Player Matchup

Fenrir
Fenrir
HerEyesAndMew
Fenrir
Level 149
God Stats
2W - 1L
1,836 SR
Queue Stats
216W - 167L
1,558 Elo+
Party 2
Cerberus
Cerberus
HerEyesAndTears_
Cerberus
Level 160
God Stats
5W - 7L
1,532 SR
Queue Stats
880W - 780L
1,585 Elo+
Party 2
Rama
Rama
HisEyesAndTears
Rama
Level 160
God Stats
106W - 68L
1,646 SR
Queue Stats
819W - 683L
1,579 Elo+
Party 2
Osiris
Osiris
NotableNeko
Osiris
Level 148
God Stats
24W - 23L
1,587 SR
Queue Stats
1,433W - 1,275L
1,573 Elo+
Party 2
Janus
Janus
ziZombieHunter
Janus
Level 121
God Stats
5W - 16L
1,343 SR
Queue Stats
548W - 427L
1,591 Elo+
Party 2
Team Averages
Level 148
1,589 SR
1,577 Elo+

VS

Team Averages
Level 120
1,598 SR
1,586 Elo+
Sylvanus
Sylvanus
Baeely
Sylvanus
Level 100
God Stats
15W - 9L
1,604 SR
Queue Stats
327W - 358L
1,527 Elo+
Party 1
Cabrakan
Cabrakan
FlipLeaf123
Cabrakan
Level 107
God Stats
3W - 1L
1,837 SR
Queue Stats
240W - 210L
1,647 Elo+
Party 1
Jormungandr
Jormungandr
Ghostcookie5070
Jormungandr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 91L
1,579 Elo+
Party 1
Yemoja
Yemoja
TetchSquatch
Yemoja
Level 155
God Stats
3W - 2L
1,503 SR
Queue Stats
275W - 231L
1,609 Elo+
Party 1
Fafnir
Fafnir
The Gorillaz II
Fafnir
Level 156
God Stats
10W - 14L
1,544 SR
Queue Stats
291W - 259L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
9,878
494
4,983
16,668
9,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 10
8,512
426
4,198
14,371
14,363
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 1 / 8
11,458
573
19,495
15,522
7,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
18
4 / 2 / 6
11,238
562
11,471
15,239
15,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
5 / 3 / 5
11,221
561
12,035
12,070
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Baeely
Sylvanus
16
1 / 5 / 1
9,948
497
8,763
17,619
22,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
FlipLeaf123
Cabrakan
17
3 / 3 / 1
10,219
511
8,109
15,675
12,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Ghostcookie5070
Jormungandr
16
2 / 6 / 3
9,181
459
9,076
15,078
6,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
17
2 / 1 / 2
10,302
515
10,880
10,876
4,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 3
10,421
521
5,186
14,441
16,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
18
Kills
10
10
Deaths
18
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Baeely
Sylvanus
1
5
1
0.3
L
Cabrakan
FlipLeaf123
Cabrakan
3
3
1
1.17
L
Jormungandr
Ghostcookie5070
Jormungandr
2
6
3
0.58
W
2
3
6
1.67
W
1
1
10
6
W
6
1
8
10
W
Osiris
4
2
6
3.5
L
Yemoja
2
1
2
3
L
2
3
3
1.17
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,182
Damage
42,014
73,870
Taken
73,689
51,348
Mitigated
61,330
25,211
Healing
23,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Baeely
Sylvanus
8,763
2,356
420
6,384
17,619
22,166
974
3,775
13,844
47,604
12,488
L
Cabrakan
FlipLeaf123
Cabrakan
8,109
1,642
0
6,137
15,675
12,244
0
1,383
14,292
87,755
0
L
Jormungandr
Ghostcookie5070
Jormungandr
9,076
1,470
150
2,260
15,078
6,132
0
4,210
10,868
53,601
0
W
4,983
1,797
0
5,400
16,668
9,388
0
8,310
8,262
0
53,345
W
4,198
200
0
3,188
14,371
14,363
148
7,693
6,429
21,893
0
W
19,495
17,403
0
8,257
15,522
7,361
1,319
8,306
7,074
0
106,148
W
Osiris
11,471
3,813
0
4,199
15,239
15,921
467
7,224
7,802
0
64,883
L
Yemoja
10,880
1,020
1,139
4,064
10,876
4,710
198
4,414
6,462
73,123
0
L
5,186
841
365
2,820
14,441
16,078
0
2,451
11,990
25,564
0
W
12,035
1,160
644
3,523
12,070
4,315
0
8,722
2,896
84,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,307
Gold Earned
50,071
590
Minions Killed
536
0
Camps Cleared
0
1,924,544
Distance Traveled
1,744,168
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,948
497
118
6
0
274,336
4
L
Cabrakan
10,219
511
156
8
0
394,038
5
L
Jormungandr
9,181
459
86
4
0
353,708
3
W
Fenrir
9,878
494
98
5
0
409,901
3
W
Cerberus
8,512
426
41
2
0
369,765
5
W
Rama
11,458
573
168
8
0
350,050
4
W
Osiris
11,238
562
129
6
0
402,458
1
L
Yemoja
10,302
515
142
7
0
364,765
7
L
Fafnir
10,421
521
34
2
0
357,321
3
W
Janus
11,221
561
154
8
0
392,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role