
55
1,198
3,361
0
7,645
L
Izanami
candeN_14
Izanami
2,442
2,104
0
109
2,865
763
234
1,399
1,155
0
17,565
L
Apollo
ikelinito
Apollo
0
0
0
0
820
123
0
0
820
0
2,498
L
6,036
2,382
0
4,842
9,980
2,423
1,132
1,806
7,963
32,976
0
W
Horus
3,733
1,716
156
648
3,719
2,101
0
666
2,936
0
18,817
W
Bellona
superjooupin
Bellona
3,910
1,291
0
386
6,457
2,954
0
2,141
4,316
0
24,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,964
Gold Earned
27,769
137
Minions Killed
237
0
Camps Cleared
0
688,759
Distance Traveled
854,595
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,038
504
47
5
0
162,570
0
W
Ra
5,693
569
67
7
0
168,413
1
W
Jormungandr
5,411
541
46
5
0
163,541
0
L
Ymir
5,040
504
19
2
0
190,031
0
L
Amaterasu
4,816
482
18
2
0
125,822
0
L
Izanami
4,344
434
39
4
0
138,246
0
L
Apollo
3,682
368
6
1
0
53,443
1
L
Sol
6,082
608
55
6
0
181,217
1
W
Horus
5,803
580
34
3
0
182,400
0
W
Bellona
5,824
582
43
4
0
177,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role