Player Matchup

Anhur
Anhur
Nitelyn
Anhur
Level 29
God Stats
4W - 3L
1,621 SR
Queue Stats
49W - 75L
1,326 Elo+
Party 3
Horus
Horus
ScarKarloz
Horus
Level 19
God Stats
2W - 1L
1,274 SR
Queue Stats
16W - 6L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Yashim0n
Ao Kuang
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
chis0n
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Artio
Artio
ggggggwilliam702
Artio
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 221L
1,419 Elo+
Party 3
Team Averages
Level 16
1,479 SR
1,455 Elo+

VS

Team Averages
Level 4
1,468 SR
1,447 Elo+
Bellona
Bellona
ArkangelMight
Bellona
Level 7
God Stats
1W - 1L
1,339 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Iceman21HuN
Yemoja
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Tincsilla
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
danarque
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
jmrm001
Hun Batz
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Nitelyn
Anhur
11
4 / 0 / 1
6,718
560
3,053
4,205
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
11
9 / 2 / 1
7,449
621
6,536
6,082
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Yashim0n
Ao Kuang
7
0 / 3 / 1
4,817
401
0
2,996
870
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
chis0n
Nemesis
8
0 / 3 / 6
5,549
462
1,540
5,614
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 0 / 4
6,854
571
1,354
6,759
3,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
0 / 3 / 3
5,703
475
2,731
6,056
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
4
0 / 1 / 0
4,791
399
200
1,360
260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Medusa
Tincsilla
Medusa
4
0 / 2 / 0
4,083
340
488
1,582
238
Olorun
danarque
Olorun
10
3 / 6 / 3
6,615
551
6,083
6,813
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
jmrm001
Hun Batz
11
4 / 5 / 0
6,923
577
2,839
7,168
2,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
7
8
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
3
3
0.5
L
Yemoja
0
1
0
0
W
Anhur
Nitelyn
Anhur
4
0
1
4.5
W
Horus
9
2
1
4.75
L
Medusa
Tincsilla
Medusa
0
2
0
0
W
Ao Kuang
Yashim0n
Ao Kuang
0
3
1
0.17
W
Nemesis
chis0n
Nemesis
0
3
6
1
L
Olorun
danarque
Olorun
3
6
3
0.75
W
2
0
4
4
L
Hun Batz
jmrm001
Hun Batz
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,483
Damage
12,341
25,656
Taken
22,979
9,797
Mitigated
10,275
4,446
Healing
1,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
2,731
796
0
464
6,056
4,760
855
211
5,845
0
18,674
L
Yemoja
200
140
177
21
1,360
260
0
270
1,090
2,570
0
W
Anhur
Nitelyn
Anhur
3,053
1,145
400
1,142
4,205
1,190
754
197
4,008
0
30,520
W
Horus
6,536
3,483
109
1,370
6,082
2,981
0
957
4,807
0
24,841
L
Medusa
Tincsilla
Medusa
488
278
0
0
1,582
238
0
290
1,292
0
2,324
W
Ao Kuang
Yashim0n
Ao Kuang
0
0
0
0
2,996
870
0
2,039
957
965
0
W
Nemesis
chis0n
Nemesis
1,540
276
0
186
5,614
1,330
160
1,509
4,062
0
8,321
L
Olorun
danarque
Olorun
6,083
3,757
0
345
6,813
2,792
1,702
307
6,506
20,052
3,399
W
1,354
61
160
1,079
6,759
3,426
276
412
6,305
23,697
0
L
Hun Batz
jmrm001
Hun Batz
2,839
622
0
923
7,168
2,225
1,399
276
6,892
0
35,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,387
Gold Earned
28,115
157
Minions Killed
167
0
Camps Cleared
0
1,002,518
Distance Traveled
652,395
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,703
475
52
4
0
191,183
2
L
Yemoja
4,791
399
9
1
0
51,715
1
W
Anhur
6,718
560
54
5
0
217,117
6
W
Horus
7,449
621
43
4
0
219,685
0
L
Medusa
4,083
340
1
0
0
56,273
0
W
Ao Kuang
4,817
401
2
0
0
167,028
0
W
Nemesis
5,549
462
16
1
0
181,957
0
L
Olorun
6,615
551
31
3
0
168,102
0
W
Artio
6,854
571
42
4
0
216,731
0
L
Hun Batz
6,923
577
74
6
0
185,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role