Player Matchup

Sol
Sol
 
Sol
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BurpyDanga
Chang'e
Level 126
God Stats
13W - 5L
1,779 SR
Queue Stats
127W - 147L
1,510 Elo+
Party 3
Apollo
Apollo
ReverenceForGod
Apollo
Level 127
God Stats
10W - 5L
1,591 SR
Queue Stats
441W - 421L
1,490 Elo+
Party 3
Xing Tian
Xing Tian
senorLimpio1
Xing Tian
Level 126
God Stats
2W - 2L
1,663 SR
Queue Stats
204W - 200L
1,477 Elo+
Party 3
Loki
Loki
yktv_rich7
Loki
Level 12
God Stats
1W - 0L
1,292 SR
Queue Stats
1W - 1L
1,313 Elo+
Party 3
Team Averages
Level 88
1,565 SR
1,458 Elo+

VS

Team Averages
Level 66
1,539 SR
1,458 Elo+
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Beyondizzle
Zhong Kui
Level 29
God Stats
8W - 5L
1,634 SR
Queue Stats
111W - 105L
1,620 Elo+
Party 1
Osiris
Osiris
LeeXHasABigPeen
Osiris
Level 65
God Stats
9W - 9L
1,418 SR
Queue Stats
138W - 178L
1,394 Elo+
Party 2
Neith
Neith
NotoriousDaddy_
Neith
Level 49
God Stats
1W - 2L
1,573 SR
Queue Stats
170W - 184L
1,381 Elo+
Solo
Arachne
Arachne
RookinBlack
Arachne
Level 32
God Stats
19W - 18L
1,571 SR
Queue Stats
135W - 180L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 8 / 5
7,890
438
6,576
13,589
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
BurpyDanga
Chang'e
14
5 / 4 / 4
9,030
502
17,717
14,180
5,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 3 / 4
10,082
560
11,991
11,512
4,213
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
senorLimpio1
Xing Tian
12
1 / 2 / 12
8,460
470
8,287
14,306
10,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 2 / 1
6,644
369
727
4,188
1,021
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 3 / 10
9,422
523
9,824
19,463
19,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
Beyondizzle
Zhong Kui
15
7 / 3 / 5
9,854
547
15,744
14,849
10,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 3 / 2
8,640
480
6,925
9,543
6,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 5 / 0
8,556
475
5,007
8,981
2,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
RookinBlack
Arachne
14
2 / 4 / 3
8,711
484
4,291
16,292
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
39
18
Kills
19
19
Deaths
18
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
8
5
0.56
L
Tyr
 
Tyr
3
3
10
2.67
L
Zhong Kui
Beyondizzle
Zhong Kui
7
3
5
3.17
W
Chang'e
BurpyDanga
Chang'e
5
4
4
1.75
L
3
3
2
1.33
L
4
5
0
0.8
W
9
3
4
3.67
L
Arachne
RookinBlack
Arachne
2
4
3
0.88
W
Xing Tian
senorLimpio1
Xing Tian
1
2
12
3.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,298
Damage
41,791
57,775
Taken
69,128
24,897
Mitigated
45,260
16,528
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,576
1,124
9
4,557
13,589
3,727
0
2,570
11,019
33,180
0
L
Tyr
 
Tyr
9,824
1,022
0
4,224
19,463
19,270
11
10,131
8,682
0
28,046
L
Zhong Kui
Beyondizzle
Zhong Kui
15,744
1,519
0
5,501
14,849
10,584
1,088
9,383
4,940
51,620
0
W
Chang'e
BurpyDanga
Chang'e
17,717
984
679
5,710
14,180
5,146
732
4,859
9,321
56,329
0
L
6,925
3,009
0
2,501
9,543
6,487
0
4,296
4,933
0
41,869
L
5,007
1,891
0
2,474
8,981
2,883
1,214
2,316
6,525
0
40,933
W
11,991
8,926
0
3,101
11,512
4,213
2,222
1,682
9,830
0
67,018
L
Arachne
RookinBlack
Arachne
4,291
3,003
0
8,014
16,292
6,036
0
4,504
11,468
0
59,704
W
Xing Tian
senorLimpio1
Xing Tian
8,287
1,264
0
2,472
14,306
10,790
29
6,633
7,673
20,917
0
W
727
105
0
0
4,188
1,021
0
0
4,188
0
12,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,106
Gold Earned
45,183
308
Minions Killed
398
0
Camps Cleared
0
1,588,354
Distance Traveled
1,598,002
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,890
438
54
3
0
292,085
2
L
Tyr
9,422
523
33
2
0
375,897
5
L
Zhong Kui
9,854
547
86
5
0
316,922
1
W
Chang'e
9,030
502
94
5
0
329,642
2
L
Osiris
8,640
480
80
4
0
329,454
0
L
Neith
8,556
475
80
4
0
222,630
1
W
Apollo
10,082
560
105
6
0
323,303
3
L
Arachne
8,711
484
119
7
0
353,099
0
W
Xing Tian
8,460
470
22
1
0
349,841
4
W
Loki
6,644
369
33
2
0
293,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role