Player Matchup

Fafnir
Fafnir
Silver I
Eakers98
Fafnir
Silver I
Level 40
God Stats
6W - 9L
1,481 SR
Queue Stats
37W - 60L
1,240 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
HeliCLOPPter
Cu Chulainn
Gold IV
Level 129
God Stats
11W - 17L
1,431 SR
Queue Stats
138W - 140L
1,211 MMR
Solo
Janus
Janus
Gold V
RoyalDroll
Janus
Gold V
Level 149
God Stats
10W - 9L
1,605 SR
Queue Stats
127W - 120L
1,203 MMR
Solo
Cernunnos
Cernunnos
Silver I
Vinty Von Camp
Cernunnos
Silver I
Level 69
God Stats
8W - 8L
1,468 SR
Queue Stats
264W - 263L
1,252 MMR
Solo
Fenrir
Fenrir
Silver I
augur1
Fenrir
Silver I
Level 115
God Stats
8W - 11L
1,327 SR
Queue Stats
243W - 239L
1,221 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,462 SR
1,225 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,616 SR
1,225 MMR
Hel
Hel
Gold V
Acevadeer
Hel
Gold V
Level 138
God Stats
96W - 91L
1,563 SR
Queue Stats
737W - 754L
1,253 MMR
Solo
Ullr
Ullr
Silver I
BucketHeadD1852
Ullr
Silver I
Level 127
God Stats
24W - 19L
1,559 SR
Queue Stats
79W - 85L
1,186 MMR
Party 1
Athena
Athena
Silver I
IlMetapodlI
Athena
Silver I
Level 160
God Stats
9W - 9L
1,568 SR
Queue Stats
665W - 665L
1,172 MMR
Solo
Bellona
Bellona
Gold V
Syx429
Bellona
Gold V
Level 100
God Stats
21W - 17L
1,551 SR
Queue Stats
72W - 75L
1,273 MMR
Party 1
Ne Zha
Ne Zha
Silver I
keniel0501
Ne Zha
Silver I
Level 105
God Stats
2W - 2L
1,839 SR
Queue Stats
142W - 153L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Eakers98
Fafnir
14
0 / 2 / 6
10,147
483
4,308
15,019
14,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
HeliCLOPPter
Cu Chulainn
18
4 / 5 / 10
11,496
547
17,372
21,097
22,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
18
5 / 2 / 7
11,633
554
16,989
11,088
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Vinty Von Camp
Cernunnos
18
2 / 5 / 3
11,020
525
7,849
12,607
4,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
augur1
Fenrir
20
12 / 5 / 5
12,917
615
14,548
17,475
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
DanzaburouArachneSkadiIzanamiGilgamesh

VS

Bans
LokiMorgan Le FayBakasuraSetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 3
10,910
520
12,704
18,533
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 4 / 1
11,307
538
11,442
12,064
4,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
15
1 / 2 / 6
9,213
439
7,203
16,633
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Syx429
Bellona
18
5 / 5 / 4
11,382
542
15,515
19,334
18,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
keniel0501
Ne Zha
15
2 / 7 / 3
9,692
462
5,549
17,764
8,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
23
Kills
19
19
Deaths
23
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
6
4
1
1.63
W
Fafnir
Eakers98
Fafnir
0
2
6
1.5
W
Cu Chulainn
HeliCLOPPter
Cu Chulainn
4
5
10
1.8
L
Athena
1
2
6
2
W
Janus
5
2
7
4.25
L
Bellona
Syx429
Bellona
5
5
4
1.4
W
Cernunnos
Vinty Von Camp
Cernunnos
2
5
3
0.7
W
Fenrir
augur1
Fenrir
12
5
5
2.9
L
Ne Zha
keniel0501
Ne Zha
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,066
Damage
52,413
77,286
Taken
84,328
52,176
Mitigated
50,385
13,984
Healing
24,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,704
881
2,842
7,474
18,533
7,495
183
8,071
10,034
74,624
0
L
11,442
4,321
0
270
12,064
4,714
107
1,724
10,276
0
78,818
W
Fafnir
Eakers98
Fafnir
4,308
1,248
0
1,855
15,019
14,014
303
3,286
11,733
16,426
0
W
Cu Chulainn
HeliCLOPPter
Cu Chulainn
17,372
2,690
0
3,360
21,097
22,865
51
3,050
18,047
9,365
72,662
L
Athena
7,203
1,428
0
4,378
16,633
10,391
459
5,977
10,433
31,656
5,536
W
Janus
16,989
1,663
143
3,636
11,088
3,758
862
5,042
6,046
85,683
0
L
Bellona
Syx429
Bellona
15,515
8,729
0
4,835
19,334
18,909
565
3,997
15,055
0
72,564
W
Cernunnos
Vinty Von Camp
Cernunnos
7,849
4,395
0
3,214
12,607
4,379
431
2,316
10,291
0
90,419
W
Fenrir
augur1
Fenrir
14,548
3,770
0
1,776
17,475
7,160
135
5,992
11,483
0
78,244
L
Ne Zha
keniel0501
Ne Zha
5,549
2,005
153
4,844
17,764
8,876
750
2,929
14,711
0
67,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,213
Gold Earned
52,504
582
Minions Killed
569
0
Camps Cleared
0
1,944,929
Distance Traveled
1,828,460
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,910
520
141
7
0
376,168
5
L
Ullr
11,307
538
122
6
0
358,896
4
W
Fafnir
10,147
483
23
1
0
413,636
10
W
Cu Chulainn
11,496
547
135
6
0
381,665
7
L
Athena
9,213
439
60
3
0
350,551
9
W
Janus
11,633
554
156
7
0
413,175
6
L
Bellona
11,382
542
132
6
0
348,137
1
W
Cernunnos
11,020
525
150
7
0
351,751
4
W
Fenrir
12,917
615
118
6
0
384,702
2
L
Ne Zha
9,692
462
114
5
0
394,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role