Player Matchup

Artio
Artio
FVTHOM
Artio
Level 145
God Stats
7W - 10L
1,422 SR
Queue Stats
107W - 106L
1,550 Elo+
Solo
Nemesis
Nemesis
Unstoppable3856
Nemesis
Level 125
God Stats
90W - 72L
1,505 SR
Queue Stats
221W - 208L
1,515 Elo+
Party 3
Osiris
Osiris
UrAnAccident
Osiris
Level 133
God Stats
1W - 1L
1,526 SR
Queue Stats
48W - 41L
1,609 Elo+
Solo
Scylla
Scylla
XDANG3R6677X
Scylla
Level 91
God Stats
8W - 5L
1,663 SR
Queue Stats
69W - 64L
1,561 Elo+
Party 3
Artemis
Artemis
pilopro
Artemis
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 96L
1,614 Elo+
Solo
Team Averages
Level 123
1,523 SR
1,570 Elo+

VS

Team Averages
Level 129
1,554 SR
1,545 Elo+
Bastet
Bastet
Ausora
Bastet
Level 128
God Stats
1W - 2L
1,507 SR
Queue Stats
355W - 318L
1,562 Elo+
Party 2
Tyr
Tyr
Connorblade
Tyr
Level 157
God Stats
1W - 3L
1,504 SR
Queue Stats
158W - 151L
1,510 Elo+
Solo
Tiamat
Tiamat
DanKaspro
Tiamat
Level 84
God Stats
3W - 4L
1,348 SR
Queue Stats
395W - 379L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
OpticxxJesus
Cernunnos
Level 120
God Stats
9W - 5L
1,797 SR
Queue Stats
247W - 222L
1,558 Elo+
Party 1
Fafnir
Fafnir
kragadraga
Fafnir
Level 155
God Stats
11W - 7L
1,612 SR
Queue Stats
214W - 189L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FVTHOM
Artio
8
0 / 0 / 6
5,113
511
2,991
6,322
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 1 / 2
5,854
585
3,233
6,011
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
10
5 / 1 / 1
6,124
612
4,762
7,622
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
11
4 / 1 / 2
6,238
624
5,032
3,022
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
pilopro
Artemis
11
4 / 0 / 1
6,815
682
4,528
3,934
1,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ausora
Bastet
10
3 / 2 / 0
6,051
605
3,100
6,522
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 0
4,554
455
3,692
8,067
4,656
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
DanKaspro
Tiamat
10
0 / 2 / 1
5,315
532
1,983
5,499
2,665
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
OpticxxJesus
Cernunnos
9
0 / 3 / 0
5,043
504
1,869
4,586
886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
kragadraga
Fafnir
6
0 / 3 / 0
4,497
450
1,282
6,957
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
3
3
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ausora
Bastet
3
2
0
1.5
L
0
6
0
0
L
Tiamat
DanKaspro
Tiamat
0
2
1
0.25
W
Artio
FVTHOM
Artio
0
0
6
3
L
Cernunnos
OpticxxJesus
Cernunnos
0
3
0
0
W
3
1
2
4
W
Osiris
5
1
1
5.5
W
Scylla
4
1
2
5
L
Fafnir
kragadraga
Fafnir
0
3
0
0
W
Artemis
pilopro
Artemis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,546
Damage
11,926
26,911
Taken
31,631
11,853
Mitigated
13,605
11,649
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ausora
Bastet
3,100
1,023
0
2,850
6,522
1,784
0
1,195
5,275
0
27,627
L
3,692
331
0
744
8,067
4,656
0
709
7,346
0
19,908
L
Tiamat
DanKaspro
Tiamat
1,983
208
0
2,787
5,499
2,665
0
3,117
2,065
30,518
0
W
Artio
FVTHOM
Artio
2,991
600
314
3,269
6,322
3,563
0
678
5,644
13,516
0
L
Cernunnos
OpticxxJesus
Cernunnos
1,869
922
0
1,004
4,586
886
0
573
4,013
0
30,997
W
3,233
1,390
0
2,313
6,011
2,527
564
589
5,422
0
33,583
W
Osiris
4,762
1,371
0
4,425
7,622
3,836
280
175
7,447
0
29,718
W
Scylla
5,032
695
0
787
3,022
826
30
1,212
1,810
30,889
0
L
Fafnir
kragadraga
Fafnir
1,282
238
123
2,122
6,957
3,614
0
1,996
4,909
9,618
0
W
Artemis
pilopro
Artemis
4,528
2,151
0
541
3,934
1,101
9
611
3,323
0
36,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
25,460
299
Minions Killed
242
0
Camps Cleared
0
975,691
Distance Traveled
938,855
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,051
605
57
6
0
210,085
1
L
Tyr
4,554
455
34
3
0
188,497
0
L
Tiamat
5,315
532
67
7
0
173,393
2
W
Artio
5,113
511
17
2
0
212,273
2
L
Cernunnos
5,043
504
74
7
0
180,984
0
W
Nemesis
5,854
585
58
6
0
219,224
3
W
Osiris
6,124
612
71
7
0
197,238
1
W
Scylla
6,238
624
68
7
0
180,187
3
L
Fafnir
4,497
450
10
1
0
185,896
1
W
Artemis
6,815
682
85
9
0
166,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role